websocket实现简单的通信
websocket server端
#coding=utf8 #!/usr/bin/python import struct,socket import hashlib import threading,random import time import struct from base64 import b64encode, b64decode connectionlist = {} g_code_length = 0 g_header_length = 0 def hex2dec(string_num): return str(int(string_num.upper(), 16)) def get_datalength(msg): global g_code_length global g_header_length print (len(msg)) g_code_length = ord(msg[1]) & 127 received_length = 0; if g_code_length == 126: #g_code_length = msg[2:4] #g_code_length = (ord(msg[2])<<8) + (ord(msg[3])) g_code_length = struct.unpack('>H', str(msg[2:4]))[0] g_header_length = 8 elif g_code_length == 127: #g_code_length = msg[2:10] g_code_length = struct.unpack('>Q', str(msg[2:10]))[0] g_header_length = 14 else: g_header_length = 6 g_code_length = int(g_code_length) return g_code_length def parse_data(msg): global g_code_length g_code_length = ord(msg[1]) & 127 received_length = 0; if g_code_length == 126: g_code_length = struct.unpack('>H', str(msg[2:4]))[0] masks = msg[4:8] data = msg[8:] elif g_code_length == 127: g_code_length = struct.unpack('>Q', str(msg[2:10]))[0] masks = msg[10:14] data = msg[14:] else: masks = msg[2:6] data = msg[6:] i = 0 raw_str = '' for d in data: raw_str += chr(ord(d) ^ ord(masks[i%4])) i += 1 print (u"总长度是:%d" % int(g_code_length)) return raw_str def sendMessage(message): global connectionlist message_utf_8 = message.encode('utf-8') for connection in connectionlist.values(): back_str = [] back_str.append('\x81') data_length = len(message_utf_8) if data_length <= 125: back_str.append(chr(data_length)) elif data_length <= 65535 : back_str.append(struct.pack('b', 126)) back_str.append(struct.pack('>h', data_length)) #back_str.append(chr(data_length >> 8)) #back_str.append(chr(data_length & 0xFF)) #a = struct.pack('>h', data_length) #b = chr(data_length >> 8) #c = chr(data_length & 0xFF) elif data_length <= (2^64-1): #back_str.append(chr(127)) back_str.append(struct.pack('b', 127)) back_str.append(struct.pack('>q', data_length)) #back_str.append(chr(data_length >> 8)) #back_str.append(chr(data_length & 0xFF)) else : print (u'太长了') msg = '' for c in back_str: msg += c; back_str = str(msg) + message_utf_8#.encode('utf-8') #connection.send(str.encode(str(u"\x00%s\xFF\n\n" % message))) #这个是旧版 #print (u'send message:' + message) if back_str != None and len(back_str) > 0: print (back_str) connection.send(back_str) def deleteconnection(item): global connectionlist del connectionlist['connection'+item] class WebSocket(threading.Thread):#继承Thread GUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11" def __init__(self,conn,index,name,remote, path="/"): threading.Thread.__init__(self)#初始化父类Thread self.conn = conn self.index = index self.name = name self.remote = remote self.path = path self.buffer = "" self.buffer_utf8 = "" self.length_buffer = 0 def run(self):#重载Thread的run print('Socket%s Start!' % self.index) headers = {} self.handshaken = False while True: if self.handshaken == False: print ('Socket%s Start Handshaken with %s!' % (self.index,self.remote)) self.buffer += bytes.decode(self.conn.recv(1024)) if self.buffer.find('\r\n\r\n') != -1: header, data = self.buffer.split('\r\n\r\n', 1) for line in header.split("\r\n")[1:]: key, value = line.split(": ", 1) headers[key] = value headers["Location"] = ("ws://%s%s" %(headers["Host"], self.path)) key = headers['Sec-WebSocket-Key'] token = b64encode(hashlib.sha1(str.encode(str(key + self.GUID))).digest()) handshake="HTTP/1.1 101 Switching Protocols\r\n"\ "Upgrade: websocket\r\n"\ "Connection: Upgrade\r\n"\ "Sec-WebSocket-Accept: "+bytes.decode(token)+"\r\n"\ "WebSocket-Origin: "+str(headers["Origin"])+"\r\n"\ "WebSocket-Location: "+str(headers["Location"])+"\r\n\r\n" self.conn.send(str.encode(str(handshake))) self.handshaken = True print ('Socket %s Handshaken with %s success!' %(self.index, self.remote)) sendMessage(u'Welcome, ' + self.name + ' !') self.buffer_utf8 = "" g_code_length = 0 else: global g_code_length global g_header_length mm=self.conn.recv(128) if len(mm) <= 0: continue if g_code_length == 0: get_datalength(mm) #接受的长度 self.length_buffer = self.length_buffer + len(mm) self.buffer = self.buffer + mm if self.length_buffer - g_header_length < g_code_length : continue else : self.buffer_utf8 = parse_data(self.buffer) #utf8 msg_unicode = str(self.buffer_utf8).decode('utf-8', 'ignore') #unicode if msg_unicode=='quit': print (u'Socket%s Logout!' % (self.index)) nowTime = time.strftime('%H:%M:%S',time.localtime(time.time())) sendMessage(u'%s %s say: %s' % (nowTime, self.remote, self.name+' Logout')) deleteconnection(str(self.index)) self.conn.close() break #退出线程 else: #print (u'Socket%s Got msg:%s from %s!' % (self.index, msg_unicode, self.remote)) nowTime = time.strftime(u'%H:%M:%S',time.localtime(time.time())) sendMessage(u'%s %s say: %s' % (nowTime, self.remote, msg_unicode)) #重置buffer和bufferlength self.buffer_utf8 = "" self.buffer = "" g_code_length = 0 self.length_buffer = 0 self.buffer = "" class WebSocketServer(object): def __init__(self): self.socket = None def begin(self): print( 'WebSocketServer Start!') self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.socket.setsockopt(socket.SOL_SOCKET,socket.SO_REUSEADDR,1) self.socket.bind(("0.0.0.0",12345)) self.socket.listen(50) global connectionlist i=0 while True: connection, address = self.socket.accept() username=address[0] newSocket = WebSocket(connection,i,username,address) newSocket.start() #开始线程,执行run函数 connectionlist['connection'+str(i)]=connection i = i + 1 if __name__ == "__main__": server = WebSocketServer() server.begin()
websocket client 浏览器
<!DOCTYPE html> <html> <head> <title>WebSocket</title> <style> html, body { font: normal 0.9em arial, helvetica; } #log { width: 440px; height: 200px; border: 1px solid #7F9DB9; overflow: auto; } #msg { width: 330px; } </style> <script> var socket; function init() { var host = "ws://127.0.0.1:12345/"; try { socket = new WebSocket(host); socket.onopen = function (msg) { log('Connected'); }; socket.onmessage = function (msg) { log(msg.data); }; socket.onclose = function (msg) { log("Lose Connection!"); }; } catch (ex) { log(ex); } $("msg").focus(); } function send() { var txt, msg; txt = $("msg"); msg = txt.value; if (!msg) { alert("Message can not be empty"); return; } txt.value = ""; txt.focus(); try { socket.send(msg); } catch (ex) { log(ex); } } window.onbeforeunload = function () { try { socket.send('quit'); socket.close(); socket = null; } catch (ex) { log(ex); } }; function $(id) { return document.getElementById(id); } function log(msg) { $("log").innerHTML += "<br>" + msg; } function onkey(event) { if (event.keyCode == 13) { send(); } } </script> </head> <body onload="init()"> <h3>WebSocket</h3> <br><br> <div id="log"></div> <input id="msg" type="textbox" onkeypress="onkey(event)"/> <button onclick="send()">发送</button> </body> </html>