摘要: 根据父节点计算子节点位置,实现类似挂在父节点下效果,未实现缩放 using UnityEngine; public class Test : MonoBehaviour { public Transform m_Father; public Transform m_Child; Vector3 m_ 阅读全文
posted @ 2019-11-21 17:06 liuchong9123 阅读(505) 评论(0) 推荐(0) 编辑