cocos2d-x中DrawNode常见的图像绘制函数
//绘制矩形 (‘起始点’ , ‘目标点’ , ‘填充颜色’)
auto rect=DrawNode::create();
rect->drawRect(Vec2(0,0),Vec2(100,150), Color4F(1.0,0,0,1.0));
this->addChild(rect);
//绘制指定曲率的曲线 ('点数组','张力','段落','颜色')
//参数说明:
//congfig:点数组
//tension:张力
//segments:段落
//color:颜色
auto cardinalspline=DrawNode::create();
auto array = PointArray::create(4);
array->addControlPoint(Vec2(20, 20));
array->addControlPoint(Vec2(40, 10));
array->addControlPoint(Vec2(-10, 10));
array->addControlPoint(Vec2(60, -10));
array->addControlPoint(Vec2(10, 50));
cardinalspline->drawCardinalSpline(array, 3, 10, Color4F(1.0,1.0,1.0,1));
this->addChild(cardinalspline);
//绘制默认曲率的曲线
auto cat=DrawNode::create();
cat->drawCatmullRom(array, 20, Color4F(1.0, 1.0, 1.0, 1.0));
this->addChild(cat);
//绘制圆 参数说明: (‘原点’,‘半径’,‘弧度’,‘分段(越大越接近圆)’,‘原点到弧度的线(bool)’,‘线条x缩放’,‘线条y缩放’,‘颜色’)
auto circle=DrawNode::create();
circle->drawCircle(Vec2(0, 0), 100, 45, 100, false, 1.0, 1.0, Color4F(1.0,1.0,1.0,1));
this->addChild(circle);
//绘制线段 (‘起点’ , ‘终点’ , ‘半线宽’ , ‘填充颜色’)
auto segment=DrawNode::create();
segment->drawSegment(Vec2(0, 0), Vec2(20, 20), 3.0, Color4F(0.4,0.6,0.8,1));
this->addChild(segment);
//绘制三角形 (‘顶点1′ , ‘顶点2′ , ‘顶点3′ , ‘填充颜色’)
auto triangle=DrawNode::create();
triangle->drawTriangle(Vec2(20,11), Vec2(133,44), Vec2(44,133), Color4F(0.5,0.6,0.7,1));
this->addChild(triangle);
//绘制多边形 (‘顶点数组’ , ‘顶点个数’ , ‘填充颜色’ , ‘轮廓粗细’ , ‘轮廓颜色’)
auto polygon=DrawNode::create();
Vec2 verts[]={Vec2(12,22),Vec2(56,66),Vec2(88,98),Vec2(124,54),Vec2(144,88)};//顶点数组
polygon->drawPolygon(verts, 5, Color4F(1.0,0,0,1), 2, Color4F(0,0,1.0,1));
this->addChild(polygon);
//绘制二次贝塞尔图形 (‘起点’ , ‘控制点’ , ‘终点’ , ‘分段数’ , ‘填充颜色’)
auto quad=DrawNode::create();
quad->drawQuadBezier(Vec2(12,10), Vec2(22,33), Vec2(111,111), 20, Color4F(0.1,1.0,0.2,1));
this->addChild(quad);
//绘制三次贝塞尔图形 (‘起点’ , ‘控制点1′ , ‘控制点2′ , ‘终点’ , ‘分段数’ , ‘填充颜色’)
auto cubic=DrawNode::create();
cubic->drawCubicBezier(Vec2(0,0), Vec2(33,23), Vec2(75,96), Vec2(44,33), 22, Color4F(0.7,0,0,1));
this->addChild(cubic);
//绘制线段 ('起点','终点','宽度','颜色')
auto dsegment=DrawNode::create();
dsegment->drawSegment(Vec2(20, 22), Vec2(20,100), 2, Color4F(1.0,0.1,0.8,1));
this->addChild(dsegment);
//绘制线 ('起点','终点','颜色')
auto line=DrawNode::create();
line->drawLine(Vec2(33,33), Vec2(222,222), Color4F(1.0,1.0,0.2,1));
this->addChild(line);
//绘制圆点 (‘位置’ , ‘圆点半径’ , ‘填充颜色’)
auto dot=DrawNode::create();
dot->drawDot(Vec2(0,0), 5, Color4F(1.0, 1.0, 1.0, 1.0));
rect->addChild(dot);
//设置坐标位置
rect->setPosition(visibleSize/2);//设置矩形位置居中
dot->setPosition(Vec2(0, 0));//设置圆点的位置
cardinalspline->setPosition(visibleSize/2);//设置曲线位置
circle->setPosition(visibleSize/2);
segment->setPosition(visibleSize/2);
triangle->setPosition(visibleSize/2);
polygon->setPosition(visibleSize/5);
quad->setPosition(Vec2(230,20));
cubic->setPosition(visibleSize/2);
dsegment->setPosition(Vec2(22,22));
line->setPosition(Vec2(44,22));
cat->setPosition(Vec2( visibleSize.width/2+50,visibleSize.height/2+20));