unity3d与Object-C交互

(1)unity3d 中如何调用IOS的Api

1、在C# 脚本中使用

 (1) 需要导入文件 using System.Runtime.InteropServices; 

 (2) [System.Runtime.InteropServices.DllImport("__Internal")]

      extern static public int AwesomeFunction(int awesomeParameter);

2、在unity导出的xcode工程中的C/C++/objective-C 文件中的任意位置, 新建一个类 unityplugin.h, unityplugin.mm

头文件中:

extern "C" void AwesomeFunction();

 类体中:

int AwesomeFunction(int awesomeParameter)

{

     return somethingAwesome;

}

 

具体的:

 

Unity C# 代码

using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;

public class testFeil : MonoBehaviour {
    
    [DllImport("__Internal")]
    private static extern void c_ctest();
    
    void Start () {
    }
    void Update () {
    }
    
    void OnGUI()  
    {  
        //开始按钮  创建了一个按钮。  
        if(GUI.Button(new Rect(20,100,200,50),"qingyun "))  
        {  
             c_ctest();  
        }      
    } 
// 这个是C#里的一个回调。OC处理完成后 调用Unity方法
void testFaildResult (string msg) { Debug.Log("testResult:" +msg); } //这个是C#里的一个回调。这里的作用就是OC里的回调函数。 void testSuccessResult (string msg) { Debug.Log ("btnPressSuccess:"+msg); } }

Object-C  .mm 文件里的OC  与 C 接口

 

MeiyuPushSdk.h

#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
@protocol  MeiyuPushSdkDelegate;
@interface MeiyuPushSdk : NSObject @property (nonatomic, assign)id<MeiyuPushSdkDelegate> delegate; //初始化 +(MeiyuPushSdk*)my_initPush; + (void)my_setupWithOption:(NSDictionary *)launchingOption registerForRemoteNotificationTypes:(int)types ; // 注册APNS类型 + (void)my_registerDeviceToken:(NSData *)deviceToken; // 向服务器上传Device Token + (void)my_receiveRemoteNotification:(NSDictionary *)remoteInfo; // 处理收到的APNS消息,向服务器上传收到APNS消息 -(void)cTest; @end @protocol MeiyuPushSdkDelegate <NSObject> @optional -(void)cTestResult; @end

 

MeiyuPushSdkC.h

#import <Foundation/Foundation.h>

#ifdef __cplusplus
extern "C"
{
#endif
    void c_ctest();  
#ifdef __cplusplus
}
#endif

MeiyuPushSdkC.mm

#import "MeiyuPushSdkC.h"
#import "MeiyuPushSdk.h"

@interface MeiyuPushSdkC : NSObject<MeiyuPushSdkDelegate>
@end

@implementation MeiyuPushSdkC

- (id)init
{
    id object = [super init];
    [[MeiyuPushSdk my_initPush]setDelegate:self];
    NSLog(@"initMeiyuPushSdkC");
    return object;
}

-(void)cTestResult
{
    UnitySendMessage("Main Camera", "testSuceessResult", "成功");
}
@end

MeiyuPushSdkC *m_pushSdk = NULL;
#if defined (__cplusplus)
extern "C"
{
#endif
    void c_ctest()
    {
        if(m_pushSdk == NULL)
        {
            m_pushSdk = [[MeiyuPushSdkC alloc]init];
        }
        MeiyuPushSdk *m = [MeiyuPushSdk my_initPush];

        [m cTest];
UnitySendMessage("Main Camera", "testFaildResult", "接口调用失败"); } #if defined (__cplusplus) } #endif

这样就把Unity3d 与OC 连到了一起。

 

 

 

 

 

posted on 2014-07-10 17:56  小魔一剑  阅读(1191)  评论(0编辑  收藏  举报