Unity3D PerRendererData

http://nordicedu.com/tkokblog/wordpress/?tag=perrendererdata

 

MaterialPropertyBlock and SpriteRenderer

Once again the “Unity-way” supraised me. I made this simple Dissolve shader for sprites. There were many difficulties on a way but the most ambiguous one was releated to SpriteRenderer and MaterialPropertyBlock.

When you do your own shader for sprites and want to use the MaterialPropertyBlock to send some [PerRendererData] you have to use Renderer.GetMaterialPropertyBlock first becouse Unity uses MaterialPropertyBlocks internaly for Sprite rendering and you don’t want to mess it up.

 

 

 

Posted in Uncategorized Tagged MaterialMaterialPropertyBlockPerRendererDataShaderSpriteSpriteRenderer,

posted @ 2015-05-19 19:26  lilei9110  阅读(3593)  评论(0编辑  收藏  举报