Unity 实现模拟按键
一直在想,使用模拟按键,也可以实现一些AI操作,具体还没做过,这里使用user32.dll在unity里写的一个简单demo
using UnityEngine; using System.Collections; using System.Runtime.InteropServices; public class GetKeyCodeKey : MonoBehaviour { [DllImport("user32.dll", EntryPoint = "keybd_event")] public static extern void keybd_event( byte bVk, //虚拟键值 对应按键的ascll码十进制值 byte bScan,// 0 int dwFlags, //0 为按下,1按住,2为释放 int dwExtraInfo // 0 ); // Use this for initialization void Start () { keybd_event(65, 0, 0, 0); keybd_event(65, 0, 1, 0); keybd_event(65, 0, 2, 0); } // Update is called once per frame void Update () { if (Input.GetKeyDown(KeyCode.A)) { Debug.Log("按下了A键"); } if (Input.GetKey(KeyCode.A)) { Debug.Log("按住了A键"); } if (Input.GetKey(KeyCode.A)) { Debug.Log("按住了A键"); } } }