C# Socket 实现WebSocket服务器端

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Threading;
using System.Net;
 
namespace WebSocketServer
{
    class Program
    {
        static void Main(string[] args)
        {
            WebSocket socket = new WebSocket();
            socket.start(8064);
        }
    }
}
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
 
namespace WebSocketServer
{
    public class Session
    {
        private Socket _sockeclient;
        private byte[] _buffer;
        private string _ip;
        private bool _isweb = false;
 
        public Socket SockeClient
        {
            set { _sockeclient = value; }
            get { return _sockeclient; }
        }
 
        public byte[] buffer
        {
            set { _buffer = value; }
            get { return _buffer; }
        }
 
        public string IP
        {
            set { _ip = value; }
            get { return _ip; }
        }
 
        public bool isWeb
        {
            set { _isweb = value; }
            get { return _isweb; }
        }
    }
}
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Net.Sockets;
using System.Net;
using System.Text.RegularExpressions;
using System.Security.Cryptography;
 
namespace WebSocketServer
{
    public class WebSocket
    {
        private Dictionary<string, Session> SessionPool = new Dictionary<string, Session>();
        private Dictionary<string, string> MsgPool = new Dictionary<string, string>();
 
        #region 启动WebSocket服务
        /// <summary>
        /// 启动WebSocket服务
        /// </summary>
        public void start(int port)
        {
            Socket SockeServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            SockeServer.Bind(new IPEndPoint(IPAddress.Any, port));
            SockeServer.Listen(20);
            SockeServer.BeginAccept(new AsyncCallback(Accept), SockeServer);
            Console.WriteLine("服务已启动");
            Console.WriteLine("按任意键关闭服务");
            Console.ReadLine();
        }
        #endregion
 
        #region 处理客户端连接请求
        /// <summary>
        /// 处理客户端连接请求
        /// </summary>
        /// <param name="result"></param>
        private void Accept(IAsyncResult socket)
        {
            // 还原传入的原始套接字
            Socket SockeServer = (Socket)socket.AsyncState;
            // 在原始套接字上调用EndAccept方法,返回新的套接字
            Socket SockeClient = SockeServer.EndAccept(socket);
            byte[] buffer = new byte[4096];
            try
            {
                //接收客户端的数据
                SockeClient.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(Recieve), SockeClient);
                //保存登录的客户端
                Session session = new Session();
                session.SockeClient = SockeClient;
                session.IP = SockeClient.RemoteEndPoint.ToString();
                session.buffer = buffer;
                lock (SessionPool)
                {
                    if (SessionPool.ContainsKey(session.IP))
                    {
                        this.SessionPool.Remove(session.IP);
                    }
                    this.SessionPool.Add(session.IP, session);
                }
                //准备接受下一个客户端
                SockeServer.BeginAccept(new AsyncCallback(Accept), SockeServer);
                Console.WriteLine(string.Format("Client {0} connected", SockeClient.RemoteEndPoint));
            }
            catch (Exception ex)
            {
                Console.WriteLine("Error : " + ex.ToString());
            }
        }
        #endregion
 
        #region 处理接收的数据
        /// <summary>
        /// 处理接受的数据
        /// </summary>
        /// <param name="socket"></param>
        private void Recieve(IAsyncResult socket)
        {
            Socket SockeClient = (Socket)socket.AsyncState;
            string IP = SockeClient.RemoteEndPoint.ToString();
            if (SockeClient == null || !SessionPool.ContainsKey(IP))
            {
                return;
            }
            try
            {
                int length = SockeClient.EndReceive(socket);
                byte[] buffer = SessionPool[IP].buffer;
                SockeClient.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(Recieve), SockeClient);
                string msg = Encoding.UTF8.GetString(buffer, 0, length);
                //  websocket建立连接的时候,除了TCP连接的三次握手,websocket协议中客户端与服务器想建立连接需要一次额外的握手动作
                if (msg.Contains("Sec-WebSocket-Key"))
                {
                    SockeClient.Send(PackageHandShakeData(buffer, length));
                    SessionPool[IP].isWeb = true;
                    return;
                }
                if (SessionPool[IP].isWeb)
                {
                    msg = AnalyzeClientData(buffer, length);
                }
                byte[] msgBuffer = PackageServerData(msg);
                foreach (Session se in SessionPool.Values)
                {
                    se.SockeClient.Send(msgBuffer, msgBuffer.Length, SocketFlags.None);
                }
            }
            catch
            {
                SockeClient.Disconnect(true);
                Console.WriteLine("客户端 {0} 断开连接", IP);
                SessionPool.Remove(IP);
            }
        }
        #endregion
 
        #region 客户端和服务端的响应
        /*
         * 客户端向服务器发送请求
         *
         * GET / HTTP/1.1
         * Origin: http://localhost:1416
         * Sec-WebSocket-Key: vDyPp55hT1PphRU5OAe2Wg==
         * Connection: Upgrade
         * Upgrade: Websocket
         *Sec-WebSocket-Version: 13
         * User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64; Trident/7.0; rv:11.0) like Gecko
         * Host: localhost:8064
         * DNT: 1
         * Cache-Control: no-cache
         * Cookie: DTRememberName=admin
         *
         * 服务器给出响应
         *
         * HTTP/1.1 101 Switching Protocols
         * Upgrade: websocket
         * Connection: Upgrade
         * Sec-WebSocket-Accept: xsOSgr30aKL2GNZKNHKmeT1qYjA=
         *
         * 在请求中的“Sec-WebSocket-Key”是随机的,服务器端会用这些数据来构造出一个SHA-1的信息摘要。把“Sec-WebSocket-Key”加上一个魔幻字符串
         * “258EAFA5-E914-47DA-95CA-C5AB0DC85B11”。使用 SHA-1 <a class="keylink" href="http://www.2cto.com/article/jiami/" target="_blank" rel="noopener nofollow">加密</a>,之后进行 BASE-64编码,将结果做为 “Sec-WebSocket-Accept” 头的值,返回给客户端
         */
        #endregion
 
        #region 打包请求连接数据
        /// <summary>
        /// 打包请求连接数据
        /// </summary>
        /// <param name="handShakeBytes"></param>
        /// <param name="length"></param>
        /// <returns></returns>
        private byte[] PackageHandShakeData(byte[] handShakeBytes, int length)
        {
            string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, length);
            string key = string.Empty;
            Regex reg = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");
            Match m = reg.Match(handShakeText);
            if (m.Value != "")
            {
                key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();
            }
            byte[] secKeyBytes = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
            string secKey = Convert.ToBase64String(secKeyBytes);
            var responseBuilder = new StringBuilder();
            responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + "\r\n");
            responseBuilder.Append("Upgrade: websocket" + "\r\n");
            responseBuilder.Append("Connection: Upgrade" + "\r\n");
            responseBuilder.Append("Sec-WebSocket-Accept: " + secKey + "\r\n\r\n");
            return Encoding.UTF8.GetBytes(responseBuilder.ToString());
        }
        #endregion
 
        #region 处理接收的数据
        /// <summary>
        /// 处理接收的数据
        /// 参考 http://www.cnblogs.com/smark/archive/2012/11/26/2789812.html
        /// </summary>
        /// <param name="recBytes"></param>
        /// <param name="length"></param>
        /// <returns></returns>
        private string AnalyzeClientData(byte[] recBytes, int length)
        {
            int start = 0;
            // 如果有数据则至少包括3位
            if (length < 2) return "";
            // 判断是否为结束针
            bool IsEof = (recBytes[start] >> 7) > 0;
            // 暂不处理超过一帧的数据
            if (!IsEof) return "";
            start++;
            // 是否包含掩码
            bool hasMask = (recBytes[start] >> 7) > 0;
            // 不包含掩码的暂不处理
            if (!hasMask) return "";
            // 获取数据长度
            UInt64 mPackageLength = (UInt64)recBytes[start] & 0x7F;
            start++;
            // 存储4位掩码值
            byte[] Masking_key = new byte[4];
            // 存储数据
            byte[] mDataPackage;
            if (mPackageLength == 126)
            {
                // 等于126 随后的两个字节16位表示数据长度
                mPackageLength = (UInt64)(recBytes[start] << 8 | recBytes[start + 1]);
                start += 2;
            }
            if (mPackageLength == 127)
            {
                // 等于127 随后的八个字节64位表示数据长度
                mPackageLength = (UInt64)(recBytes[start] << (8 * 7) | recBytes[start] << (8 * 6) | recBytes[start] << (8 * 5) | recBytes[start] << (8 * 4) | recBytes[start] << (8 * 3) | recBytes[start] << (8 * 2) | recBytes[start] << 8 | recBytes[start + 1]);
                start += 8;
            }
            mDataPackage = new byte[mPackageLength];
            for (UInt64 i = 0; i < mPackageLength; i++)
            {
                mDataPackage[i] = recBytes[i + (UInt64)start + 4];
            }
            Buffer.BlockCopy(recBytes, start, Masking_key, 0, 4);
            for (UInt64 i = 0; i < mPackageLength; i++)
            {
                mDataPackage[i] = (byte)(mDataPackage[i] ^ Masking_key[i % 4]);
            }
            return Encoding.UTF8.GetString(mDataPackage);
        }
        #endregion
 
        #region 发送数据
        /// <summary>
        /// 把发送给客户端消息打包处理(拼接上谁什么时候发的什么消息)
        /// </summary>
        /// <returns>The data.</returns>
        /// <param name="message">Message.</param>
        private byte[] PackageServerData(string msg)
        {
            byte[] content = null;
            byte[] temp = Encoding.UTF8.GetBytes(msg);
            if (temp.Length < 126)
            {
                content = new byte[temp.Length + 2];
                content[0] = 0x81;
                content[1] = (byte)temp.Length;
                Buffer.BlockCopy(temp, 0, content, 2, temp.Length);
            }
            else if (temp.Length < 0xFFFF)
            {
                content = new byte[temp.Length + 4];
                content[0] = 0x81;
                content[1] = 126;
                content[2] = (byte)(temp.Length & 0xFF);
                content[3] = (byte)(temp.Length >> 8 & 0xFF);
                Buffer.BlockCopy(temp, 0, content, 4, temp.Length);
            }
            return content;
        }
        #endregion
    }
}
posted @   littlewrong  阅读(3336)  评论(1编辑  收藏  举报
编辑推荐:
· 记一次.NET内存居高不下排查解决与启示
· 探究高空视频全景AR技术的实现原理
· 理解Rust引用及其生命周期标识(上)
· 浏览器原生「磁吸」效果!Anchor Positioning 锚点定位神器解析
· 没有源码,如何修改代码逻辑?
阅读排行:
· 分享4款.NET开源、免费、实用的商城系统
· 全程不用写代码,我用AI程序员写了一个飞机大战
· MongoDB 8.0这个新功能碉堡了,比商业数据库还牛
· 白话解读 Dapr 1.15:你的「微服务管家」又秀新绝活了
· 记一次.NET内存居高不下排查解决与启示
点击右上角即可分享
微信分享提示