JavaGUI编程个人笔记
GUI编程(了解)
组件
- 窗口
- 弹窗
- 面板
- 文本框
- 列表框
- 按钮
- 图片
- 监听事件
- 鼠标事件
- 键盘事件
- 破解工具
简介
Gui开发核心技术:Swing AWT
- 界面不美观
- 需要jre环境
- 但还要学习
AWT
Awt介绍
- 包含了很多类和接口,GUI:图形用户界面
- 元素:窗口,按钮,文本框
- java.awt
组件和容器
public static void main(String[] args) {
// Frame
Frame frame = new Frame("Java图形界面窗口");
// 设置可见性
frame.setVisible(true);
// 设置窗口大小
frame.setSize(400, 400);
// 设置背景颜色
Color color = new Color(49, 6, 6);
frame.setBackground(Color.yellow); // 也可以这样写
// 弹出的初始位置
frame.setLocation(500, 300);
// 设置不可改变大小
frame.setResizable(false);
}
目前还不能关闭窗口
封装到一个类中
package com.day01.lesson01;
import java.awt.*;
public class TestFrame2 {
public static void main(String[] args) {
// 展示多个窗口
MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.green);
MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.cyan);
MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.black);
MyFrame myFrame4 = new MyFrame(300, 300, 200, 200, Color.yellow);
}
}
class MyFrame extends Frame {
static int id = 0; // 可能存在多个窗口,需要一个计数器
public MyFrame(int x, int y, int width, int height, Color color) {
super("MyFrame" + (++id));
setVisible(true);
setBackground(color);
// setSize(width, height);
// setLocation(x, y);
setBounds(x, y, width, height); // 等价于上面两行
}
}
面板Panel
解决了关闭时间
package com.day01.lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
// Panel 可以看成是一个空间,但是不能单独存在
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
// 布局
Panel panel = new Panel();
// 设置布局
frame.setLayout(null);
// 坐标
frame.setBounds(300, 300, 500, 500);
frame.setBackground(new Color(255, 255, 255, 255));
// panel设置坐标 相对于frame
panel.setBounds(50, 50, 400, 400);
panel.setBackground(new Color(124, 188, 231));
// 添加panel到Frame
frame.add(panel);
frame.setVisible(true);
// 监听事件,关停窗口关闭时间 System.exit(0)
frame.addWindowListener(new WindowAdapter() {
// 窗口点击关闭的时候要做的事情
@Override
public void windowClosing(WindowEvent e) {
// 结束程序
System.exit(0);
}
});
}
}
布局管理器
-
流体布局
-
package com.day01.lesson01; import java.awt.*; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; public class TestFlowLayout { public static void main(String[] args) { Frame frame = new Frame(); // 组件:按钮 Button button1 = new Button("btn1"); Button button2 = new Button("btn2"); Button button3 = new Button("btn3"); // 设置为流式布局 frame.setLayout(new FlowLayout(FlowLayout.LEFT)); frame.setSize(800, 500); frame.setVisible(true); // 添加按钮 frame.add(button1); frame.add(button2); frame.add(button3); // 监听事件,关停窗口关闭时间 System.exit(0) frame.addWindowListener(new WindowAdapter() { // 窗口点击关闭的时候要做的事情 @Override public void windowClosing(WindowEvent e) { // 结束程序 System.exit(0); } }); Label label = new Label(); } }
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-
东西南北中
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package com.day01.lesson01; import java.awt.*; public class TestBorderLayout { public static void main(String[] args) { Frame frame = new Frame(); Button east = new Button("east"); Button west = new Button("west"); Button south = new Button("south"); Button north = new Button("north"); Button center = new Button("center"); frame.add(east, BorderLayout.EAST); frame.add(west, BorderLayout.WEST); frame.add(south, BorderLayout.SOUTH); frame.add(north, BorderLayout.NORTH); frame.add(center, BorderLayout.CENTER); frame.setSize(800, 500); frame.setVisible(true); } }
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-
表格布局
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package com.day01.lesson01; import java.awt.*; public class TestGridLayout { public static void main(String[] args) { Frame frame = new Frame("GridLayout"); Button btn1 = new Button("btn1"); Button btn2 = new Button("btn2"); Button btn3 = new Button("btn3"); Button btn4 = new Button("btn4"); Button btn5 = new Button("btn5"); Button btn6 = new Button("btn6"); frame.setLayout(new GridLayout(3, 2)); frame.add(btn1); frame.add(btn2); frame.add(btn3); frame.add(btn4); frame.add(btn5); frame.add(btn6); frame.pack(); // Java函数 frame.setSize(800, 500); frame.setVisible(true); } }
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总结:
- Frame是一个顶级窗口
- Panel无法单独显示,必须添加到某个容器中
- 布局管理器
- 流式
- 东西南北中
- 表格
- 大小,定位,背景颜色,可见性,监听
事件监听
package com.day01.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
// 按下按钮,触发一些事件
Frame frame = new Frame();
Button button = new Button("Button");
// 因为addActionListener需要一个ActionListener,所以我们需要构造一个ActionListener
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button, BorderLayout.CENTER);
frame.pack(); // 根据布局确定最佳大小
frame.setBounds(400, 400,800,500);
windowClose(frame);
frame.setVisible(true);
}
// 关闭窗体事件
private static void windowClose(Frame frame) {
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyActionListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("AA");
}
}
多个按钮共享一个事件
package com.day01.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionTwo {
public static void main(String[] args) {
// 两个按钮实现同一个监听
// 开始 停止
Frame frame = new Frame("开始-停止");
Button button1 = new Button("开始");
Button button2 = new Button("停止");
// 可以显示的定义触发会返回的命令,如果不显示定义,那就走默认值
// 可以多个按钮只写一个监听类
button2.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1, BorderLayout.NORTH);
frame.add(button2, BorderLayout.SOUTH);
frame.pack();
windowClose(frame);
frame.setVisible(true);
}
private static void windowClose(Frame frame) {
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyMonitor implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("按钮clicked:msg" + e.getActionCommand());
}
}
输入框监听
package com.day01.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestText01 {
public static void main(String[] args) {
MyFrame myFrame = new MyFrame();
windowClose(myFrame);
}
private static void windowClose(Frame frame) {
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyFrame extends Frame {
public MyFrame() {
TextField textField = new TextField();
add(textField);
// 监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
// 按下enter就会触发这个输入框事件
textField.addActionListener(myActionListener2);
pack();
// 设置替换编码
textField.setEchoChar('*');
setVisible(true);
}
}
class MyActionListener2 implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
TextField field = (TextField) e.getSource(); // 获得一些资源
String text1 = field.getText(); // 获得输入框中的文本
System.out.println(text1);
field.setText("");
}
}
简易计算器
package com.day01.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
// 简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
// 计算器类
class Calculator extends Frame {
TextField num1, num2, num3;
public void loadFrame() {
// 三个文本框
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);
// 一个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener(this));
// 一个标签
Label label = new Label("+");
// 布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
// 监听器类
class MyCalculatorListener implements ActionListener {
// 获取计算器这个对象,在一个类中组合另外一个类
Calculator calculator = null;
public MyCalculatorListener(Calculator calculator) {
this.calculator = calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
// 获得加数和被加数
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
// 将这个值加法运算后放到结果
calculator.num3.setText("" + (n1 + n2));
// 清除前两个框
calculator.num1.setText("");
calculator.num2.setText("");
}
}
内部类
- 更好的包装
package com.day01.lesson02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
// 简易计算器
public class TestCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
// 计算器类
class Calculator extends Frame {
TextField num1, num2, num3;
public void loadFrame() {
// 三个文本框
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);
// 一个按钮
Button button = new Button("=");
button.addActionListener(new MyCalculatorListener());
// 一个标签
Label label = new Label("+");
// 布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
// 监听器类
private class MyCalculatorListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
// 获得加数和被加数
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
// 将这个值加法运算后放到结果
num3.setText("" + (n1 + n2));
// 清除前两个框
num1.setText("");
num2.setText("");
}
}
}
画笔paint
package com.day01.lesson03;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame {
public void loadFrame() {
setBounds(200, 200, 800, 500);
setVisible(true);
}
// 画笔
@Override
public void paint(Graphics g) {
// 画笔,需要颜色,可以绘画
g.setColor(Color.cyan);
// g.drawOval(100, 100, 100,100);
g.fillOval(100,100,100,100); // 实心圆
g.setColor(Color.BLUE);
g.fillRect(150,200,200,200);
}
}
鼠标监听
实现鼠标画画
package com.day01.lesson03;
import com.sun.corba.se.impl.orbutil.graph.Graph;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;
// 鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
MyFrame myFrame = new MyFrame("Paint");
}
}
class MyFrame extends Frame {
// 绘画需要画笔,需要监听鼠标当前的位置,需要几个来存储这个点
ArrayList points;
public MyFrame(String title) throws HeadlessException {
super(title);
setBounds(400, 400, 800, 500);
// 存鼠标点击的点
points = new ArrayList<>();
setVisible(true); // 鼠标监听事件,正对这个窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) {
// 画画,监听鼠标事件
Iterator iterator = points.iterator();
while (iterator.hasNext()) {
Point point = (Point) iterator.next();
g.setColor(Color.cyan);
g.fillOval(point.x, point.y, 10, 10);
}
}
// 添加一个点到界面上
public void addPaint(Point point) {
points.add(point);
}
private class MyMouseListener extends MouseAdapter {
// 鼠标按下,弹起
@Override
public void mousePressed(MouseEvent e) {
MyFrame myFrame = (MyFrame) e.getSource();
// 点击的时候,在界面上产生一个点
// 这个点就是鼠标的点
myFrame.addPaint(new Point(e.getX(), e.getY()));
myFrame.repaint();
}
}
}
窗口监听
package com.day01.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.cyan);
setBounds(100, 100, 800, 500);
setVisible(true);
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
setVisible(false); // 隐藏窗口,通过按钮,隐藏当前窗口
System.exit(0); // 正常退出
}
});
}
}
键盘监听
package com.day01.lesson03;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame {
public KeyFrame() {
setBounds(1, 2, 300, 400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
// 获得按下的哪个键
int keyCode = e.getKeyCode();
System.out.println(keyCode);
if (keyCode==KeyEvent.VK_UP) {
System.out.println("按下了👆剑");
}
// 根据不同的操作,产生不同的结果
}
});
}
}
Swing
窗口、面板
package com.day02.lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo {
//init();初始化
public void init() {
// JFrame 是一个顶级窗口
JFrame jf = new JFrame("这是一个JFrame窗口");
jf.setVisible(true);
jf.setBackground(Color.DARK_GRAY);
jf.setBounds(400, 400, 800, 500);
// 设置文字JLabel
JLabel jl = new JLabel("欢迎来到英雄联盟");
jf.add(jl);
// 关闭窗口事件
jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
// 建立一个窗口
new JFrameDemo().init();
}
}
package com.day02.lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo02 {
public static void main(String[] args) {
new MyJFrame02().init();
}
}
class MyJFrame02 extends JFrame {
public void init() {
// 获得一个容器
Container container = this.getContentPane();
container.setBackground(Color.MAGENTA);
this.setVisible(true);
this.setBounds(400, 400, 800, 500);
// 设置文字JLabel
JLabel jl = new JLabel("欢迎来到英雄联盟");
this.add(jl);
jl.setHorizontalAlignment(SwingConstants.CENTER);
}
}
弹窗
package com.day02.lesson04;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
// 主窗口
public class DialogDemo extends JFrame {
public DialogDemo() {
this.setVisible(true);
this.setSize(800, 500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
// JFrame 容器
Container container = this.getContentPane();
// 绝对布局
container.setLayout(null);
// 按钮
JButton button = new JButton("弹出对话框"); // 创建
button.setBounds(30, 30, 200, 50);
// 点击这个按钮的时候,弹出一个弹窗
// 监听事件
button.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// 弹窗
new MyDialogDemo();
}
});
container.add(button);
}
public static void main(String[] args) {
new DialogDemo();
}
}
// 弹窗的窗口
class MyDialogDemo extends JDialog {
public MyDialogDemo() {
this.setVisible(true);
this.setBounds(100, 100, 500, 500);
Container container = this.getContentPane();
// 默认自带关闭事件
container.setLayout(null);
JLabel label = new JLabel("Siu~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");
label.setBounds(40,40,40,40);
container.add(label);
}
}
标签
new JLael();
package com.day02.lesson04;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo() {
// 获取图片地址
JLabel label = new JLabel("Image Icon");
URL url = ImageIconDemo.class.getResource("ARg.png");
ImageIcon imageIcon = new ImageIcon(url);
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setBounds(400, 200, 800, 500);
JPanel jPanel1 = new JPanel();
JPanel jPanel2 = new JPanel();
jPanel1.setBackground(new Color(116, 172, 223));
jPanel2.setBackground(new Color(116, 172, 223));
jPanel2.setBounds(0, 166 * 2, 800, 166);
container.add(jPanel1);
container.add(jPanel2);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
面板
JPanel
package com.day02.lesson05;
import javax.swing.*;
import java.awt.*;
public class JPanelDemo extends JFrame {
public JPanelDemo() {
Container container = this.getContentPane();
container.setLayout(new GridLayout(2, 1, 10, 10)); // 后面的参数是间距
JPanel panel1 = new JPanel(new GridLayout(1,3));
JPanel panel2 = new JPanel(new GridLayout(1,2));
JPanel panel3 = new JPanel(new GridLayout(2,1));
JPanel panel4 = new JPanel(new GridLayout(3,2));
panel1.add(new JButton("1"));
panel1.add(new JButton("2"));
panel1.add(new JButton("3"));
panel2.add(new JButton("2"));
panel2.add(new JButton("2"));
panel3.add(new JButton("2"));
panel3.add(new JButton("2"));
panel4.add(new JButton("2"));
panel4.add(new JButton("2"));
panel4.add(new JButton("2"));
panel4.add(new JButton("2"));
panel4.add(new JButton("2"));
panel4.add(new JButton("2"));
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
this.setVisible(true);
this.setBounds(400, 200, 800, 500);
container.add(panel1);
container.add(panel2);
container.add(panel3);
container.add(panel4);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
JScroll
package com.day02.lesson05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo() {
Container container = this.getContentPane();
// 文本域
JTextArea textArea = new JTextArea(20,50);
textArea.setText("Siu~~~~~~~~~~~~");
// Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setBounds(400, 200, 800, 500);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
按钮
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单选按钮
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package com.day02.lesson05; import javax.swing.*; import java.awt.*; import java.net.URL; public class JButtonDemo01 extends JFrame { public JButtonDemo01() { Container container = this.getContentPane(); // 将一个图片变为图标 URL resource = JButtonDemo01.class.getResource("ARg.png"); Icon icon = new ImageIcon(resource); // 把这个图标放在按钮上 JButton button = new JButton(); button.setIcon(icon); button.setToolTipText("siu~"); container.add(button); this.setVisible(true); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); this.setBounds(400,200,800,500); } public static void main(String[] args) { new JButtonDemo01(); } }
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package com.day02.lesson05; import javax.swing.*; import java.awt.*; import java.net.URL; public class JButtonDemo02 extends JFrame { public JButtonDemo02() { Container container = this.getContentPane(); URL resource = JButtonDemo02.class.getResource("ARg.png"); Icon icon = new ImageIcon(resource); // 单选框 JRadioButton radioButton1 = new JRadioButton("Siu~01"); JRadioButton radioButton2 = new JRadioButton("Siu~02"); JRadioButton radioButton3 = new JRadioButton("Siu~03"); // 单选框只能选择一个,分组,一个组中只能选择一个 ButtonGroup group = new ButtonGroup(); group.add(radioButton1); group.add(radioButton2); group.add(radioButton3); container.add(radioButton1, BorderLayout.CENTER); container.add(radioButton2, BorderLayout.NORTH); container.add(radioButton3, BorderLayout.SOUTH); this.setVisible(true); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); this.setBounds(400, 200, 800, 500); } public static void main(String[] args) { new JButtonDemo02(); } }
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复选按钮
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package com.day02.lesson05; import javax.swing.*; import java.awt.*; import java.net.URL; public class JButtonDemo03 extends JFrame{ public JButtonDemo03() { Container container = this.getContentPane(); URL resource = JButtonDemo02.class.getResource("ARg.png"); Icon icon = new ImageIcon(resource); // 多选框 JCheckBox checkBox1 = new JCheckBox("CheckBox1"); JCheckBox checkBox2 = new JCheckBox("CheckBox2"); JCheckBox checkBox3 = new JCheckBox("CheckBox3"); container.add(checkBox1,BorderLayout.NORTH); container.add(checkBox2,BorderLayout.WEST); container.add(checkBox3,BorderLayout.SOUTH); this.setVisible(true); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); this.setBounds(400, 200, 800, 500); } public static void main(String[] args) { new JButtonDemo03(); } }
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列表
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下拉框
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package com.day03.lesson06; import javax.swing.*; import java.awt.*; public class TestComboboxDemo01 extends JFrame { public TestComboboxDemo01() { Container container = this.getContentPane(); JComboBox status = new JComboBox(); status.addItem(null); status.addItem("正在热映"); status.addItem("已下架"); status.addItem("即将上架"); this.setBounds(400, 230, 800, 500); container.add(status); this.setVisible(true); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new TestComboboxDemo01(); } }
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列表框
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package com.day03.lesson06; import javax.swing.*; import java.awt.*; import java.util.Vector; public class TestComboboxDemo02 extends JFrame { public TestComboboxDemo02() { Container container = this.getContentPane(); // 生成列表内容 // String[] contents = {"1", "2", "3"}; Vector contents = new Vector(); // 列表中需要放入内容 JList list = new JList(contents); contents.add("张三"); contents.add("李四"); contents.add("王五"); this.setBounds(400, 230, 800, 500); container.add(list); this.setVisible(true); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new TestComboboxDemo02(); } }
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文本框
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文本框
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package com.day03.lesson06; import javax.swing.*; import java.awt.*; import java.util.Vector; public class TestTextDemo01 extends JFrame { public TestTextDemo01() { Container container = this.getContentPane(); JTextField textField1 = new JTextField("Hello"); JTextField textField2 = new JTextField("World!", 20); container.add(textField1, BorderLayout.NORTH); container.add(textField2, BorderLayout.SOUTH); this.setBounds(400, 230, 800, 500); this.setVisible(true); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new TestTextDemo01(); } }
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密码框
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package com.day03.lesson06; import javax.swing.*; import java.awt.*; public class TestTextDemo02 extends JFrame { public TestTextDemo02() { Container container = this.getContentPane(); JPasswordField passwordField = new JPasswordField(); passwordField.setEchoChar('*'); container.add(passwordField); this.setBounds(400, 230, 800, 500); this.setVisible(true); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new TestTextDemo02(); } }
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文本域
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package com.day02.lesson05; import javax.swing.*; import java.awt.*; public class JScrollDemo extends JFrame { public JScrollDemo() { Container container = this.getContentPane(); // 文本域 JTextArea textArea = new JTextArea(20,50); textArea.setText("Siu~~~~~~~~~~~~"); // Scroll面板 JScrollPane scrollPane = new JScrollPane(textArea); container.add(scrollPane); this.setBounds(400, 200, 800, 500); this.setVisible(true); this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); } public static void main(String[] args) { new JScrollDemo(); } }
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贪吃蛇
帧,如果时间片足够小,就是动画,一秒三十帧、六十帧,连起来是动画,拆开是静态的图片
键盘监听
定时器Timer
StartGame.java
package com.day03.Snake;
import javax.swing.*;
// 游戏主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setResizable(false);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setBounds(500, 200, 900, 720);
// 正常的游戏画面都在面板上
GamePanel gamePanel = new GamePanel();
frame.add(gamePanel);
frame.setVisible(true);
}
}
Data.java
package com.day03.Snake;
import javax.swing.*;
import java.net.URL;
// 数据中心
public class Data {
// 相对路径
// 绝对路径
public static URL headerURL = Data.class.getResource("statics/Score.jpg");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/Up.png");
public static URL downURL = Data.class.getResource("statics/Down.png");
public static URL leftURL = Data.class.getResource("statics/Left.png");
public static URL rightURL = Data.class.getResource("statics/Right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/GreenSquare.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/BlueOval.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
Gamepanel.java
package com.day03.Snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
// 游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
// 定义蛇的数据结构
int length; // snake的长度
int[] snakeX = new int[600]; // 蛇的X坐标
int[] snakeY = new int[500]; // 蛇的Y坐标
String direction; // 初始方向
boolean status = false; // 游戏当前状态,默认false
boolean isFail = false; // 游戏是否失败
// 定时器
Timer timer = new Timer(100, this); // 100ms刷新一次
int foodX; // 食物的坐标
int foodY; // 食物的坐标
Random random = new Random();
int score;
public GamePanel() {
init();
// 获得焦点和键盘事件
this.setFocusable(true); // 获得焦点事件
this.addKeyListener(this); // 获得键盘事件
timer.start(); // 游戏开始,定时器启动
// 随机分布食物
foodX = 25 + 25 * random.nextInt(34);
foodY = 75 + 25 * random.nextInt(24);
score = 0;
}
// 初始化方法
public void init() {
length = 3;
snakeX[0] = 100;
snakeY[0] = 100; // 脑袋的坐标
snakeX[1] = 75;
snakeY[1] = 100; // 第一个身体坐标
snakeX[2] = 50;
snakeY[2] = 100; // 第二个身体坐标
direction = "R"; // 初始方向向右
}
// 绘制面板,游戏中的所有东西,都使用这个画笔画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g); // 清屏
// 绘制静态的面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this, g, 25, 11); // 头部分数板
g.fillRect(25, 75, 850, 600); // 默认游戏页面
// 显示积分
g.setColor(Color.BLACK);
g.setFont(new Font("微软雅黑", Font.BOLD, 15));
g.drawString("长度:" + length, 750, 35);
g.drawString("分数:" + (length - 3) * 10, 750, 50);
// 把食物画上去
Data.food.paintIcon(this, g, foodX, foodY);
// 把snake画上去
switch (direction) {
case "R":
Data.right.paintIcon(this, g, snakeX[0], snakeY[0]); // 蛇头初始化向右,通过方向判断
break;
case "L":
Data.left.paintIcon(this, g, snakeX[0], snakeY[0]);
break;
case "U":
Data.up.paintIcon(this, g, snakeX[0], snakeY[0]);
break;
case "D":
Data.down.paintIcon(this, g, snakeX[0], snakeY[0]);
break;
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this, g, snakeX[i], snakeY[i]); // 第一个身体坐标
}
// 游戏状态
if (!status) {
g.setColor(Color.white);
// 设置字体
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("按下空格开始游戏", 300, 300);
}
if (isFail) {
g.setColor(Color.RED);
// 设置字体
g.setFont(new Font("微软雅黑", Font.BOLD, 40));
g.drawString("Game Over!", 300, 300);
}
}
// 键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode(); // 获得键盘code
if (keyCode == KeyEvent.VK_SPACE) { // 如果按下的是空格
if (isFail) {
// 重新开始
isFail = false;
init();
} else {
status = !status;
repaint();
}
}
// 小蛇移动
if (keyCode == KeyEvent.VK_UP) {
direction = "U";
} else if (keyCode == KeyEvent.VK_DOWN) {
direction = "D";
} else if (keyCode == KeyEvent.VK_LEFT) {
direction = "L";
} else if (keyCode == KeyEvent.VK_RIGHT) {
direction = "R";
}
}
// 事件监听,需要通过固定事件来判断
@Override
public void actionPerformed(ActionEvent e) {
if (status && !isFail) { // 如果游戏是开始状态,就让蛇动起来
// 吃食物
if (snakeX[0] == foodX && snakeY[0] == foodY) {
length++;
// 再次生成食物
// 随机分布食物
foodX = 25 + 25 * random.nextInt(34);
foodY = 75 + 25 * random.nextInt(24);
}
// 移动
for (int i = length - 1; i > 0; i--) {
snakeX[i] = snakeX[i - 1]; // 向前移动一节
snakeY[i] = snakeY[i - 1];
}
// 走向
if (direction.equals("R")) {
snakeX[0] = snakeX[0] + 25;
// 边界判断
if (snakeX[0] > 850) {
snakeX[0] = 25;
}
} else if (direction.equals("L")) {
snakeX[0] = snakeX[0] - 25;
if (snakeX[0] < 25) {
snakeX[0] = 850;
}
} else if (direction.equals("U")) {
snakeY[0] = snakeY[0] - 25;
if (snakeY[0] < 75) {
snakeY[0] = 650;
}
} else if (direction.equals("D")) {
snakeY[0] = snakeY[0] + 25;
if (snakeY[0] > 650) {
snakeY[0] = 75;
}
}
// 失败判断
for (int i = 1; i < length; i++) {
if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]) {
isFail = true;
break;
}
}
repaint();
}
timer.start(); // 开启定时器
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
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