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摘要: Application - Policy策略应用The Policy Application runs on Photon to send the crossdomain.xml. Web Player platforms like Unity Web Player, Flash and Silverlight request authorization before they contact a server. Policy应用运行在Photon上发送crossdomain.xml。Web Player平台请求授权之前他们连接的服务器。The actual file sent in res. 阅读全文
posted @ 2013-05-15 14:05 M守护神 阅读(409) 评论(0) 推荐(0) 编辑
摘要: Matchmaking & Room Properties 匹配和房间属性Getting into a room to play with (or against!) someone else is very easy with Photon. The workflow described here gets players into rooms without asking them to pick one (randomly) from a long list of rooms. 在Photon上加入一个多人的房间是非常容易的。下面的工作流描述了玩家随机的进入房间,而不是在房间的长 阅读全文
posted @ 2013-05-15 14:05 M守护神 阅读(1640) 评论(0) 推荐(0) 编辑
摘要: Client Connection Handling 客户端连接处理Client side, Photon is built to give you as much control as possible. This makes sure it integrates well with your game loop.It also requires some attention to avoid inexplicable disconnects (see also “Connections and Timeouts” inBasic Concepts). The following info 阅读全文
posted @ 2013-05-15 14:04 M守护神 阅读(1289) 评论(0) 推荐(0) 编辑
摘要: Extending Lite 扩展LitePersistency is currently not covered in the SDKs we provide. None of our applications saves any data. Every game and application is different and on a high performance server solution, you probably want to control this aspect yourself.持久性是目前没有包含在我们提供的sdk里。我们没有应用程序要保存任何数据。在高性能服务器 阅读全文
posted @ 2013-05-15 13:52 M守护神 阅读(616) 评论(0) 推荐(0) 编辑
摘要: Lite Lobby ConceptsLite Lobby概念Lite Lobby is an application that (literally) extends the Lite Application to offer a listing of currently used rooms. To achieve this, it implements two different types of rooms: the LiteLobbyRoom and a LiteLobbyGame.By convention, join will put you into a lobby when 阅读全文
posted @ 2013-05-15 13:51 M守护神 阅读(743) 评论(0) 推荐(0) 编辑
摘要: Lite Concepts Lite概念Here we will give you a quick overview of the basic concepts for the Lite application. 这我们将给出一个Lite应用的基本概念Peers 参与者Lite is based on the Application framework for Photon and also uses “Peer” as reference to a connected player. This is wrapped up and extended in the class LitePeer. 阅读全文
posted @ 2013-05-15 13:50 M守护神 阅读(774) 评论(0) 推荐(0) 编辑
摘要: What's in Photon 3 Photon3是什么1. High Performance S2S API (Native/C++) 高性能的S2S APIA while back we introduced the TCPClient a managed class better suited for server to server communication than the standard client library. The TCPClient had two disadvantages: First the programming model on both en 阅读全文
posted @ 2013-05-15 13:48 M守护神 阅读(750) 评论(0) 推荐(0) 编辑
摘要: Adding Operations 添加操作In many cases, just sending events is not enough for a game. If you want to provide authorization, persistency or game-specific Operations, it’s time to extend Lite (or LiteLobby).This page shows two ways to implement new Operations and how to use them. Our sample Operation exp 阅读全文
posted @ 2013-05-15 13:46 M守护神 阅读(722) 评论(0) 推荐(0) 编辑
摘要: An App From Scratch 一个应用程序从头开始This tutorial will try to help you understand how to build an application from scratch.(aka “Blank Server Tutorial”) 本教程将试图帮助您理解如何从头构建应用程序(又名空白服务器教程) Build a Simple Chat Server From the Scratch In 10 Minutes 10分钟从头开始构建一个简单的聊天服务器Hint: This tutorial is thought as a fir... 阅读全文
posted @ 2013-05-15 13:45 M守护神 阅读(1303) 评论(0) 推荐(0) 编辑
摘要: Lite Lobby Chat Demo Lite大厅的聊天演示This demo shows some of the things you can do with Photon’s “Lite Lobby” Application, purely from the client side. No server programming is involved here. The client is written in C# and uses the Unity Engine (which also has a free edition) as framework and GUI.这个演示展示 阅读全文
posted @ 2013-05-15 13:44 M守护神 阅读(1869) 评论(0) 推荐(0) 编辑
摘要: Hello World Part 2 第二部分Inpart 1we introduced some basic concepts of the client API:PhotonPeer,Service,Connect, and the listener/callback design. Building on the application of part 1 (initial connection setup) we will have a look at how to use this connection to create a simple chat, where the appli 阅读全文
posted @ 2013-05-15 13:43 M守护神 阅读(1292) 评论(0) 推荐(0) 编辑
摘要: Hello World Part 1 第一部分The purpose of this tutorial is to give you an introduction to the client API and some of the basic concepts behind Photon. The tutorial is divided in parts. We begin with a very simple demo which will be refactored to more usable code step by step while digging deeper into th 阅读全文
posted @ 2013-05-15 13:42 M守护神 阅读(1748) 评论(0) 推荐(0) 编辑
摘要: Photon Control Photon控制器Photon Control is your one-stop, control UI for Photon. Starting PhotonControl.exe doesn’t open a window, doesn’t start the server but adds an icon to the tray bar.A gray icon shows that Photon is not running. When any Photon Server is process running, the icon turns blue. P. 阅读全文
posted @ 2013-05-15 13:41 M守护神 阅读(1988) 评论(0) 推荐(0) 编辑
摘要: Setup and Config 设置与配置This chapter explains how files and folders are organized for the Photon Server and how things are setup. Everything needed is in the deploy folder. 这章解释了在服务器上文件和文件夹是如何被组织和配置的。Content 内容Organization of Server and Applications组织服务器与应用程序Configuration: PhotonServer.config配置Photon. 阅读全文
posted @ 2013-05-15 13:40 M守护神 阅读(3022) 评论(0) 推荐(0) 编辑
摘要: Product Overview 产品概述On the client-side, Photon supports various platforms. Even though programming in C, C# and Flash is very different, the basic workflow stays similar. In this online documentation we try to explain the concepts and background, while language specifics are left to the reference d 阅读全文
posted @ 2013-05-15 13:36 M守护神 阅读(1001) 评论(0) 推荐(0) 编辑
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