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摘要: http://www.cnblogs.com/morewindows/archive/2011/08/18/2144112.html 阅读全文
posted @ 2014-06-26 17:07 lilei9110 阅读(99) 评论(0) 推荐(0) 编辑
摘要: http://www.vollmann.com/en/pubs/meta/meta/meta.htmlhttp://www.extreme.indiana.edu/reflcpp/http://www.cpgf.orghttps://projects.tegesoft.com/pm/projects... 阅读全文
posted @ 2014-06-26 16:07 lilei9110 阅读(354) 评论(0) 推荐(0) 编辑
摘要: http://www.quepublishing.com/articles/article.aspx?p=26069 阅读全文
posted @ 2014-06-25 17:39 lilei9110 阅读(76) 评论(0) 推荐(0) 编辑
摘要: http://web.ift.uib.no/Teori/KURS/WRK/TeX/symALL.html 阅读全文
posted @ 2014-05-29 17:22 lilei9110 阅读(160) 评论(0) 推荐(0) 编辑
摘要: http://www.gamedev.net/topic/645610-do-you-extend-glsl/https://github.com/ehsan/ogre/blob/master/RenderSystems/GL/src/GLSL/src/OgreGLSLPreprocessor.cp... 阅读全文
posted @ 2014-05-29 17:04 lilei9110 阅读(527) 评论(0) 推荐(0) 编辑
摘要: http://github.prideout.net/clip-planes/http://www.opengl.org/wiki/Built-in_Variable_(GLSL)http://www.opengl.org/wiki/GLSL_Predefined_Variables_By_Vers... 阅读全文
posted @ 2014-05-29 10:07 lilei9110 阅读(727) 评论(0) 推荐(1) 编辑
摘要: libpngdepends on Zlibhttp://www.libpng.org/pub/png/libpng.htmlLodePNGhttp://lodev.org/lodepng/PNGLitehttps://github.com/dankar/pnglitehttp://www.zwqxi... 阅读全文
posted @ 2014-05-15 12:59 lilei9110 阅读(245) 评论(0) 推荐(0) 编辑
摘要: 9-slice-scalinghttp://rwillustrator.blogspot.com/2007/04/understanding-9-slice-scaling.html 阅读全文
posted @ 2014-05-13 18:21 lilei9110 阅读(141) 评论(0) 推荐(0) 编辑
摘要: http://kesen.realtimerendering.com/ 阅读全文
posted @ 2014-05-09 11:21 lilei9110 阅读(147) 评论(0) 推荐(0) 编辑
摘要: http://nodejs.org/http://www.nodebeginner.org/index-zh-cn.htmlJavascript Engineshttp://www.sencha.com/blog/javascript-engines-how-to-compile-them/ 阅读全文
posted @ 2014-05-08 12:39 lilei9110 阅读(110) 评论(0) 推荐(0) 编辑
摘要: http://www.mathjax.org/download/http://www.w3.org/Math/Software/mathml_software_cat_editors.htmlhttp://www.mathtoweb.com/cgi-bin/mathtoweb_users_guide... 阅读全文
posted @ 2014-05-05 10:14 lilei9110 阅读(364) 评论(0) 推荐(0) 编辑
摘要: http://www.braynzarsoft.net/Articles/index.php?p=VA&article=Easy-Font-Rendering-in-DirectX-11http://www.wildfiregames.com/forum/index.php?showtopic=17... 阅读全文
posted @ 2014-04-22 15:00 lilei9110 阅读(121) 评论(0) 推荐(0) 编辑
摘要: http://www.freetype.org/freetype2/docs/glyphs/glyphs-2.htmlhttp://www.thomasphinney.com/2011/03/point-size/http://www.microsoft.com/typography/otspec/... 阅读全文
posted @ 2014-04-17 14:26 lilei9110 阅读(101) 评论(0) 推荐(0) 编辑
摘要: GRANT ALL PRIVILEGES ON *.* TO 'root'@'%';FLUSH PRIVILEGES; 阅读全文
posted @ 2014-04-08 09:55 lilei9110 阅读(111) 评论(0) 推荐(0) 编辑
摘要: http://seamless-pixels.blogspot.com/2012/09/free-seamless-ground-textures.html 阅读全文
posted @ 2014-03-27 17:27 lilei9110 阅读(121) 评论(0) 推荐(0) 编辑
摘要: DLL与模板http://msdn.microsoft.com/en-us/library/twa2aw10.aspxhttp://www.codesynthesis.com/~boris/blog/2010/01/18/dll-export-cxx-templates/模板的前向声明和友元http://msdn.microsoft.com/en-us/library/f1b2td24.aspx 阅读全文
posted @ 2014-02-28 18:48 lilei9110 阅读(271) 评论(0) 推荐(0) 编辑
摘要: 安装配置http://www.bogotobogo.com/Qt/Qt5_Visual_Studio_Add_in.phpQt5+GLhttp://qt-project.org/doc/qt-5.0/qtopengl/examples-widgets-opengl.htmlhttp://www.cnblogs.com/tornadomeet/archive/2012/08/22/2651574.html 阅读全文
posted @ 2014-02-17 17:11 lilei9110 阅读(274) 评论(0) 推荐(0) 编辑
摘要: http://msdn.microsoft.com/en-us/library/ms182372.aspx 阅读全文
posted @ 2014-02-16 11:39 lilei9110 阅读(170) 评论(0) 推荐(0) 编辑
摘要: 三角形面积公式的行列式版本http://wenku.baidu.com/link?url=CA7llUzU7NPsdHzeK1-95ZPJIuy93avlHVx8mKIjO1Pb5qz_NaZ467eRIGY6TBdLWsVCNnI3As3sfwhyEkOsZp0iyn6vPzdYqZdCotlFgHi混合积和四面体体积http://en.wikipedia.org/wiki/Triple_producthttp://www.nabla.hr/Z_MemoHU-020.htmhttp://www.vitutor.com/geometry/vectors/tiple_product.html 阅读全文
posted @ 2014-01-22 16:04 lilei9110 阅读(160) 评论(0) 推荐(0) 编辑
摘要: http://msdn.microsoft.com/en-us/library/bb203909(v=xnagamestudio.31).aspxhttp://xbox.create.msdn.com/en-US/education/catalog/sample/chasecamerahttp://roecode.wordpress.com/2008/02/15/xna-framework-gameengine-development-part-12-culling-and-chase-camera/4.1 Third-Person Camera Navigation,Section 4,Ga 阅读全文
posted @ 2014-01-16 13:52 lilei9110 阅读(178) 评论(0) 推荐(0) 编辑
摘要: http://www.keithlantz.net/2011/10/rendering-a-skybox-using-a-cube-map-with-opengl-and-glsl/http://ogldev.atspace.co.uk/www/tutorial25/tutorial25.htmlhttp://blog.csdn.net/huangzhipeng/article/details/7957233http://www.humus.name/index.php?page=Textures 阅读全文
posted @ 2014-01-12 13:45 lilei9110 阅读(201) 评论(0) 推荐(0) 编辑
摘要: http://www.opengl-tutorial.org/http://www.lighthouse3d.com/http://www.arcsynthesis.org/gltut/http://rastertek.com/tutindex.htmlCompute Shaderhttp://wili.cc/blog/opengl-cs.html 阅读全文
posted @ 2014-01-07 15:00 lilei9110 阅读(147) 评论(0) 推荐(0) 编辑
摘要: 点集的包围球http://en.wikipedia.org/wiki/Bounding_spherehttp://blogs.agi.com/insight3d/index.php/2008/02/04/a-bounding/http://www.flipcode.com/archives/Smallest_Enclosing_Spheres.shtmlhttp://blog.csdn.net/wangjiannuaa/article/details/6072279合并包围球Real-Time Collision Detection, p267,6.5.2 Merging Two Sphere 阅读全文
posted @ 2014-01-02 12:52 lilei9110 阅读(139) 评论(0) 推荐(0) 编辑
摘要: http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/a-simple-and-practical-approach-to-ssao-r2753http://john-chapman-graphics.blogspot.com/2013/01/ssao-tutorial.htmlhttp://www.gamerendering.com/category/lighting/ssao-lighting/ 阅读全文
posted @ 2013-12-31 10:57 lilei9110 阅读(187) 评论(0) 推荐(0) 编辑
摘要: Shadow Mappinghttp://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/Cascaded Shadow Mapshttp://msdn.microsoft.com/en-us/library/windows/desktop/ee416307(v=vs.85).aspxhttp://gamma.cs.unc.edu/WNP/http://http.developer.nvidia.com/GPUGems3/gpugems3_ch10.htmlPerspective Aliasin 阅读全文
posted @ 2013-12-23 12:30 lilei9110 阅读(303) 评论(0) 推荐(0) 编辑
摘要: http://assimp.sourceforge.net/ 阅读全文
posted @ 2013-12-19 20:28 lilei9110 阅读(165) 评论(0) 推荐(0) 编辑
摘要: http://en.wikipedia.org/wiki/UE_Viewerhttp://www.gildor.org/en/projects/umodelhttp://wiki.beyondunreal.com/Legacy:Package_File_Formathttp://worldofleveldesign.com/categories/udk/udk-basics-part1.phphttp://paulbourke.net/dataformats/unreal/Exporting meshes from UDK to Unityhttp://create3dgames.wordpr 阅读全文
posted @ 2013-12-09 12:35 lilei9110 阅读(117) 评论(0) 推荐(0) 编辑
摘要: http://nghiaho.com/?page_id=846http://www.soi.city.ac.uk/~sbbh653/publications/euler.pdfhttps://d3cw3dd2w32x2b.cloudfront.net/wp-content/uploads/2012/07/euler-angles.pdfYaw-Pitch-Rollhttp://personal.maths.surrey.ac.uk/st/T.Bridges/SLOSH/3-2-1-Eulerangles.pdfEuler angles vs. Tait–Bryan angleshttp://w 阅读全文
posted @ 2013-12-03 17:28 lilei9110 阅读(1243) 评论(0) 推荐(0) 编辑
摘要: http://forums.autodesk.com/t5/FBX-SDK/EmissiveFactor-AmbientFactor-DiffuseFactor/td-p/4230572http://www.ozone3d.net/tutorials/glsl_lighting_phong_p3.php 阅读全文
posted @ 2013-11-29 18:05 lilei9110 阅读(95) 评论(0) 推荐(0) 编辑
摘要: 2010:http://download.autodesk.com/us/fbx/20102/FBX_SDK_Help/index.html?url=WS1a9193826455f5ff3913a1a412260ca5929-74ce.htm,topicNumber=d0e61242011:http://download.autodesk.com/us/fbx/20112/FBX_SDK_HELP/index.html?url=WS1a9193826455f5ff1f92379812724681e696651.htm,topicNumber=d0e74292014:2014文档中计算坐标变换的 阅读全文
posted @ 2013-11-19 18:35 lilei9110 阅读(162) 评论(0) 推荐(0) 编辑
摘要: http://msdn.microsoft.com/library/z1zx9t92http://msdn.microsoft.com/en-us/library/ht8ecch6(v=vs.90).aspxhttp://www.mono-project.com/AOT 阅读全文
posted @ 2013-11-19 16:16 lilei9110 阅读(897) 评论(0) 推荐(0) 编辑
摘要: Machinima Studio(SlimDX SDK (June 2010) 2.0.10.43 Required)http://www.machinimadev.com/SlimDX SDK (June 2010) 2.0.10.43.exehttps://code.google.com/p/slimdx/downloads/detail?name=SlimDX%20SDK%20%28June%202010%29.exe&can=1&q=Open Source:http://sourceforge.net/projects/wow-ms/https://code.googl 阅读全文
posted @ 2013-11-08 14:01 lilei9110 阅读(596) 评论(0) 推荐(0) 编辑
摘要: Key Words: Light Pre-Pass, Deferred Lightinghttp://mquandt.com/blog/2010/03/light-pre-pass-round-2/http://www.realtimerendering.com/blog/deferred-lighting-approaches/http://www.insomniacgames.com/tech/articles/0409/files/GDC09_Lee_Prelighting.pdfhttp://gamedevcoder.wordpress.com/2011/04/11/light-pre 阅读全文
posted @ 2013-09-27 09:56 lilei9110 阅读(265) 评论(0) 推荐(0) 编辑
摘要: 本工具有两种破解方式1、破解方式一:Visual_Assist_X_DiE.exe运行Visual_Assist_X_DiE.exe,勾选安装的VC版本,点击“Patch”按钮即可。2、破解方式二:vax_patch.exeVC6/2005/2008的破解方法:复制破解补丁vax_patch.exe到Visual Assist的安装目录(例如 C:\Program Files\Visual Assist),直接运行补丁程序即可。VC2010的破解方法:因为2010的Visual Assist X是使用Extension的方式安装的,所以需要复制破解补丁vax_patch.exe到以下目录,然后 阅读全文
posted @ 2013-09-01 22:51 lilei9110 阅读(1693) 评论(0) 推荐(0) 编辑
摘要: Warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/SAFESEH' specification 阅读全文
posted @ 2013-09-01 22:20 lilei9110 阅读(545) 评论(0) 推荐(0) 编辑
摘要: http://developer.51cto.com/art/201111/302195.htm 阅读全文
posted @ 2013-08-31 10:31 lilei9110 阅读(93) 评论(0) 推荐(0) 编辑
摘要: http://www.opengl.org/wiki/Interface_Block_(GLSL)http://stackoverflow.com/questions/9916103/opengl-3-1-4-2-dynamic-uniform-arraysglGetProgramResourceIndexglGetProgramResourceiv:GL_BUFFER_BINDINGglShaderStorageBlockBindingGL4.4 Spec says: Each of a program’s active shader storage blocks has acorresp. 阅读全文
posted @ 2013-08-30 12:25 lilei9110 阅读(622) 评论(0) 推荐(0) 编辑
摘要: http://nonlz.blog.163.com/blog/static/128872032201262622921622/ 阅读全文
posted @ 2013-08-27 17:12 lilei9110 阅读(314) 评论(0) 推荐(0) 编辑
摘要: 请检查Visual Studio 2008的Tool > Options... > Source Control,在下拉菜单中选择插件。 阅读全文
posted @ 2013-08-12 14:18 lilei9110 阅读(143) 评论(0) 推荐(0) 编辑
摘要: http://stackoverflow.com/questions/13783312/how-does-dynamic-cast-work http://publib.boulder.ibm.com/infocenter/lnxpcomp/v8v101/index.jsp?topic=%2Fcom 阅读全文
posted @ 2013-08-01 11:30 lilei9110 阅读(281) 评论(0) 推荐(0) 编辑
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