NetMQ用作IPC的实例

  • 发送端/接收端
复制代码
  1 using System;
  2 using System.Threading;
  3 using NetMQ;
  4 using NetMQ.Sockets;
  5 
  6 namespace NetMQIPCServer
  7 {
  8     class Program
  9     {
 10         private const string topic = "unity3d";
 11         private static bool running = true;
 12         static void Main(string[] args)
 13         {
 14             Console.WriteLine("Main thread id = {0}", Thread.CurrentThread.ManagedThreadId);
 15 
 16             // 进程内通信
 17             //pub.Bind("inproc://unity3d");
 18             //sub.Connect("inproc://unity3d");
 19 
 20             // 跨进程通信
 21             //var pub = new PublisherSocket();
 22             //var sub = new SubscriberSocket();
 23             //pub.Bind("ipc:///unity3d/0");          
 24             //sub.Connect("ipc:///unity3d/0");
 25             //sub.Subscribe(topic);
 26 
 27             // 定向接收[NonBlock]
 28             //var pub = new PublisherSocket();
 29             //var sub = new SubscriberSocket();
 30             //pub.Bind("ipc:///unity3d/0");
 31             //sub.Connect("ipc:///unity3d/0");
 32             //sub.Subscribe(topic);
 33             //var proactor = new NetMQProactor(sub, (socket, message) =>
 34             //{
 35             //    //Console.WriteLine(message);
 36             //    foreach (var b in message[1].Buffer)
 37             //    {
 38             //        Console.Write("{0:x2}", b);
 39             //        Console.Write(" ");
 40             //    }
 41             //    Console.WriteLine("Received message in thread {0}", Thread.CurrentThread.ManagedThreadId);
 42             //});
 43 
 44             // TCP
 45             var pub = new PublisherSocket();
 46             var sub = new SubscriberSocket();
 47             pub.Bind("tcp://*:2017");
 48             sub.Connect("tcp://localhost:2017");
 49             sub.Subscribe(topic);
 50             var proactor = new NetMQProactor(sub, (socket, message) =>
 51             {
 52                 //Console.WriteLine(message);
 53                 foreach (var b in message[1].Buffer)
 54                 {
 55                     Console.Write("{0:x2}", b);
 56                     Console.Write(" ");
 57                 }
 58                 Console.WriteLine("Received message in thread {0}", Thread.CurrentThread.ManagedThreadId);
 59             });
 60 
 61             // 轮询模式
 62             //var poller = new NetMQPoller();
 63             //poller.Add(sub);
 64             //sub.ReceiveReady += (sender, eventArgs) =>
 65             //{
 66             //    bool more = false;
 67             //    byte[] bytes = null;
 68             //    eventArgs.Socket.ReceiveFrameBytes(out more);
 69             //    if (more)
 70             //    {
 71             //        bytes = eventArgs.Socket.ReceiveFrameBytes();
 72             //        foreach (var b in bytes)
 73             //        {
 74             //            Console.Write("{0:x2}", b);
 75             //            Console.Write(" ");
 76             //        }
 77             //        Console.WriteLine("Received bytes in thread {0}", Thread.CurrentThread.ManagedThreadId);
 78             //    }
 79             //};
 80 
 81             new Thread(() =>
 82             {
 83                 while (running)
 84                 {
 85                     Console.WriteLine("PublisherSocket:Send Bytes in thread {0}.", Thread.CurrentThread.ManagedThreadId);
 86                     pub.SendMoreFrame(topic).SendFrame(new byte[] { 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3,
 87                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
 88                         0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3,
 89                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
 90                         0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3,
 91                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
 92                         0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3,
 93                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
 94                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
 95                         0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3,
 96                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
 97                         0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3,
 98                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
 99                         0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3,
100                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
101                         0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3 });
102                     Thread.Sleep(1000);
103                 }
104             }).Start();
105 
106             //new Thread(() =>
107             //{
108             //    bool more = false;
109             //    byte[] bytes = null;
110             //    while (running)
111             //    {
112             //        if (sub.HasIn)
113             //        {
114             //            sub.ReceiveFrameBytes(out more);
115             //            if (more)
116             //            {
117             //                bytes = sub.ReceiveFrameBytes();
118             //                foreach (var b in bytes)
119             //                {
120             //                    Console.Write("{0:x2}", b);
121             //                    Console.Write(" ");
122             //                }
123             //                Console.WriteLine("Received bytes in thread {0}", Thread.CurrentThread.ManagedThreadId);
124             //            }
125             //        }
126             //    }
127             //}).Start();
128             // 在主线程轮询[Block]
129             //poller.Run();
130             // 异步轮询[NonBlock]
131             //poller.RunAsync();
132 
133             Console.ReadKey();
134             running = false;
135             Thread.Sleep(50);
136             //poller.Stop();
137             //poller.StopAsync();
138             pub.Close();
139             sub.Close();
140             NetMQConfig.Cleanup();
141         }
142     }
143 }
复制代码

 

  • 运行结果如图

NetMQ官方主页:http://netmq.readthedocs.io/en/latest/

posted @   非法关键字  阅读(1333)  评论(0编辑  收藏  举报
编辑推荐:
· AI与.NET技术实操系列:基于图像分类模型对图像进行分类
· go语言实现终端里的倒计时
· 如何编写易于单元测试的代码
· 10年+ .NET Coder 心语,封装的思维:从隐藏、稳定开始理解其本质意义
· .NET Core 中如何实现缓存的预热?
阅读排行:
· 25岁的心里话
· 闲置电脑爆改个人服务器(超详细) #公网映射 #Vmware虚拟网络编辑器
· 零经验选手,Compose 一天开发一款小游戏!
· 通过 API 将Deepseek响应流式内容输出到前端
· AI Agent开发,如何调用三方的API Function,是通过提示词来发起调用的吗
点击右上角即可分享
微信分享提示