摘要: protected void EnemyDestory() { m_life = 0; Instantiate(m_explosionFx, m_transform.position, m_transform.rotation); Debug.Log(m_transform.position + " 阅读全文
posted @ 2016-05-11 01:51 细雨细语 阅读(217) 评论(0) 推荐(0) 编辑