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Android 网络编程 Socket

Posted on 2016-01-13 10:29  work hard work smart  阅读(487)  评论(0编辑  收藏  举报

 1.服务端开发

创建一个Java程序

public class MyServer {

	// 定义保存所有的Socket,与客户端建立连接得到一个Socket
	public static List<Socket> socketList = new ArrayList<Socket>();

	public static void main(String[] args) throws IOException {

		ServerSocket server = new ServerSocket(8888);

		while (true) {
			System.out.println("start listening port 8888");
			Socket socket = server.accept();
			System.out.println("connect succeed.");
			socketList.add(socket);
			//每当客户端连接之后启动一条ServerThread线程为该客户端服务    
			 new Thread(new MyServerRunnable(socket)).start();   


		}
	}

	public static class MyServerRunnable implements Runnable {
		// 定义当前线程处理的Socket
		Socket socket = null;
		// 该线程所处理的Socket所对应的输入流
		BufferedReader bufferedReader = null;

		public MyServerRunnable(Socket socket) {
			this.socket = socket;
			try {
				// 将服务器端的输入流的数据放入读Buffer中
				bufferedReader = new BufferedReader(new InputStreamReader(
						socket.getInputStream()));
			} catch (Exception e) {
				e.printStackTrace();
			}

		}

		@Override
		public void run() {
			String content = null;
			// 采用循环不断的从Socket中读取客户端发送过来的数据
			while ((content = readFromClient()) != null) {
				// 遍历socketList中的每一个Socket,将读取的内容向每个Socket发送一次
				for (Socket socket : MyServer.socketList) {
					OutputStream outputStream;
					try {
						outputStream = socket.getOutputStream();
						outputStream.write(("Server: " + content + "\n").getBytes("utf-8"));
					} catch (IOException e) {
						e.printStackTrace();
					}
				}
			}

		}

		// 定义读取客户端的信息
		public String readFromClient() {
			try {
				return bufferedReader.readLine();
			} catch (Exception e) {
				e.printStackTrace();
			}
			return null;
		}

	}

}

 2. 创建一个Android程序

1) Layout

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:gravity="center"
    android:orientation="vertical"
    tools:context=".MainActivity" >

    <TextView
        android:id="@+id/show"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="显示接收到服务器端数据" />

    <Button
        android:id="@+id/send"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:text="发送数据到服务器端" />

</LinearLayout>

 2)ClientThread类

package com.example.testclient;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.net.InetSocketAddress;
import java.net.Socket;
import java.net.SocketTimeoutException;

import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.util.Log;

public class ClientThread implements Runnable {
	private Socket s;
	// 定义向UI线程发送消息的Handler对象
	Handler handler;
	// 定义接收UI线程的Handler对象
	Handler revHandler;
	// 该线程处理Socket所对用的输入输出流
	BufferedReader br = null;
	OutputStream os = null;

	public ClientThread(Handler handler) {
		this.handler = handler;
	}

	@Override
	public void run() {
		s = new Socket();
		Log.d("111111111111", "@@@@@@@@@@@@@@@@@@@@");
		try {
              //192.168.0.26 为PC IP地址。

s.connect(new InetSocketAddress("192.168.0.26", 8888), 5000); Log.d("111111111111", "$$"); br = new BufferedReader(new InputStreamReader(s.getInputStream())); os = s.getOutputStream(); // 启动一条子线程来读取服务器相应的数据 new Thread() { @Override public void run() { String content = null; // 不断的读取Socket输入流的内容 try { while ((content = br.readLine()) != null) { // 每当读取到来自服务器的数据之后,发送的消息通知程序 // 界面显示该数据 Message msg = new Message(); msg.what = 0x123; msg.obj = content; handler.sendMessage(msg); Log.d("111111111111", content); } } catch (IOException io) { io.printStackTrace(); } } }.start(); // 为当前线程初始化Looper Looper.prepare(); // 创建revHandler对象 revHandler = new Handler() { @Override public void handleMessage(Message msg) { // 接收到UI线程的中用户输入的数据 if (msg.what == 0x345) { // 将用户在文本框输入的内容写入网络 try { os.write(("Client" + msg.obj.toString() + "\r\n") .getBytes("utf-8")); } catch (Exception e) { e.printStackTrace(); } } } }; // 启动Looper Looper.loop(); } catch (SocketTimeoutException e) { Message msg = new Message(); msg.what = 0x123; msg.obj = "网络连接超时!"; handler.sendMessage(msg); }catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }

 3. MainActivity

public class MainActivity extends Activity {

	Handler handler;
	// 定义与服务器通信的子线程
	ClientThread clientThread;
	TextView show;
	Button send;

	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		setContentView(R.layout.activity_main);

		show = (TextView) this.findViewById(R.id.show);
		send = (Button) this.findViewById(R.id.send);

		send.setOnClickListener(new View.OnClickListener() {

			@Override
			public void onClick(View arg0) {
				// TODO Auto-generated method stub
				try {
					// 当用户按下按钮之后,将用户输入的数据封装成Message
					// 然后发送给子线程Handler
					Message msg = new Message();
					msg.what = 0x345;
					msg.obj = "Android 网络编程--Socket通信编程";
					clientThread.revHandler.sendMessage(msg);

				} catch (Exception e) {
					e.printStackTrace();
				}
			}
		});
		handler = new Handler() {
			@Override
			public void handleMessage(Message msg) {
				// 如果消息来自子线程
				if (msg.what == 0x123) {
					// 将读取的内容追加显示在文本框中
					show.append("\n" + msg.obj.toString());
					show.setTextSize(50);
				}
			}
		};
		clientThread = new ClientThread(handler);
		// 客户端启动ClientThread线程创建网络连接、读取来自服务器的数据
		new Thread(clientThread).start();

	}


}

 参考:http://blog.csdn.net/thanksgining/article/details/43561053