iOS CABasicAnimation
在iOS中,图形可分为以下几个层次:
越上层,封装程度越高,动画实现越简洁越简单,但是自由度越低;反之亦然。本文着重介绍Core Animation层的基本动画实现方案。
在iOS中,展示动画可以类比于显示生活中的“拍电影”。拍电影有三大要素:演员+剧本+开拍,概念类比如下:
演员--->CALayer,规定电影的主角是谁 剧本--->CAAnimation,规定电影该怎么演,怎么走,怎么变换 开拍--->AddAnimation,开始执行
一、概念介绍
1.1CALayer是什么呢?
CALayer是个与UIView很类似的概念,同样有layer,sublayer...,同样有backgroundColor、frame等相似的属性,我们可以将UIView看做一种特殊的CALayer,只不过UIView可以响应事件而已。一般来说,layer可以有两种用途,二者不互相冲突:一是对view相关属性的设置,包括圆角、阴影、边框等参数,更详细的参数请点击这里;二是实现对view的动画操控。因此对一个view进行core animation动画,本质上是对该view的.layer进行动画操纵。
1.2CAAnimation是什么呢?
CAAnimation可分为四种:
- 1.CABasicAnimation
- 通过设定起始点,终点,时间,动画会沿着你这设定点进行移动。可以看做特殊的CAKeyFrameAnimation
- 2.CAKeyframeAnimation
- Keyframe顾名思义就是关键点的frame,你可以通过设定CALayer的始点、中间关键点、终点的frame,时间,动画会沿你设定的轨迹进行移动
- 3.CAAnimationGroup
- Group也就是组合的意思,就是把对这个Layer的所有动画都组合起来。PS:一个layer设定了很多动画,他们都会同时执行,如何按顺序执行我到时候再讲。
- 4.CATransition
- 这个就是苹果帮开发者封装好的一些动画
二、动手干活
实践出真知,看个例子就知道:
比如我们想实现一个类似心跳的缩放动画可以这么做,分为演员初始化、设定剧本、电影开拍三个步骤:
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- ( void )initScaleLayer { //演员初始化 CALayer *scaleLayer = [[CALayer alloc] init]; scaleLayer.backgroundColor = [UIColor blueColor].CGColor; scaleLayer.frame = CGRectMake(60, 20 + kYOffset, 50, 50); scaleLayer.cornerRadius = 10; [ self .view.layer addSublayer:scaleLayer]; [scaleLayer release]; //设定剧本 CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@ "transform.scale" ]; scaleAnimation.fromValue = [ NSNumber numberWithFloat:1.0]; scaleAnimation.toValue = [ NSNumber numberWithFloat:1.5]; scaleAnimation.autoreverses = YES ; scaleAnimation.fillMode = kCAFillModeForwards; scaleAnimation.repeatCount = MAXFLOAT; scaleAnimation.duration = 0.8; //开演 [scaleLayer addAnimation:scaleAnimation forKey:@ "scaleAnimation" ]; } |
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- ( void )viewDidLoad { [ super viewDidLoad]; // Do any additional setup after loading the view from its nib. [ self initScaleLayer]; } |
效果请参考附图中的蓝色方块。其他效果可以依葫芦画瓢轻松实现。想要实现不同的效果,最关键的地方在于CABasicAnimation对象的初始化方式中keyPath的设定。在iOS中有以下几种不同的keyPath,代表着不同的效果:
我们可以通过animationWithKeyPath键值对的方式来改变动画 animationWithKeyPath的值: transform.scale = 比例转换 transform.scale.x = 宽的比例转换 transform.scale.y = 高的比例转换 transform.rotation.z = 平面圆的旋转 opacity = 透明度
此外,我们还可以利用GroupAnimation实现多种动画的组合,在GroupAnimation中的各个动画类型是同时进行的。
- ( void )initGroupLayer { //演员初始化 CALayer *groupLayer = [[CALayer alloc] init]; groupLayer.frame = CGRectMake(60, 340+100 + kYOffset, 50, 50); groupLayer.cornerRadius = 10; groupLayer.backgroundColor = [[UIColor purpleColor] CGColor]; [ self .view.layer addSublayer:groupLayer]; [groupLayer release]; //设定剧本 CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@ "transform.scale" ]; scaleAnimation.fromValue = [ NSNumber numberWithFloat:1.0]; scaleAnimation.toValue = [ NSNumber numberWithFloat:1.5]; scaleAnimation.autoreverses = YES ; scaleAnimation.repeatCount = MAXFLOAT; scaleAnimation.duration = 0.8; CABasicAnimation *moveAnimation = [CABasicAnimation animationWithKeyPath:@ "position" ]; moveAnimation.fromValue = [ NSValue valueWithCGPoint:groupLayer.position]; moveAnimation.toValue = [ NSValue valueWithCGPoint:CGPointMake(320 - 80, groupLayer.position.y)]; moveAnimation.autoreverses = YES ; moveAnimation.repeatCount = MAXFLOAT; moveAnimation.duration = 2; CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@ "transform.rotation.x" ]; rotateAnimation.fromValue = [ NSNumber numberWithFloat:0.0]; rotateAnimation.toValue = [ NSNumber numberWithFloat:6.0 * M_PI]; rotateAnimation.autoreverses = YES ; rotateAnimation.repeatCount = MAXFLOAT; rotateAnimation.duration = 2; CAAnimationGroup *groupAnnimation = [CAAnimationGroup animation]; groupAnnimation.duration = 2; groupAnnimation.autoreverses = YES ; groupAnnimation.animations = @[moveAnimation, scaleAnimation, rotateAnimation]; groupAnnimation.repeatCount = MAXFLOAT; //开演 [groupLayer addAnimation:groupAnnimation forKey:@ "groupAnnimation" ]; } |
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- ( void )viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view from its nib. [self initGroupLayer]; } |
完整的demo工程点CAAnimationDemo.zip下载
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转载自 编程小翁@博客园,邮件zilin_weng@163.com
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