IOS 单例模式

 单例模式:
 1.永远只分配一块内存来创建对象
 2.提供一个类方法, 返回内部唯一的一个对象(一个实例)
 3.最好保证init方法也只初始化一次
 

单例模式 :定义一份变量(整个程序运行过程中, 只有1份)

//static id _instance;

 

ARC 与非ARC 控制内存内存

// ## : 连接字符串和参数
#define singleton_h(name) + (instancetype)shared##name;

#if __has_feature(objc_arc) // ARC

#define singleton_m(name) \
static id _instance; \
+ (id)allocWithZone:(struct _NSZone *)zone \
{ \
    static dispatch_once_t onceToken; \
    dispatch_once(&onceToken, ^{ \
        _instance = [super allocWithZone:zone]; \
    }); \
    return _instance; \
} \
 \
+ (instancetype)shared##name \
{ \
    static dispatch_once_t onceToken; \
    dispatch_once(&onceToken, ^{ \
        _instance = [[self alloc] init]; \
    })
    return _instance; \
} \
+ (id)copyWithZone:(struct _NSZone *)zone \
{ \
    return _instance; \
}

#else // 非ARC

#define singleton_m(name) \
static id _instance; \
+ (id)allocWithZone:(struct _NSZone *)zone \
{ \
static dispatch_once_t onceToken; \
dispatch_once(&onceToken, ^{ \
_instance = [super allocWithZone:zone]; \
}); \
return _instance; \
} \
\
+ (instancetype)shared##name \
{ \
static dispatch_once_t onceToken; \
dispatch_once(&onceToken, ^{ \
_instance = [[self alloc] init]; \
}); \
return _instance; \
} \
\
- (oneway void)release \
{ \
\
} \
\
- (id)autorelease \
{ \
return _instance; \
} \
\
- (id)retain \
{ \
return _instance; \
} \
\
- (NSUInteger)retainCount \
{ \
return 1; \
} \
\
+ (id)copyWithZone:(struct _NSZone *)zone \
{ \
return _instance; \
}

#endif
View Code

 

调用

#import "HMAudioTool.h"

@interface HMAudioTool()
@end

@implementation HMAudioTool
//// 定义一份变量(整个程序运行过程中, 只有1份)
//static id _instance;

- (id)init
{
    if (self = [super init]) {
        static dispatch_once_t onceToken;
        dispatch_once(&onceToken, ^{
            // 加载资源
            
        });
    }
    return self;
}
singleton_m(AudioTool)

///**
// *  重写这个方法 : 控制内存内存
// */
//+ (id)allocWithZone:(struct _NSZone *)zone
//{
//    // 里面的代码永远只执行1次
//    static dispatch_once_t onceToken;
//    dispatch_once(&onceToken, ^{
//        _instance = [super allocWithZone:zone];
//    });
//    
//    // 返回对象
//    return _instance;
//}
//
//+ (instancetype)sharedAudioTool
//{
//    // 里面的代码永远只执行1次
//    static dispatch_once_t onceToken;
//    dispatch_once(&onceToken, ^{
//        _instance = [[self alloc] init];
//    });
//    
//    // 返回对象
//    return _instance;
//}
//
//+ (id)copyWithZone:(struct _NSZone *)zone
//{
//    return _instance;
//}

调用 HMAudioTool

@interface HMViewController ()

@end

@implementation HMViewController

/**
 单例模式:
 1.永远只分配一块内存来创建对象
 2.提供一个类方法, 返回内部唯一的一个对象(一个实例)
 3.最好保证init方法也只初始化一次
 */

- (void)viewDidLoad
{
    [super viewDidLoad];
    
//    NSObject *obj = [[NSObject alloc] init];
//#if ! __has_feature(objc_arc)
//    [obj release];
//#endif
//    
//    NSObject *obj1 = [[NSObject alloc] init];
//#if ! __has_feature(objc_arc)
//    [obj1 release];
//#endif
//    
//    NSObject *obj2 = [[NSObject alloc] init];
//#if ! __has_feature(objc_arc)
//    [obj2 release];
//#endif
    
    HMAudioTool *tool1 = [HMAudioTool sharedAudioTool];
    HMAudioTool *tool2 = [HMAudioTool sharedAudioTool];
    HMAudioTool *tool3 = [[HMAudioTool alloc] init];
    HMAudioTool *tool4 = [[HMAudioTool alloc] init];
    HMAudioTool *tool5 = [[HMAudioTool alloc] init];
    HMAudioTool *tool6 = [[HMAudioTool alloc] init];

    
//    [tool1 play:@"win.mp3"];
    
    NSLog(@"%p %p %p %p", tool1, tool2, tool3, tool4);
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end
View Code

 

posted on 2017-03-22 22:01  守望星空  阅读(118)  评论(0编辑  收藏  举报

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