Halcon 解方程(solve_matrix)

在Halcon中使用solve_matrix解直线方程:

dev_update_off()
dev_close_window ()
Size := 500
dev_open_window (0, 0, Size, Size, 'white', WindowHandle)
* 创建随机点
X := [25:50:Size]
Y := 15 + 0.4 * X + 0.001 * X * X
Y := Y + 40 * rand(|Y|)
* 显示随机点
gen_cross_contour_xld (Cross, Size - Y, X, 15, rad(45))
dev_set_color('blue')
dev_display(Cross)
* 解直线方程
* f(x) = kx + b
create_matrix (|X|, 2, 1.0, MatrixA)
create_matrix (|X|, 1, X, MatrixACol)
set_sub_matrix (MatrixA, MatrixACol, 0, 0)
create_matrix (|X|, 1, Y, MatrixB)
solve_matrix (MatrixA, 'general', 0, MatrixB, MatrixX)
get_value_matrix (MatrixX, 0, 0, K)
get_value_matrix (MatrixX, 1, 0, B)
Sequence := [0:1200]
Distances := K * Sequence + B
* 显示拟合直线
gen_contour_polygon_xld (Contour, Size - Distances, Sequence)
dev_set_color('green')
dev_display(Contour)
stop()

使用solve_matrix解曲线方程:

dev_update_off()
dev_close_window ()
Size := 500
dev_open_window (0, 0, Size, Size, 'white', WindowHandle)
* 创建随机点
X := [25:50:Size]
Y := 15 + 0.4 * X + 0.001 * X * X
Y := Y + 40 * rand(|Y|)
* 显示随机点
gen_cross_contour_xld (Cross, Size - Y, X, 15, rad(45))
dev_set_color('blue')
dev_display(Cross)
* 解曲线方程
* f(x) = a*x^2 + b*x + c
create_matrix (|X|, 3, 1.0, MatrixA)
create_matrix (|X|, 1, X, MatrixACol1)
create_matrix (|X|, 1, X * X, MatrixACol0)
set_sub_matrix (MatrixA, MatrixACol1, 0, 1)
set_sub_matrix (MatrixA, MatrixACol0, 0, 0)
create_matrix (|X|, 1, Y, MatrixB)
solve_matrix (MatrixA, 'general', 0, MatrixB, MatrixX)
get_value_matrix (MatrixX, 0, 0, A)
get_value_matrix (MatrixX, 1, 0, B)
get_value_matrix (MatrixX, 2, 0, C)
Sequence := [0:1200]
Distances := A * Sequence * Sequence + B * Sequence + C
* 显示拟合曲线
gen_contour_polygon_xld (Contour, Size - Distances, Sequence)
dev_set_color('green')
dev_display(Contour)
stop ()

下面是解平面方程:

dev_update_off()
dev_close_window ()
Size := 500
dev_open_window (0, 0, Size, Size, 'white', WindowHandle)
* 创建随机点
X := rand(1000) * 100
Y := rand(1000) * 100
Z := rand(|X|) * 6
* 解平面方程
* f(x,y) = ax + by + c
create_matrix (|X|, 3, 1.0, MatrixA)
create_matrix (|X|, 1, Y, MatrixACol1)
create_matrix (|X|, 1, X, MatrixACol0)
set_sub_matrix (MatrixA, MatrixACol1, 0, 1)
set_sub_matrix (MatrixA, MatrixACol0, 0, 0)
create_matrix (|X|, 1, Z, MatrixB)
solve_matrix (MatrixA, 'general', 0, MatrixB, MatrixX)
get_value_matrix (MatrixX, 0, 0, A)
get_value_matrix (MatrixX, 1, 0, B)
get_value_matrix (MatrixX, 2, 0, C)
PlaneX := []
PlaneY := []
for I := 0 to 99 by 1
    PlaneX := [PlaneX, gen_tuple_const(100, I)]
    PlaneY := [PlaneY, [0:99]]
endfor
PlaneZ := A * PlaneX + B * PlaneY + C
* 三维显示
dev_open_window (0, 0, Size, Size, 'white', WindowHandle)
gen_object_model_3d_from_points(X, Y, Z, ObjectModel3D1)
gen_object_model_3d_from_points(PlaneX, PlaneY, PlaneZ, ObjectModel3D2)
PoseVis := [-50, 0, 2000, 80, 0, 0, 0]
visualize_object_model_3d(WindowHandle, [ObjectModel3D1, ObjectModel3D2], [], PoseVis, \
                          ['point_size', 'color_0', 'color_1'], [2, 'red', 'blue'], \
                          [], [], [], PoseOut)

显示效果如下:

增加解三维直线方程:

dev_update_off()
dev_close_window ()
Size := 500
dev_open_window (0, 0, Size, Size, 'white', WindowHandle)
* 创建随机点
Z := rand(1000) * 100
X := rand(|Z|) * 6
Y := rand(|Z|) * 5
* 解三维直线方程
* x = k1 * z + b1
* y = k2 * z + b2
create_matrix (|X|, 2, 1.0, MatrixA)
create_matrix (|X|, 1, Z, MatrixACol0)
set_sub_matrix (MatrixA, MatrixACol0, 0, 0)
create_matrix (|X|, 2, 1.0, MatrixB)
create_matrix (|X|, 1, Y, MatrixBCol1)
create_matrix (|X|, 1, X, MatrixBCol0)
set_sub_matrix (MatrixB, MatrixBCol1, 0, 1)
set_sub_matrix (MatrixB, MatrixBCol0, 0, 0)
solve_matrix (MatrixA, 'general', 0, MatrixB, MatrixX)
get_value_matrix (MatrixX, 0, 0, K1)
get_value_matrix (MatrixX, 1, 0, B1)
get_value_matrix (MatrixX, 0, 1, K2)
get_value_matrix (MatrixX, 1, 1, B2)
Line3dX := K1 * Z + B1
Line3dY := K2 * Z + B2
* 三维显示
dev_open_window (0, 0, Size, Size, 'white', WindowHandle)
gen_object_model_3d_from_points(X, Y, Z, ObjectModel3D1)
gen_object_model_3d_from_points(Line3dX, Line3dY, Z, ObjectModel3D2)
PoseVis := [-50, 0, 2000, 80, 0, 0, 0]
visualize_object_model_3d(WindowHandle, [ObjectModel3D1, ObjectModel3D2], [], PoseVis, \
                          ['point_size', 'color_0', 'color_1'], [2, 'red', 'blue'], \
                          [], [], [], PoseOut)

三维直线拟合效果如下:

 

posted @ 2023-01-07 23:26  广阔之海  阅读(510)  评论(0编辑  收藏  举报