集成Log4Net到自己的Unity工程

需要使用的插件库说明:

Loxodon Framework Log4Net
Version: 1.0.0
© 2016, Clark Yang
=======================================

Thank you for purchasing the plugin!
I hope you enjoy using the product and that it makes your game development faster and easier.
If you have a moment,please leave me a review on the Asset Store.

The version is compatible with MacOSX,Windows,Linux iOS and Android etc.

Requires Loxodon Framework.

https://www.assetstore.unity3d.com/#!/content/77446

Please email yangpc.china@gmail.com for any help or issues.

UPDATE NOTES
----------------------------------------

参考Log4NetExample扩展自己的Loger:

 1 using System.IO;
 2 using Loxodon.Log;
 3 using UnityEngine;
 4 
 5 public sealed class ZSLoger
 6 {
 7     static private ZSLoger _instance;
 8     static public ZSLoger Instance
 9     {
10         get
11         {
12             if (_instance == null)
13             {
14                 _instance = new ZSLoger();
15             }
16             return _instance;
17         }
18     }
19 
20     private ZSLoger()
21     {
22         InitializeLog();
23     }
24 
25     private void InitializeLog()
26     {
27         /* Initialize the log4net */
28         TextAsset configText = Resources.Load<TextAsset>("Log4NetConfig");
29         if (configText != null)
30         {
31             using (MemoryStream memStream = new MemoryStream(configText.bytes))
32             {
33                 log4net.Config.XmlConfigurator.Configure(memStream);
34             }
35         }
36 
37         /* Initialize the Loxodon.Log.LogManager */
38         LogManager.Registry(new Log4NetFactory());
39     }
40 
41     public ILog Loger
42     {
43         get
44         {
45             return LogManager.GetLogger(typeof(ZSLoger));
46         }
47     }
48 }
View Code

使用情况:

...
10     public virtual void Enter()
11     {
12         ZSLoger.Instance.Loger.Debug("this is a test, in enter.");
13     }
14 
15     public virtual void Exit()
16     {
17         
18     }
19 
20     public virtual void Update()
21     {
22         
23     }
24 }
...
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RunLogicManager : SingletonLimit<RunLogicManager>
{
    private RunningBaseState mState;
    private Stack<RunningBaseState> mStateStack = new Stack<RunningBaseState>();

    public static RunLogicManager Instance
    {
        get
        {
            return (RunLogicManager)mInstance;
        }
        set
        {
            mInstance = value;
        }
    }

    private void GotoState(RunningBaseState state)
    {
        if (mStateStack.Count > 0)
        {
            var tempState = mStateStack.Pop();
            tempState.Exit();
        }
        mState = state;
        mStateStack.Push(mState);
        mState.Enter();
    }

    // Use this for initialization
    void Start ()
    {
        GotoState(RunningBaseState.time);
    }
    
    // Update is called once per frame
    void Update ()
    {
        
    }
}

 

// 输出情况
2017-11-03 16:12:25,799 Thread[1] DEBUG ZSLoger - this is a test, in enter.
View Code

 

posted @ 2017-11-03 16:19  非法关键字  阅读(1358)  评论(0编辑  收藏  举报