摘要: http://www.opengl.org/wiki/Interface_Block_(GLSL)http://stackoverflow.com/questions/9916103/opengl-3-1-4-2-dynamic-uniform-arraysglGetProgramResourceIndexglGetProgramResourceiv:GL_BUFFER_BINDINGglShaderStorageBlockBindingGL4.4 Spec says: Each of a program’s active shader storage blocks has acorresp. 阅读全文
posted @ 2013-08-30 12:25 lilei9110 阅读(622) 评论(0) 推荐(0) 编辑