ORBSLAM3 bug 改进
1.
Sim3Solver.cc
KeyFrame* pKFm = pKF2; //Default variable
for(int i1=0; i1<mN1; i1++)
{
if(vpMatched12[i1])
{
MapPoint* pMP1 = vpKeyFrameMP1[i1];
MapPoint* pMP2 = vpMatched12[i1];
if(!pMP1)//此处为何没有判断pMP2存在否 是bug?
continue;
if(!pMP2)//此处为何没有判断pMP2存在否 是bug?
continue;
2.