TexturePacker的使用与帧动画效果的实现

TexturePacker下载地址:http://www.codeandweb.com/texturepacker


TexturePacker的使用

点击Add Sprites按钮添加动画帧


点击publish生成plist文件与打包图片


把生成的plist文件与png文件添加到工程的资源文件目录



帧动画效果的实现

	//动画帧效果

	//1.创建动画帧序列
	CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("skill/skill26.plist","skill/skill26.png");
	CCArray* frames = CCArray::createWithCapacity(18);//初始化容量为帧数
	CCSpriteFrame* frame;
	for (int i=1; i<=18; ++i)
	{	
		if(i<10){
			//name为未打包图片时的图片原名称
			frame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(CCString::createWithFormat("skill26-0%d.png",i)->getCString());
		}
		else{
			frame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(CCString::createWithFormat("skill26-%d.png",i)->getCString());
		}	
		frames->addObject(frame);
	}
	
	//2.根据动画帧序列创建动画(第二个参数为时间间隔)
	CCAnimation* pAnimSkill44 = CCAnimation::createWithSpriteFrames(frames,0.2f);
	
	//3.根据动画创建动作
	CCAnimate* pSkill44 = CCAnimate::create(pAnimSkill44);

	//4.让精灵执行该动作
	CCSprite* pSprite = CCSprite::create();
	pSprite->setPosition(ccp(visibleSize.width/2, visibleSize.height/2));
	this->addChild(pSprite,1);
	pSprite->runAction(CCRepeatForever::create(pSkill44));


posted on 2014-06-27 17:59  linchaolong  阅读(1598)  评论(0编辑  收藏  举报

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