摘要:
http://www.opengl.org/wiki/Interface_Block_(GLSL)http://stackoverflow.com/questions/9916103/opengl-3-1-4-2-dynamic-uniform-arraysglGetProgramResourceIndexglGetProgramResourceiv:GL_BUFFER_BINDINGglShaderStorageBlockBindingGL4.4 Spec says: Each of a program’s active shader storage blocks has acorresp. 阅读全文