10.7 android输入系统_Dispatcher线程情景分析_Reader线程传递事件和dispatch前处理
android输入系统C++最上层文件是com_android_serve_input_InputManagerService.cpp
global key:
按下按键,启动某个APP
可以自己指定,修改frameworks\base\core\res\res\xml\Global_keys.xml
假设它是AKEYCODE_TV
system key:
比如音量键 AKEYCODE_VOLUME_DOWN
user key:
其他按键,比如ABCD
AKEYCODE_A
reader线程把驱动上报的scancode根据.kl文件转换成keycode
android_system_code\frameworks\base\core\res\res\xml\Global_keys.xml
A global key will NOT go to the foreground application and instead only ever be sent via targeted
broadcast to the specified component. The action of the intent will be
android.intent.action.GLOBAL_BUTTON and the KeyEvent will be included in the intent as
android.intent.extra.KEY_EVENT.
三种按键的处理过程:
(1)Globalkey:AKEYCODE_TV
NotifyKeyArgs args()//在InputReader.cpp中,使用收到的数据构造args
getListener()->notifyKey(&args)//通知listener,这里的listener是在new InputReader的时候传入的mDispatcher对象,其是一个InputDispatcher类
mPolicy->interceptKeyBeforeQueueing(&event,policyFlags)//稍加处理,其是调用phoneWindowManager.java中的同名函数,对于Globalkey,返回PASS_TO_USER,根据返回值设置policeFlags(表示是否把事件传给用户)
needWake = enqueueInboundEventLocked(newEntry)//放入mInboundQueue队列,newEntry根据policyFlags被构造
if(needWake){
mLooper->wake()//唤醒Dispatcher线程
}
(2)system key:AKEYCODE_VOLUME_DOWN
NotifyKeyArgs args()//在InputReader.cpp中,使用收到的数据构造args
getListener()->notifyKey(&args)//通知listener,这里的listener是在new InputReader的时候传入的mDispatcher对象,其是一个InputDispatcher类
mPolicy->interceptKeyBeforeQueueing(&event,policyFlags)//稍加处理,其是调用phoneWindowManager.java中的同名函数,对于systemkey,分类处理,如果可以直接处理的话,处理它,设置返回!PASS_TO_USER;如果可以直接处理设置为PASS_TO_USER,,根据返回值设置policeFlags(表示是否把事件传给用户)
needWake = enqueueInboundEventLocked(newEntry)//放入mInboundQueue队列,newEntry根据policyFlags被构造
if(needWake){
mLooper->wake()//唤醒Dispatcher线程
}
(3)user key:AKEYCODE_A
NotifyKeyArgs args()//在InputReader.cpp中,使用收到的数据构造args
getListener()->notifyKey(&args)//通知listener,这里的listener是在new InputReader的时候传入的mDispatcher对象,其是一个InputDispatcher类
mPolicy->interceptKeyBeforeQueueing(&event,policyFlags)//稍加处理,其是调用phoneWindowManager.java中的同名函数,对于普通按键,返回PASS_TO_USER,根据返回值设置policeFlags(表示是否把事件传给用户)
needWake = enqueueInboundEventLocked(newEntry)//放入mInboundQueue队列,newEntry根据policyFlags被构造
if(needWake){
mLooper->wake()//唤醒Dispatcher线程
}
10. Dispatcher线程情景分析_dispatch前处理
(1)、命令队列为空时//if(!havaCommandsLocked){dispatchOnceInndrLocked(&nextWakeupTime)}
a、从mInboundQueue取出事件
b、用它来生成命令放入命令队列或者丢弃(对于!PASS_TO_USER的事件)
d、执行完命令后,对于经过处理的事件:Globalkey丢弃、Systemkey丢弃、userkey找到target后Dispatcher分发
(2)命令队列友数据时//if(runCommandsLockedInterruptible()){nextWakeupTime = LONG_LONG_MIN}
c、执行命令:Globalkey发广播、Systemkey直接处理、userkey不处理
情景分析:
(1)policyFlags = !PASS_TO_USER(不传给APP)
dispatchOnceInndrLocked()//从mInboundQueue取出事件
DropReason dropReason = DROP_REASON_NOT_DROPPED//初始化为不丢弃
if(!(mPendingEvent->policyFlags & POLLCY_FLAG_PASS_TO_USER))//数据的flag为!PASS_TO_USER
dropReason = DROP_REASON_POLLCY //设置丢弃标准
dispatchKeyLocked()//如果是按键类事件,执行该函数
if(*dropReason !=DROP_REASON_NOT_DROPPED){
setInjectionResultLocked();
return true;//dropReason表示放弃该数据的时候直接发回true
}
(2)policyFlags == PASS_TO_USER
如果flags是PASS_TO_USER,构造命令把其放入命令队列
nextWakeupTime =LONG_LONG_MIN 表示Dispatch线程不会休眠,会再次执行dispatchOnce函数
processKey//Reader线程
getListener()->notifyKey(&args)
polictFlags |= POLICY_FLAG_TRUSTED
event.initialize()
mPolicy->interceptKeyBeforeQueueing(&event,policyFlags)//放入队列前先稍加处理:分类(Global输入/System输入/User输入)、处理紧急事件(比如来电、按音量、静音)
policyFlags |= POLICY_FLAG_INTERACTIVE
jobject keyEventObjg = android_view_keyEvent_fromNative(env,keyEvent)
wmActions = env->CalllntMethod(...gServiceClassInfo.interceptKeyBeforeQueueing...)
mWindowManagerCallBacks.interceptKeyBeforeQueueing(event,policyFlags)
interceptKeyBeforeQueueing
handleInterceptActions(...)
policyFlags |= POLLCY_FLAG_PASS_TO_USER
KeyEntry* newEntry = new KeyEntry()
enqueueInboundEventLocked(newEntry)
mInboundQueue.enqueueAtTail(entry)//InputReader线程把数据放入mInboundQueue
mLooper->wake()
threadLoop
dispatchOnce
dispatchOnceInnerLocked(&nextWakeupTime)//从mInboundQueue取出数据生成命令
mPendingEvent = mInboundQueue.dequeueAtHead()//从mInboundQueue从取出数据
KeyEntry* typedEntry = static_case<KeyEntry*>(mPendingEvent)
dispatchKeyLocked
postCommandLocked(&InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible)//对于Global/System按键处理:放入mcommandQueue命令队列,依次处理
findFocusedWindowTargetsLocked
dispatchEventLocked
prepareDispatchCycleLocked
enqueueDispatchEntriesLocked
enqueueDispatchEntryLocked
connection->outboundQueue.enqueueAtTail//
对于User按键放入队列,查找目标APP,得到connection,放人APP里面的outboundQueue
startDispatchCycleLocked//从outboundQueue取出事件,通过connection发给APP
runCommandsLockedInterruptible()//执行命令,命令就是doInterceptKeyBeforeDispatchingLockedInterruptible函数
mLooper->pollOnce()