iOS只执行一次的方法
IOS开发(64)之GCD任务最多只执行一次
1 前言
使用 dispatch_once 函数 在 APP 的生命周期内来保证你想确保每段代码只执行一次,即使它在代码的不同地方多次调用(比如单例的初始化)。
2 代码实例
ZYAppDelegate.m
[plain]
/一个用于调度一次函数的标识
static dispatch_once_t onceToken;
//Block Object
void (^executedOnlyOnce)(void) = ^{
static NSUInteger numberOfEntries = 0;
numberOfEntries++;
NSLog(@"Executed %lu time(s)", (unsigned long)numberOfEntries);
};
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
//声明一个队列
dispatch_queue_t concurrentQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
//执行一次的队列
dispatch_once(&onceToken, ^{ dispatch_async(concurrentQueue,
executedOnlyOnce);
});
dispatch_once(&onceToken, ^{ dispatch_async(concurrentQueue,
executedOnlyOnce);
});
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
self.viewController = [[[ZYViewController alloc] initWithNibName:@"ZYViewController" bundle:nil] autorelease];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
}
//一个用于调度一次函数的标识
static dispatch_once_t onceToken;
//Block Object
void (^executedOnlyOnce)(void) = ^{
static NSUInteger numberOfEntries = 0;
numberOfEntries++;
NSLog(@"Executed %lu time(s)", (unsigned long)numberOfEntries);
};
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
//声明一个队列
dispatch_queue_t concurrentQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
//执行一次的队列
dispatch_once(&onceToken, ^{ dispatch_async(concurrentQueue,
executedOnlyOnce);
});
dispatch_once(&onceToken, ^{ dispatch_async(concurrentQueue,
executedOnlyOnce);
});
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
self.viewController = [[[ZYViewController alloc] initWithNibName:@"ZYViewController" bundle:nil] autorelease];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
}
ZYViewController.m
[plain]
- (void)viewDidLoad
{
[super viewDidLoad];
ZYMySingleton *test = [[ZYMySingleton alloc] init];
//循环单例方法
for (int i=0; i<5; i++) {
[test sharedInstance];
}
[test release];
}
- (void)viewDidLoad
{
[super viewDidLoad];
ZYMySingleton *test = [[ZYMySingleton alloc] init];
//循环单例方法
for (int i=0; i<5; i++) {
[test sharedInstance];
}
[test release];
}
ZYMySingleton.m
[plain] view plaincopyprint?- (id) sharedInstance{
static ZYMySingleton *SharedInstance = nil;
//一个用于调度一次函数的标识
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
SharedInstance = [ZYMySingleton new];
NSLog(@"SharedInstance is ======>%@",SharedInstance);
});
return SharedInstance;
}
- (id) sharedInstance{
static ZYMySingleton *SharedInstance = nil;
//一个用于调度一次函数的标识
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
SharedInstance = [ZYMySingleton new];
NSLog(@"SharedInstance is ======>%@",SharedInstance);
});
return SharedInstance;
}
运行后控制台显示结果
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