C# Monitor类在多线程同步中的应用
(一)C#语言中线程生命周期及状态变迁
代码
public static class ThreadExt
{
public static void WriteLine(this Thread t, string remark, params Thread[] threads)
{
DateTime dt = DateTime.Now;
System.Diagnostics.StackFrame stf = new System.Diagnostics.StackTrace(true).GetFrame(1);
StringBuilder sb = new StringBuilder();
foreach (Thread item in threads)
{
sb.AppendFormat("[线程名:{0,-5} ID:{1} 状态:{2,-13} 优先级:{3}] ", item.Name, item.ManagedThreadId, item.ThreadState, item.Priority);
}
Console.WriteLine("{0:HH:mm:ss.fff} L:{1,-4}{2,-12}\t当前线程名:{3,-5} ID:{4} 状态:{5,-13} 优先级:{6}\t{7} ",
dt, stf.GetFileLineNumber(), remark, t.Name, t.ManagedThreadId, t.ThreadState, t.Priority, sb.ToString());
}
}
class MonitorSample
{
private static readonly object _syncObj = new Object();
static void P(object mainObj)
{
Thread main = mainObj as Thread;
Thread.CurrentThread.WriteLine("P:lock()前 ", main);
lock (_syncObj)
{
Thread.CurrentThread.WriteLine("P:进入Lock ", main);
Thread.Sleep(1000);
Thread.CurrentThread.WriteLine("P:开始Wait", main);
Monitor.Wait(_syncObj);
Thread.CurrentThread.WriteLine("P:结束Wait ", main);
Thread.Sleep(4000);
Thread.CurrentThread.WriteLine("P:退出Lock ", main);
}
Thread.CurrentThread.WriteLine("P:结束 ", main);
}
static void Main(string[] args)
{
Thread.CurrentThread.Priority = ThreadPriority.Highest;
Thread t = new Thread(new ParameterizedThreadStart(P));
t.Name = "P";
t.Priority = ThreadPriority.Lowest;
Thread.CurrentThread.Name = "Main";
t.Start(Thread.CurrentThread);
Thread.CurrentThread.WriteLine("Main:lock()前 ", t);
lock (_syncObj)
{
Thread.CurrentThread.WriteLine("Main:进入Lock ", t);
Thread.Sleep(2000);
Thread.CurrentThread.WriteLine("Main:开始Pulse ", t);
Monitor.Pulse(_syncObj);
Thread.Sleep(3000);
Thread.CurrentThread.WriteLine("Main:退出Lock ", t);
}
Thread.CurrentThread.WriteLine("Main:结束 ", t);
}
}
(一)Wait()和Pulse()机制
代码
class MonitorSample
{
const int MAX_LOOP_TIME = 5;
Queue m_smplQueue;
public MonitorSample()
{
m_smplQueue = new Queue();
}
public void FirstThread()
{
int counter = 0;
lock (m_smplQueue)
{
while (counter < MAX_LOOP_TIME)
{
Console.WriteLine("FirstThread 1 Wait() 前");
Monitor.Wait(m_smplQueue);
Console.WriteLine("FirstThread 2 Wait() 后");
m_smplQueue.Enqueue(counter);
Console.WriteLine("FirstThread 3 Pulse() 前");
Monitor.Pulse(m_smplQueue);
Console.WriteLine("FirstThread 4 Pulse() 后");
counter++;
Console.WriteLine("FirstThread 5 Pulse() 后 counter={0}", counter);
}
}
}
public void SecondThread()
{
lock (m_smplQueue)
{
Console.WriteLine("SecondThread 1 Pulse() 前");
Monitor.Pulse(m_smplQueue);
Console.WriteLine("SecondThread 2 Pulse() 后");
Console.WriteLine("SecondThread 3 Wait() 前");
while (Monitor.Wait(m_smplQueue, 1000))
{
Console.WriteLine("SecondThread 4 Wait() 后");
int counter = (int)m_smplQueue.Dequeue();
Console.WriteLine("SecondThread 5 Pulse() 前");
Monitor.Pulse(m_smplQueue);
Console.WriteLine("SecondThread 6 Pulse() 后");
}
}
}
public int GetQueueCount()
{
return m_smplQueue.Count;
}
static void Main(string[] args)
{
MonitorSample test = new MonitorSample();
Thread tFirst = new Thread(new ThreadStart(test.FirstThread));
Thread tSecond = new Thread(new ThreadStart(test.SecondThread));
tFirst.Start();
tSecond.Start();
tFirst.Join();
tSecond.Join();
Console.WriteLine("Queue Count = " + test.GetQueueCount().ToString());
Console.ReadKey();
}
}
代码输出如下:
(二)手控同步
代码using System; using System.Threading; namespace ManualResetEvent { class Program { static void Main(string[] args) { ManualResetEvent mansig; bool isState = true; mansig = new ManualResetEvent(isState); Console.WriteLine("ManualResetEvent 调用 WaitOne 前 信号状态:{0}\t时间:{1}", isState.ToString(), DateTime.Now.ToString("HH:mm:ss.fff")); bool state = mansig.WaitOne(5000, false); Console.WriteLine("ManualResetEvent 调用 WaitOne 后 信号状态:{0}\t时间:{1}", state, DateTime.Now.ToString("HH:mm:ss.fff")); Console.WriteLine("--------------------"); Console.ReadKey(); } } }
ManualResetEvent Reset() Set()方法using System; using System.Threading; namespace ManualResetEvent { class Program { [STAThread] static void Main(string[] args) { ManualResetEvent manRE; bool isSingle = true; manRE = new ManualResetEvent(isSingle); Console.WriteLine("ManualResetEvent 调用 WaitOne 前状态: {0}\t时间:{1}", isSingle.ToString(), DateTime.Now.ToString("HH:mm:ss.fff")); bool state = manRE.WaitOne(5000, true); Console.WriteLine("ManualResetEvent 调用第一次 WaitOne 后状态: {0}\t时间:{1}", state, DateTime.Now.ToString("HH:mm:ss.fff")); //state = manRE.Reset(); manRE.Reset(); state = manRE.WaitOne(5000, true); Console.WriteLine("ManualResetEvent 调用第二次 WaitOne 后状态: {0}\t时间:{1}", state, DateTime.Now.ToString("HH:mm:ss.fff")); Console.WriteLine("--------------------"); Console.ReadKey(); } } }
代码using System; using System.Threading; namespace AutoResetEvent { class Program { [STAThread] static void Main(string[] args) { AutoResetEvent aRE; bool isState = false; aRE = new AutoResetEvent(isState); Console.WriteLine("AutoResetEvent 调用第一次 WaitOne 前状态: {0}\t时间:{1}", isState.ToString(), DateTime.Now.ToString("HH:mm:ss.fff")); bool state = aRE.WaitOne(5000, true); Console.WriteLine("AutoResetEvent 调用第一次 WaitOne 后状态: {0}\t时间:{1}", state, DateTime.Now.ToString("HH:mm:ss.fff")); state = aRE.WaitOne(5000, true); Console.WriteLine("AutoResetEvent 调用第二次 WaitOne 后状态: {0}\t时间:{1}", state, DateTime.Now.ToString("HH:mm:ss.fff")); Console.WriteLine("--------------------"); Console.ReadKey(); } } }