PhotonServer(4)
unity客户端搭建
创建UnityClient工程
导入Photon3Unity3D.dll到Plugin文件夹
创建PhotonEngine.cs 与服务段交互
using System.Collections; using System.Collections.Generic; using ExitGames.Client.Photon; using UnityEngine; using UnityEngine.UI; public class PhotonEngine : MonoBehaviour,IPhotonPeerListener { public static PhotonPeer Peer { get { return peer; } } private static PhotonEngine Instance; private static PhotonPeer peer = null; void Awake() { if (Instance==null) { Instance = this; DontDestroyOnLoad(this.gameObject); } else if (Instance!=this) { Destroy(this.gameObject ); return; } } //void CallConnect() //{ //} // Start is called before the first frame update void Start() { //通过listener接受服务段响应 peer = new PhotonPeer(this, ConnectionProtocol.Udp); peer.Connect("127.0.0.1:5055", "MyGame1"); //peer.OpCustom() } // Update is called once per frame void Update() { peer.Service(); } void OnDestroy() { if (peer!=null&&peer.PeerState==PeerStateValue.Disconnected) { peer.Disconnect(); } } public void DebugReturn(DebugLevel level, string message) { //throw new System.NotImplementedException(); } public void OnEvent(EventData eventData) { //throw new System.NotImplementedException(); } public void OnOperationResponse(OperationResponse operationResponse) { //throw new System.NotImplementedException(); } public void OnStatusChanged(StatusCode statusCode) { //throw new System.NotImplementedException(); Debug.Log(statusCode); } }