cocos2d中从场景切换到UIViewController视图
- (void) showUIViewController:(UIViewController *) controller
{
[[Director
sharedDirector] pause];
[UIView
beginAnimations:nil context:NULL];
[UIView
setAnimationDuration:.5];
[UIView
setAnimationTransition:UIViewAnimationTransitionCurlUp
forView:[[Director sharedDirector] openGLView] cache:YES];
[[[Director
sharedDirector] openGLView] addSubview:controller.view];
[UIView
commitAnimations];
}
cocos2d中从UIViewController视图切换到场景
//返回场景视图
- (void) hideUIViewController:(UIViewController *) controller
{
[UIView
beginAnimations:nil context:NULL];
[UIView
setAnimationDuration:.5];
[UIView
setAnimationDelegate:self];
[UIView
setAnimationDidStopSelector:@selector(animDone:finished:context:)];
[UIView
setAnimationTransition:UIViewAnimationTransitionCurlDown
forView:[[Director sharedDirector] openGLView] cache:YES];
[controller.view removeFromSuperview];
[UIView
commitAnimations];
}
-(void)animDone:(NSString*) animationID finished:(BOOL) finished
context:(void*) context
{
[[Director
sharedDirector] resume];
}