a2dp播放流程源码分析
之前分析了a2dp profile 的初始化的流程,这篇文章分析一下,音频流在bluedroid中的处理流程。
上层的音频接口是调用a2dp hal 里面的接口来进行命令以及数据的发送的。
关于控制通道的初始化以及建立的过程,这里就不分析了,我们主要看数据的流向和处理。我们从控制通道的最后一个命令start 开始分析流程。
我们直接看a2dp hal 中out_write的实现:
static ssize_t out_write(struct audio_stream_out *stream, const void* buffer, size_t bytes) { struct a2dp_stream_out *out = (struct a2dp_stream_out *)stream; int sent; ... if (out->common.state == AUDIO_A2DP_STATE_SUSPENDED) { DEBUG("stream suspended"); pthread_mutex_unlock(&out->common.lock); return -1; } /* only allow autostarting if we are in stopped or standby */ if ((out->common.state == AUDIO_A2DP_STATE_STOPPED) || (out->common.state == AUDIO_A2DP_STATE_STANDBY)) { if (start_audio_datapath(&out->common) < 0)//新建audio patch { /* emulate time this write represents to avoid very fast write failures during transition periods or remote suspend */ int us_delay = calc_audiotime(out->common.cfg, bytes); DEBUG("emulate a2dp write delay (%d us)", us_delay); usleep(us_delay); pthread_mutex_unlock(&out->common.lock); return -1; } } else if (out->common.state != AUDIO_A2DP_STATE_STARTED) { ERROR("stream not in stopped or standby"); pthread_mutex_unlock(&out->common.lock); return -1; } pthread_mutex_unlock(&out->common.lock); sent = skt_write(out->common.audio_fd, buffer, bytes);//发送数据到audio patch if (sent == -1) { /*错误处理*/ } return sent; }
当a2dp 刚连接的时候,这边的out->common.state 还是standby 状态,那么首先要进行a2dp data patch的建立:
static int start_audio_datapath(struct a2dp_stream_common *common) { ... int oldstate = common->state; common->state = AUDIO_A2DP_STATE_STARTING;//设置新的状态 int a2dp_status = a2dp_command(common, A2DP_CTRL_CMD_START);//向socket里面写数据,在bluedroid:btif_media_task.c里面的btif_recv_ctrl_data将处理该指令 ... /* connect socket if not yet connected */ if (common->audio_fd == AUDIO_SKT_DISCONNECTED) { common->audio_fd = skt_connect(A2DP_DATA_PATH, common->buffer_sz);//之前已经在uipc_open里面先新建了socket的服务器端,现在可以连接 ... common->state = AUDIO_A2DP_STATE_STARTED; } return 0; }
这里主要做了两件事:
- a2dp_command(common, A2DP_CTRL_CMD_START)
- skt_connect(A2DP_DATA_PATH, common->buffer_sz);
我们分别看看,前者就是下发了 A2DP_CTRL_CMD_START这个命令,对应hci log 中的:
后者的作用是建立socket连接,供后续的数据的传输。
我们先看 第一个流程:
static int a2dp_command(struct a2dp_stream_common *common, char cmd) { char ack; DEBUG("A2DP COMMAND %s", dump_a2dp_ctrl_event(cmd)); /* send command */ if (send(common->ctrl_fd, &cmd, 1, MSG_NOSIGNAL) == -1)//发送到这个socket,btif_media_task这个线程去处理 { ... } /* wait for ack byte */ if (a2dp_ctrl_receive(common, &ack, 1) < 0)//接收返回的消息 return -1; ... return 0; }
就是往之前建立好的 控制通道里面 写数据进去。该command 由谁来处理呢?答案 是btif_a2dp_ctrl_cb ,我们看看在btif_media_thread_init 做的事情:
static void btif_media_thread_init(UNUSED_ATTR void *context) { memset(&btif_media_cb, 0, sizeof(btif_media_cb)); UIPC_Init(NULL); #if (BTA_AV_INCLUDED == TRUE) UIPC_Open(UIPC_CH_ID_AV_CTRL , btif_a2dp_ctrl_cb);//注册了 btif_a2dp_ctrl_cb为控制通道的处理函数 #endif raise_priority_a2dp(TASK_HIGH_MEDIA); media_task_running = MEDIA_TASK_STATE_ON; }
接下来我们看看 btif_a2dp_ctrl_cb 对于A2DP_CTRL_CMD_START的处理:
在UIPC的机制中,有数据来就会携带UIPC_RX_DATA_READY_EVT:
static void btif_a2dp_ctrl_cb(tUIPC_CH_ID ch_id, tUIPC_EVENT event) { UNUSED(ch_id); switch(event) { case UIPC_OPEN_EVT: ... break; case UIPC_CLOSE_EVT: ... break; case UIPC_RX_DATA_READY_EVT: btif_recv_ctrl_data(); break; default : APPL_TRACE_ERROR("### A2DP-CTRL-CHANNEL EVENT %d NOT HANDLED ###", event); break; } }
确定是控制数据之后,路由到btif_recv_ctrl_data来处理:
static void btif_recv_ctrl_data(void) { UINT8 cmd = 0; int n; n = UIPC_Read(UIPC_CH_ID_AV_CTRL, NULL, &cmd, 1);//先把数据读出来 ... btif_media_cb.a2dp_cmd_pending = cmd; switch(cmd) { case A2DP_CTRL_CMD_CHECK_READY: ... break; case A2DP_CTRL_CMD_START: /* Don't sent START request to stack while we are in call. Some headsets like the Sony MW600, don't allow AVDTP START in call and respond BAD_STATE. */ if (!btif_hf_is_call_idle())//如果正在打电话,不发起连接 { a2dp_cmd_acknowledge(A2DP_CTRL_ACK_INCALL_FAILURE); break; } if (btif_av_stream_ready() == TRUE)//如果已经准备好就 就进行socket 以及一些audio的处理 { /* setup audio data channel listener */ UIPC_Open(UIPC_CH_ID_AV_AUDIO, btif_a2dp_data_cb); /* post start event and wait for audio path to open */ btif_dispatch_sm_event(BTIF_AV_START_STREAM_REQ_EVT, NULL, 0); #if (BTA_AV_SINK_INCLUDED == TRUE) if (btif_media_cb.peer_sep == AVDT_TSEP_SRC) a2dp_cmd_acknowledge(A2DP_CTRL_ACK_SUCCESS); #endif } else if (btif_av_stream_started_ready()) { /* already started, setup audio data channel listener and ack back immediately */ UIPC_Open(UIPC_CH_ID_AV_AUDIO, btif_a2dp_data_cb); a2dp_cmd_acknowledge(A2DP_CTRL_ACK_SUCCESS); } else { a2dp_cmd_acknowledge(A2DP_CTRL_ACK_FAILURE); break; } break; case A2DP_CTRL_CMD_STOP: ... break; case A2DP_CTRL_CMD_SUSPEND: /* local suspend */ if (btif_av_stream_started_ready()) { btif_dispatch_sm_event(BTIF_AV_SUSPEND_STREAM_REQ_EVT, NULL, 0); } else { /* if we are not in started state, just ack back ok and let audioflinger close the channel. This can happen if we are remotely suspended, clear REMOTE SUSPEND Flag */ btif_av_clear_remote_suspend_flag(); a2dp_cmd_acknowledge(A2DP_CTRL_ACK_SUCCESS); } break; case A2DP_CTRL_GET_AUDIO_CONFIG: { ... break; } default: APPL_TRACE_ERROR("UNSUPPORTED CMD (%d)", cmd); a2dp_cmd_acknowledge(A2DP_CTRL_ACK_FAILURE); break; } APPL_TRACE_DEBUG("a2dp-ctrl-cmd : %s DONE", dump_a2dp_ctrl_event(cmd)); }
当前是A2DP_CTRL_CMD_START 这个命令:
如果当前正在打电话,那么就不会发起连接。接下来就做两件事:
- 建立起socket的服务端,等待连接。
- 发送BTIF_AV_START_STREAM_REQ_EVT这个事件到状态机等待音频通道打开。
我们先看第一个:
UIPC_Open(UIPC_CH_ID_AV_AUDIO, btif_a2dp_data_cb);
BOOLEAN UIPC_Open(tUIPC_CH_ID ch_id, tUIPC_RCV_CBACK *p_cback) { ... switch(ch_id) { case UIPC_CH_ID_AV_AUDIO:
uipc_setup_server_locked(ch_id, A2DP_DATA_PATH, p_cback);//先把socket的服务器端建立起来
break; ...
主要就是建立 socket的服务器端:并把服务器的socket fd 放入到uipc_main.ch[UIPC_CH_ID_AV_AUDIO].srvfd
fd = create_server_socket(name); uipc_main.ch[ch_id].srvfd = fd; uipc_main.ch[ch_id].cback = cback; uipc_main.ch[ch_id].read_poll_tmo_ms = DEFAULT_READ_POLL_TMO_MS;
下面我们 看看
btif_dispatch_sm_event(BTIF_AV_START_STREAM_REQ_EVT, NULL, 0);
/* used to pass events to AV statemachine from other tasks */ void btif_dispatch_sm_event(btif_av_sm_event_t event, void *p_data, int len) { /* Switch to BTIF context */ btif_transfer_context(btif_av_handle_event, event, (char*)p_data, len, NULL); }
把事件pass 到AV statemachine,
static void btif_av_handle_event(UINT16 event, char* p_param) { btif_sm_dispatch(btif_av_cb.sm_handle, event, (void*)p_param); btif_av_event_free_data(event, p_param); }
我们看一下状态机的轮转:
static const btif_sm_handler_t btif_av_state_handlers[] = { btif_av_state_idle_handler, btif_av_state_opening_handler, btif_av_state_opened_handler, btif_av_state_started_handler, btif_av_state_closing_handler };
当前的状态是 opend 的状态,处理的handle 是btif_av_state_opened_handler:
看看其对于事件的处理:
case BTIF_AV_START_STREAM_REQ_EVT: if (btif_av_cb.peer_sep != AVDT_TSEP_SRC) btif_a2dp_setup_codec(); BTIF_TRACE_EVENT("BTIF_AV_START_STREAM_REQ_EVT begin BTA_AvStart libs_liu"); BTA_AvStart(); BTIF_TRACE_EVENT("BTIF_AV_START_STREAM_REQ_EVT end BTA_AvStart libs_liu"); btif_av_cb.flags |= BTIF_AV_FLAG_PENDING_START; break;
首先保存并设置了codec的参数,然后BTA_AvStart(发送BTA_AV_API_START_EVT 消息),并设置btif_av_cb.flags |= BTIF_AV_FLAG_PENDING_START,标记为pending start 状态。
这里主要分析一下BTA_AvStart的流程:
void BTA_AvStart(void) { BT_HDR *p_buf; if ((p_buf = (BT_HDR *) GKI_getbuf(sizeof(BT_HDR))) != NULL) { p_buf->event = BTA_AV_API_START_EVT; bta_sys_sendmsg(p_buf); } }
发送了BTA_AV_API_START_EVT(0x1238),他是由bta_av_nsm_act来处理:
bta_av_api_to_ssm, /* BTA_AV_API_START_EVT */
我们发现执行到steam state machine里面了:
/******************************************************************************* ** ** Function bta_av_api_to_ssm ** ** Description forward the API request to stream state machine ** ** ** Returns void ** *******************************************************************************/ static void bta_av_api_to_ssm(tBTA_AV_DATA *p_data) { int xx; UINT16 event = p_data->hdr.event - BTA_AV_FIRST_A2S_API_EVT + BTA_AV_FIRST_A2S_SSM_EVT; for(xx=0; xx<BTA_AV_NUM_STRS; xx++)/* maximum number of streams created: 1 for audio, 1 for video */ { bta_av_ssm_execute(bta_av_cb.p_scb[xx], event, p_data);//肯定是有 一个没有注册 因为 是video } }
这里就进入到stream statemachine的状态机了,
AV Sevent(0x41)=0x120b(AP_START) state=3(OPEN)
当前的stream 的状态机是 open 状态。
/* AP_START_EVT */ {BTA_AV_DO_START, BTA_AV_SIGNORE, BTA_AV_OPEN_SST },
执行的action 是BTA_AV_DO_START,下一个状态依然是open状态,我们看一下这个函数的实现:
/******************************************************************************* ** ** Function bta_av_do_start ** ** Description Start stream. ** ** Returns void ** *******************************************************************************/ void bta_av_do_start (tBTA_AV_SCB *p_scb, tBTA_AV_DATA *p_data) { UINT8 policy = HCI_ENABLE_SNIFF_MODE; UINT8 cur_role; ... if ((p_scb->started == FALSE) && ((p_scb->role & BTA_AV_ROLE_START_INT) == 0)) { p_scb->role |= BTA_AV_ROLE_START_INT; bta_sys_busy(BTA_ID_AV, bta_av_cb.audio_open_cnt, p_scb->peer_addr); AVDT_StartReq(&p_scb->avdt_handle, 1);//avdt start } else if (p_scb->started) { ... } }
上面avdt start的过程就对应于hci log 中的
到这里上面的start_audio_datapath中的第一点a2dp_command(common, A2DP_CTRL_CMD_START) 已经基本分析完了,接下来我们看看skt_connect(A2DP_DATA_PATH, common->buffer_sz);的流程,当然这个流程就简单很多,他是做了一个socket的连接。连接的patch 是/data/misc/bluedroid/.a2dp_data ,
common->audio_fd = skt_connect(A2DP_DATA_PATH, common->buffer_sz);
那后续 audio 传下来的数据只要写到common->audio_fd就可以了。
那关于 a2dp的数据通道的打开,这里就分析结束了。
接下来我们看看音频数据流:
当上面的socket连接上之后,第一件事就是 发送UIPC_OPEN_EVT和UIPC_RX_DATA_READY_EVT事件:
static int uipc_check_fd_locked(tUIPC_CH_ID ch_id) { if (SAFE_FD_ISSET(uipc_main.ch[ch_id].srvfd, &uipc_main.read_set)) { BTIF_TRACE_EVENT("INCOMING CONNECTION ON CH %d", ch_id); uipc_main.ch[ch_id].fd = accept_server_socket(uipc_main.ch[ch_id].srvfd); ... if (uipc_main.ch[ch_id].cback) uipc_main.ch[ch_id].cback(ch_id, UIPC_OPEN_EVT);//发送通道打开的通知 } if (SAFE_FD_ISSET(uipc_main.ch[ch_id].fd, &uipc_main.read_set)) { BTIF_TRACE_EVENT("INCOMING DATA ON CH %d", ch_id); if (uipc_main.ch[ch_id].cback) uipc_main.ch[ch_id].cback(ch_id, UIPC_RX_DATA_READY_EVT);//有数据过来 } return 0; }
我们先看看UIPC_OPEN_EVT的处理流程:
首先这里的callback 就是btif_a2dp_data_cb,
static void btif_a2dp_data_cb(tUIPC_CH_ID ch_id, tUIPC_EVENT event) { switch(event) { case UIPC_OPEN_EVT: /* read directly from media task from here on (keep callback for connection events */ UIPC_Ioctl(UIPC_CH_ID_AV_AUDIO, UIPC_REG_REMOVE_ACTIVE_READSET, NULL);//将uipc_main.ch[ch_id].fd移出uipc_main.active_set UIPC_Ioctl(UIPC_CH_ID_AV_AUDIO, UIPC_SET_READ_POLL_TMO, (void *)A2DP_DATA_READ_POLL_MS);//设置uipc_main.ch[ch_id].read_poll_tmo_ms = 10,这里是uipc poll的超时时间 if (btif_media_cb.peer_sep == AVDT_TSEP_SNK) { /* Start the media task to encode SBC */ btif_media_task_start_aa_req();//给media task 发送BTIF_MEDIA_START_AA_TX /* make sure we update any changed sbc encoder params */ btif_a2dp_encoder_update();//更新sbc 参数相关 } btif_media_cb.data_channel_open = TRUE; /* ack back when media task is fully started */ break; case UIPC_CLOSE_EVT: a2dp_cmd_acknowledge(A2DP_CTRL_ACK_SUCCESS); btif_audiopath_detached(); btif_media_cb.data_channel_open = FALSE; break; default : APPL_TRACE_ERROR("### A2DP-DATA EVENT %d NOT HANDLED ###", event); break; } }
我们发现上面的函数竟然没有UIPC_RX_DATA_READY_EVT的处理流程,为什么呢?因为在UIPC_OPEN_EVT的处理中已经把这uipc_main.ch[ch_id].fd移出uipc_main.active_set
UIPC_OPEN_EVT的处理中接着又设置了定时器,等用到的时候我们再分析。下面我们看看其给media task 发送BTIF_MEDIA_START_AA_TX的流程:
BOOLEAN btif_media_task_start_aa_req(void) { BT_HDR *p_buf; if (NULL == (p_buf = GKI_getbuf(sizeof(BT_HDR)))) { APPL_TRACE_EVENT("GKI failed"); return FALSE; } p_buf->event = BTIF_MEDIA_START_AA_TX; fixed_queue_enqueue(btif_media_cmd_msg_queue, p_buf);//放到队列,media task 会自动处理 return TRUE; }
在btif_a2dp_start_media_task 中,我们已经绑定了media task 线程和队列以及消息处理函数:
fixed_queue_register_dequeue(btif_media_cmd_msg_queue,
thread_get_reactor(worker_thread),
btif_media_thread_handle_cmd,
NULL);
看看其处理:
static void btif_media_thread_handle_cmd(fixed_queue_t *queue, UNUSED_ATTR void *context) { BT_HDR *p_msg = (BT_HDR *)fixed_queue_dequeue(queue); LOG_VERBOSE("btif_media_thread_handle_cmd : %d %s", p_msg->event, dump_media_event(p_msg->event)); switch (p_msg->event) { #if (BTA_AV_INCLUDED == TRUE) case BTIF_MEDIA_START_AA_TX: btif_media_task_aa_start_tx(); break;
继续看:
/******************************************************************************* ** ** Function btif_media_task_aa_start_tx ** ** Description Start media task encoding ** ** Returns void ** *******************************************************************************/ static void btif_media_task_aa_start_tx(void) { /* Use a timer to poll the UIPC, get rid of the UIPC call back */ btif_media_cb.is_tx_timer = TRUE; last_frame_us = 0; /* Reset the media feeding state */ btif_media_task_feeding_state_reset(); btif_media_cb.media_alarm = alarm_new(); alarm_set_periodic(btif_media_cb.media_alarm, BTIF_MEDIA_TIME_TICK, btif_media_task_alarm_cb, NULL); }
这边设置了一个定时器,#define BTIF_MEDIA_TIME_TICK (20 * BTIF_MEDIA_NUM_TICK)
每20ms 去读一次数据,而不是通过UIPC的回调函数来操作。
我们继续看看 定时器的函数实现:
static void btif_media_task_alarm_cb(UNUSED_ATTR void *context) { thread_post(worker_thread, btif_media_task_aa_handle_timer, NULL);//media task 线程中执行 }
static void btif_media_task_aa_handle_timer(UNUSED_ATTR void *context) { log_tstamps_us("media task tx timer"); #if (BTA_AV_INCLUDED == TRUE) if(btif_media_cb.is_tx_timer == TRUE)//前面已经标记这个位 { btif_media_send_aa_frame();//函数名send,但是应该包含先包含读audio数据的操作 } else { APPL_TRACE_ERROR("ERROR Media task Scheduled after Suspend"); } #endif }
下面我们分析一下btif_media_send_aa_frame:
/******************************************************************************* ** ** Function btif_media_send_aa_frame ** ** Description ** ** Returns void ** *******************************************************************************/ static void btif_media_send_aa_frame(void) { UINT8 nb_frame_2_send; /* get the number of frame to send */ nb_frame_2_send = btif_get_num_aa_frame();//计算出应该获取的frame的数量,是根据时间间隔来计算的 if (nb_frame_2_send != 0) { /* format and Q buffer to send */ btif_media_aa_prep_2_send(nb_frame_2_send);//读取数据,并放置到队列里面 } /* send it */ LOG_VERBOSE("btif_media_send_aa_frame : send %d frames", nb_frame_2_send); bta_av_ci_src_data_ready(BTA_AV_CHNL_AUDIO);//发送数据 }
这里重点分析一下btif_media_aa_prep_2_send和bta_av_ci_src_data_ready
btif_media_aa_prep_2_send
/******************************************************************************* ** ** Function btif_media_aa_prep_2_send ** ** Description ** ** Returns void ** *******************************************************************************/ static void btif_media_aa_prep_2_send(UINT8 nb_frame) { // Check for TX queue overflow,队列btif_media_cb.TxAaQ数据太多就会丢弃一些 while (GKI_queue_length(&btif_media_cb.TxAaQ) > (MAX_OUTPUT_A2DP_FRAME_QUEUE_SZ - nb_frame)) GKI_freebuf(GKI_dequeue(&(btif_media_cb.TxAaQ))); // Transcode frame switch (btif_media_cb.TxTranscoding) { case BTIF_MEDIA_TRSCD_PCM_2_SBC: btif_media_aa_prep_sbc_2_send(nb_frame); break; default: ... } }
我们继续看btif_media_aa_prep_sbc_2_send的实现:
/******************************************************************************* ** ** Function btif_media_aa_prep_sbc_2_send ** ** Description ** ** Returns void ** *******************************************************************************/ static void btif_media_aa_prep_sbc_2_send(UINT8 nb_frame) { BT_HDR * p_buf; UINT16 blocm_x_subband = btif_media_cb.encoder.s16NumOfSubBands * btif_media_cb.encoder.s16NumOfBlocks; while (nb_frame) { if (NULL == (p_buf = GKI_getpoolbuf(BTIF_MEDIA_AA_POOL_ID))) { ... return; } /* Init buffer */ p_buf->offset = BTIF_MEDIA_AA_SBC_OFFSET; p_buf->len = 0; p_buf->layer_specific = 0; do { /* Write @ of allocated buffer in encoder.pu8Packet */ btif_media_cb.encoder.pu8Packet = (UINT8 *) (p_buf + 1) + p_buf->offset + p_buf->len; /* Fill allocated buffer with 0 */ memset(btif_media_cb.encoder.as16PcmBuffer, 0, blocm_x_subband * btif_media_cb.encoder.s16NumOfChannels); /* Read PCM data and upsample them if needed */ if (btif_media_aa_read_feeding(UIPC_CH_ID_AV_AUDIO))//读audio的数据 { /* SBC encode and descramble frame */ SBC_Encoder(&(btif_media_cb.encoder));//sbc 编码相关 A2D_SbcChkFrInit(btif_media_cb.encoder.pu8Packet); A2D_SbcDescramble(btif_media_cb.encoder.pu8Packet, btif_media_cb.encoder.u16PacketLength); /* Update SBC frame length */ p_buf->len += btif_media_cb.encoder.u16PacketLength; nb_frame--;//frame numb -- p_buf->layer_specific++; } else//没有读到数据 { APPL_TRACE_WARNING("btif_media_aa_prep_sbc_2_send underflow %d, %d", nb_frame, btif_media_cb.media_feeding_state.pcm.aa_feed_residue); /*需要把应该发送的数据量+回来*/ btif_media_cb.media_feeding_state.pcm.counter += nb_frame * btif_media_cb.encoder.s16NumOfSubBands * btif_media_cb.encoder.s16NumOfBlocks * btif_media_cb.media_feeding.cfg.pcm.num_channel * btif_media_cb.media_feeding.cfg.pcm.bit_per_sample / 8; /* no more pcm to read */ nb_frame = 0; ... } } while (((p_buf->len + btif_media_cb.encoder.u16PacketLength) < btif_media_cb.TxAaMtuSize) && (p_buf->layer_specific < 0x0F) && nb_frame); if(p_buf->len) { /* timestamp of the media packet header represent the TS of the first SBC frame i.e the timestamp before including this frame */ *((UINT32 *) (p_buf + 1)) = btif_media_cb.timestamp; btif_media_cb.timestamp += p_buf->layer_specific * blocm_x_subband; ... /* Enqueue the encoded SBC frame in AA Tx Queue */ GKI_enqueue(&(btif_media_cb.TxAaQ), p_buf);//加入到队列 } else { GKI_freebuf(p_buf); } } }
我们现在分析一下btif_media_aa_read_feeding(UIPC_CH_ID_AV_AUDIO) 的流程:
/******************************************************************************* ** ** Function btif_media_aa_read_feeding ** ** Description ** ** Returns void ** *******************************************************************************/ BOOLEAN btif_media_aa_read_feeding(tUIPC_CH_ID channel_id) { UINT16 event; UINT16 blocm_x_subband = btif_media_cb.encoder.s16NumOfSubBands * \ btif_media_cb.encoder.s16NumOfBlocks; UINT32 read_size; UINT16 sbc_sampling = 48000; UINT32 src_samples; UINT16 bytes_needed = blocm_x_subband * btif_media_cb.encoder.s16NumOfChannels * \ btif_media_cb.media_feeding.cfg.pcm.bit_per_sample / 8; static UINT16 up_sampled_buffer[SBC_MAX_NUM_FRAME * SBC_MAX_NUM_OF_BLOCKS * SBC_MAX_NUM_OF_CHANNELS * SBC_MAX_NUM_OF_SUBBANDS * 2]; static UINT16 read_buffer[SBC_MAX_NUM_FRAME * SBC_MAX_NUM_OF_BLOCKS * SBC_MAX_NUM_OF_CHANNELS * SBC_MAX_NUM_OF_SUBBANDS]; UINT32 src_size_used; UINT32 dst_size_used; BOOLEAN fract_needed; INT32 fract_max; INT32 fract_threshold; UINT32 nb_byte_read; /* Get the SBC sampling rate */ switch (btif_media_cb.encoder.s16SamplingFreq) { case SBC_sf48000: sbc_sampling = 48000; break; case SBC_sf44100: sbc_sampling = 44100; break; case SBC_sf32000: sbc_sampling = 32000; break; case SBC_sf16000: sbc_sampling = 16000; break; } if (sbc_sampling == btif_media_cb.media_feeding.cfg.pcm.sampling_freq) {//btif_a2dp_setup_codec中设置media_feeding.cfg.pcm.sampling_freq = 44.1 read_size = bytes_needed - btif_media_cb.media_feeding_state.pcm.aa_feed_residue; nb_byte_read = UIPC_Read(channel_id, &event, ((UINT8 *)btif_media_cb.encoder.as16PcmBuffer) + btif_media_cb.media_feeding_state.pcm.aa_feed_residue, read_size); if (nb_byte_read == read_size) { btif_media_cb.media_feeding_state.pcm.aa_feed_residue = 0; return TRUE; } else {//没有读到预期的数据,打印underflow APPL_TRACE_WARNING("### UNDERFLOW :: ONLY READ %d BYTES OUT OF %d ###", nb_byte_read, read_size); btif_media_cb.media_feeding_state.pcm.aa_feed_residue += nb_byte_read; return FALSE; } } ...
btif_media_cb.encoder.s16SamplingFreq这里注意到是用btif_media_cb.encoder.s16SamplingFreq 来调节sbc_sampling 的大小的,那么btif_media_cb.encoder.s16SamplingFreq又是哪里设置的呢?
我们先看看btif_media_cb.media_feeding.cfg.pcm.sampling_freq的设置:
void btif_a2dp_setup_codec(void) { tBTIF_AV_MEDIA_FEEDINGS media_feeding; tBTIF_STATUS status; APPL_TRACE_EVENT("## A2DP SETUP CODEC ##"); GKI_disable(); /* for now hardcode 44.1 khz 16 bit stereo PCM format */ media_feeding.cfg.pcm.sampling_freq = 44100;//直接设置 media_feeding.cfg.pcm.bit_per_sample = 16;
btif_media_cb.encoder.s16SamplingFreq的设置
/******************************************************************************* ** ** Function btif_media_task_pcm2sbc_init ** ** Description Init encoding task for PCM to SBC according to feeding ** ** Returns void ** *******************************************************************************/ static void btif_media_task_pcm2sbc_init(tBTIF_MEDIA_INIT_AUDIO_FEEDING * p_feeding) { BOOLEAN reconfig_needed = FALSE; APPL_TRACE_DEBUG("PCM feeding:"); APPL_TRACE_DEBUG("sampling_freq:%d", p_feeding->feeding.cfg.pcm.sampling_freq); APPL_TRACE_DEBUG("num_channel:%d", p_feeding->feeding.cfg.pcm.num_channel); APPL_TRACE_DEBUG("bit_per_sample:%d", p_feeding->feeding.cfg.pcm.bit_per_sample); /* Check the PCM feeding sampling_freq */ switch (p_feeding->feeding.cfg.pcm.sampling_freq)//根据feeding.cfg.pcm.sampling_freq的值来设置btif_media_cb.encoder.s16SamplingFreq { case 8000: case 12000: case 16000: case 24000: case 32000: case 48000: /* For these sampling_freq the AV connection must be 48000 */ if (btif_media_cb.encoder.s16SamplingFreq != SBC_sf48000) { /* Reconfiguration needed at 48000 */ APPL_TRACE_DEBUG("SBC Reconfiguration needed at 48000"); btif_media_cb.encoder.s16SamplingFreq = SBC_sf48000; reconfig_needed = TRUE; } break; case 11025: case 22050: case 44100: /* For these sampling_freq the AV connection must be 44100 */ if (btif_media_cb.encoder.s16SamplingFreq != SBC_sf44100) { /* Reconfiguration needed at 44100 */ APPL_TRACE_DEBUG("SBC Reconfiguration needed at 44100"); btif_media_cb.encoder.s16SamplingFreq = SBC_sf44100; reconfig_needed = TRUE; } break; default: APPL_TRACE_DEBUG("Feeding PCM sampling_freq unsupported"); break; }
关于采样率关系:根据feeding.cfg.pcm.sampling_freq的值来设置btif_media_cb.encoder.s16SamplingFreq,encoder的参数也就是sbc的参数。那么也就是说在协议栈中,feeding.cfg.pcm.sampling_freq的值是具体决定性的,其设置在btif_a2dp_setup_codec 中。
关于btif_media_aa_prep_2_send的分析就到这里,现在我们接着分析bta_av_ci_src_data_ready的流程:
bta_av_ci_src_data_ready
/******************************************************************************* ** ** Function bta_av_ci_src_data_ready ** ** Description This function sends an event to the AV indicating that ** the phone has audio stream data ready to send and AV ** should call bta_av_co_audio_src_data_path() or ** bta_av_co_video_src_data_path(). ** ** Returns void ** *******************************************************************************/ void bta_av_ci_src_data_ready(tBTA_AV_CHNL chnl) { BT_HDR *p_buf; if ((p_buf = (BT_HDR *) GKI_getbuf(sizeof(BT_HDR))) != NULL) { p_buf->layer_specific = chnl; p_buf->event = BTA_AV_CI_SRC_DATA_READY_EVT; bta_sys_sendmsg(p_buf); } }
执行的函数:
bta_av_ci_data, /* BTA_AV_CI_SRC_DATA_READY_EVT */
/******************************************************************************* ** ** Function bta_av_ci_data ** ** Description forward the BTA_AV_CI_SRC_DATA_READY_EVT to stream state machine ** ** ** Returns void ** *******************************************************************************/ static void bta_av_ci_data(tBTA_AV_DATA *p_data) { tBTA_AV_SCB *p_scb; int i; UINT8 chnl = (UINT8)p_data->hdr.layer_specific; for( i=0; i < BTA_AV_NUM_STRS; i++ ) { p_scb = bta_av_cb.p_scb[i]; if(p_scb && p_scb->chnl == chnl) { bta_av_ssm_execute(p_scb, BTA_AV_SRC_DATA_READY_EVT, p_data); } } }
这里bta_av_ssm_execute(p_scb, BTA_AV_SRC_DATA_READY_EVT, p_data); 看看其流程:
AV Sevent(0x41)=0x1211(SRC_DATA_READY) state=3(OPEN)
/* SRC_DATA_READY_EVT */ {BTA_AV_DATA_PATH, BTA_AV_SIGNORE, BTA_AV_OPEN_SST },
执行的action是BTA_AV_DATA_PATH,具体函数如下:
/******************************************************************************* ** ** Function bta_av_data_path ** ** Description Handle stream data path. ** ** Returns void ** *******************************************************************************/ void bta_av_data_path (tBTA_AV_SCB *p_scb, tBTA_AV_DATA *p_data) { BT_HDR *p_buf = NULL; UINT32 data_len; UINT32 timestamp; BOOLEAN new_buf = FALSE; UINT8 m_pt = 0x60 | p_scb->codec_type; tAVDT_DATA_OPT_MASK opt; UNUSED(p_data); //Always get the current number of bufs que'd up p_scb->l2c_bufs = (UINT8)L2CA_FlushChannel (p_scb->l2c_cid, L2CAP_FLUSH_CHANS_GET); if (!list_is_empty(p_scb->a2d_list)) { p_buf = (BT_HDR *)list_front(p_scb->a2d_list); list_remove(p_scb->a2d_list, p_buf); /* use q_info.a2d data, read the timestamp */ timestamp = *(UINT32 *)(p_buf + 1); } else { new_buf = TRUE; /* a2d_list empty, call co_data, dup data to other channels */ p_buf = (BT_HDR *)p_scb->p_cos->data(p_scb->codec_type, &data_len, ×tamp);//组件数据准备发送 if (p_buf) { /* use the offset area for the time stamp */ *(UINT32 *)(p_buf + 1) = timestamp; ... } } if(p_buf) { if(p_scb->l2c_bufs < (BTA_AV_QUEUE_DATA_CHK_NUM)) { /* there's a buffer, just queue it to L2CAP */ /* There's no need to increment it here, it is always read from L2CAP see above */ /* p_scb->l2c_bufs++; */ /* APPL_TRACE_ERROR("qw: %d", p_scb->l2c_bufs); */ /* opt is a bit mask, it could have several options set */ opt = AVDT_DATA_OPT_NONE; if (p_scb->no_rtp_hdr) { opt |= AVDT_DATA_OPT_NO_RTP; } AVDT_WriteReqOpt(p_scb->avdt_handle, p_buf, timestamp, m_pt, opt);//真正发送 p_scb->cong = TRUE; } else { /* there's a buffer, but L2CAP does not seem to be moving data */ if(new_buf) { /* just got this buffer from co_data, * put it in queue */ list_append(p_scb->a2d_list, p_buf); } else { /* just dequeue it from the a2d_list */ if (list_length(p_scb->a2d_list) < 3) { /* put it back to the queue */ list_prepend(p_scb->a2d_list, p_buf); } else { /* too many buffers in a2d_list, drop it. */ bta_av_co_audio_drop(p_scb->hndl); GKI_freebuf(p_buf); } } } } }
这里主要分析p_scb->p_cos->data(p_scb->codec_type, &data_len,×tamp);的流程。
/* the call out functions for audio stream */ const tBTA_AV_CO_FUNCTS bta_av_a2d_cos = { bta_av_co_audio_init, bta_av_co_audio_disc_res, bta_av_co_audio_getconfig, bta_av_co_audio_setconfig, bta_av_co_audio_open, bta_av_co_audio_close, bta_av_co_audio_start, bta_av_co_audio_stop, bta_av_co_audio_src_data_path, bta_av_co_audio_delay };
执行的函数是
/******************************************************************************* ** ** Function bta_av_co_audio_src_data_path ** ** Description This function is called to manage data transfer from ** the audio codec to AVDTP. ** ** Returns Pointer to the GKI buffer to send, NULL if no buffer to send ** *******************************************************************************/ void * bta_av_co_audio_src_data_path(tBTA_AV_CODEC codec_type, UINT32 *p_len, UINT32 *p_timestamp) { BT_HDR *p_buf; UNUSED(p_len); FUNC_TRACE(); p_buf = btif_media_aa_readbuf();// return GKI_dequeue(&(btif_media_cb.TxAaQ)); if (p_buf != NULL) { switch (codec_type) { case BTA_AV_CODEC_SBC: /* In media packet SBC, the following information is available: * p_buf->layer_specific : number of SBC frames in the packet * p_buf->word[0] : timestamp */ /* Retrieve the timestamp information from the media packet */ *p_timestamp = *((UINT32 *) (p_buf + 1)); /* Set up packet header */ bta_av_sbc_bld_hdr(p_buf, p_buf->layer_specific); break; default: APPL_TRACE_ERROR("bta_av_co_audio_src_data_path Unsupported codec type (%d)", codec_type); break; } } return p_buf; }
这里我们主要是明白最终数据是从btif_media_cb.TxAaQ 中取出来了,然后经过AVDT_WriteReqOpt 发送到设备。
做个简单总结,主要有如下的要点:
- 通过audio 的控制通道发送A2DP_CTRL_CMD_START 命令
- 打开数据通道: UIPC_Open(UIPC_CH_ID_AV_AUDIO, btif_a2dp_data_cb);
- 通过socket 连接上数据通道:common->audio_fd = skt_connect(A2DP_DATA_PATH, common->buffer_sz);
- 平台audio 往socket:common->audio_fd 发送数据
- 设置定时器,每隔20ms 去读audio的数据alarm_set_periodic(btif_media_cb.media_alarm, BTIF_MEDIA_TIME_TICK, btif_media_task_alarm_cb, NULL),并发送到设备
那到这里a2dp的数据发送的过程就分析完了。