Ara you OK?
我看你是思想出现了偏差
哇!你认出了错别单词!恭喜你获得一次向我支付宝充值助我重返欧洲的机会!
这个页面管关不掉了,你自己看着办吧

C++ UFunction({FLAG}) 宏 FLAG 解释笔记

1、BlueprintCallable  --蓝图可调用 但不可编辑
2、BlueprintImplementableEvent --函数体必须实现与Blueprint 但函数名必须生成与C++ .h
3、BlueprintNativeEvent -- BlueprintNativeEvent functions are like a combination of BlueprintCallable and BlueprintImplementableEventfunctions. They have default behaviors programmed in C++, but these can be supplemented or replaced by overriding in the Blueprint Graph. When programming these, the C++ code always goes in a virtual function with "_Implementation" added to the end of the name, as shown below. This is the most flexible option, so we will use it for this tutorial.
 
https://docs.unrealengine.com/latest/CHN/Programming/UnrealArchitecture/Reference/Functions/Specifiers/index.html
 
 
 
相关文献--文档:
 
https://docs.unrealengine.com/latest/CHN/Programming/Tutorials/VariablesTimersEvents/2/index.html
posted @ 2015-11-27 13:34  林清  阅读(798)  评论(0编辑  收藏  举报