unity给localRotation赋值

转自:https://blog.csdn.net/u013720726/article/details/72852525

 

transform.localPosition和transform.localScale都是直接赋值三元数,给旋转赋值需要用 
方法一: 
  xxx.transform.localEulerAngles = new Vector3 (0.0f,0.0f,0.0f); 
方法二: 
   xxx.transform.rotation=Quaternion.Euler(0.0f,0.0f,0.0f);

posted @ 2018-08-10 08:08  游戏鼻祖  阅读(1585)  评论(0编辑  收藏  举报