windows 网络编程 tcp和udp
TCP和UDP属于传输层协议。其中TCP提供IP环境下的数据可靠传输,它事先为要发送的数据开辟好连接通道(三次握手),然后再进行数据发送;而UDP则不为IP提供可靠性,一般用于实时的视频流传输,像rtp、rtsp就是建立在udp的基础上的。
本文参考基于TCP/IP的网络编程(C++语言编程)
注意关闭安全开发生命周期(SDL)。
基于TCP
基本思路:
服务端:
1、加载socket库(WSADATA wsdata;)
2、创建socket套接字(socket函数)
3、分配IP地址和端口号(bind函数)
4、监听可接收请求状态(listen函数)
5、接收客户端连接请求(accept函数)
6、开始传输数据(recv/send函数)
7、关闭套接字(closesock函数)客户端:
1、加载socket库(WSADATA wsdata;)
2、创建socket套接字(socket函数)
3、初始化客户端和服务端的地址包
4、与服务器创建连接(connect函数)
5、开始传输数据(send/recv函数)
6、关闭套接字(closesock函数)
server.cpp
#include<stdio.h> #include<stdlib.h> #include<iostream> #include<cstring> #include<WinSock2.h> //链接ws2_32_lib库文件到此项目中 #pragma comment(lib,"ws2_32.lib") using namespace std; //===============全局变量=================== //设置缓冲区 const int BUF_SIZE = 2048; SOCKET sockSer, sockCli; SOCKADDR_IN addrSer, addrCli; int naddr = sizeof(SOCKADDR_IN); char sendbuf[BUF_SIZE]; char recvbuf[BUF_SIZE]; //===============函数声明=================== int main() { cout << "service starting..." << endl; //加载socket库 WSADATA wsadata; if (WSAStartup(MAKEWORD(2, 2), &wsadata) != 0) { cout << "Load socket database faild." << endl; system("pause"); return 0; } else { cout << "Load socket database success." << endl; } //创建socket套接字 sockSer = socket(AF_INET, SOCK_STREAM, 0); //描述协议族,INET属于ipv4 //SOCK_STREAM创建套接字类型:tcp //SOCK_DGRAM创建套接字类型:udp //0不指定协议,常用的就是tcp,udp //初始化地址包 addrSer.sin_addr.s_addr = inet_addr("180.201.21.59"); addrSer.sin_family = AF_INET; addrSer.sin_port = htons(1111); //分配IP地址与端口号--绑定 bind(sockSer, (SOCKADDR*)&addrSer, sizeof(SOCKADDR)); //强制将SOCKADDR_IN转化为SOCKADDR //监听可接收请求状态 while (true) { cout << "connect starting.." << endl; //监听连接请求 listen(sockSer, 5); //等待连接最大数:5 //接收连接 sockCli = accept(sockSer, (SOCKADDR*)&addrCli, &naddr); if (sockCli != INVALID_SOCKET) { while (true) { cout << "connect success!" << endl; cout << "sending$:" ; cin >> sendbuf; //向客户端发送信息 send(sockCli, sendbuf, sizeof(sendbuf), 0); //接收客户端信息 recv(sockCli, recvbuf, sizeof(recvbuf), 0); cout << "receviced: " << recvbuf << endl; } } else { cout << "connect faild!!" << endl; } } closesocket(sockSer); closesocket(sockCli); system("pause"); return 0; }
client.cpp
#include<stdio.h> #include<stdlib.h> #include<iostream> #include<cstring> #include<WinSock2.h> //链接ws2_32_lib库文件到此项目中 #pragma comment(lib,"ws2_32.lib") using namespace std; //===============全局变量=================== //设置缓冲区 const int BUF_SIZE = 2048; SOCKET sockSer, sockCli; SOCKADDR_IN addrSer, addrCli; int naddr = sizeof(SOCKADDR_IN); char sendbuf[BUF_SIZE]; char recvbuf[BUF_SIZE]; //===============函数声明=================== int main() { cout << "client starting..." << endl; //加载socket库 WSADATA wsadata; if (WSAStartup(MAKEWORD(2, 2), &wsadata) != 0) { cout << "Load socket database faild." << endl; system("pause"); return 0; } else { cout << "Load socket database success." << endl; } //创建socket套接字 sockCli = socket(AF_INET, SOCK_STREAM, 0); //描述协议族,INET属于ipv4 //SOCK_STREAM创建套接字类型:tcp //SOCK_DGRAM创建套接字类型:udp //0不指定协议,常用的就是tcp,udp //初始化客户端地址包 addrCli.sin_addr.s_addr = inet_addr("127.0.0.1"); addrCli.sin_family = AF_INET; addrCli.sin_port = htons(1111); //初始化服务器地址 addrSer.sin_addr.s_addr = inet_addr("180.201.21.59"); addrSer.sin_family = AF_INET; addrSer.sin_port = htons(1111); while (true) { if (connect(sockCli, (SOCKADDR*)&addrSer, sizeof(addrSer) )!= SOCKET_ERROR); { while (true) { cout << "connect success!" << endl; recv(sockCli, recvbuf, sizeof(recvbuf), 0); cout << "receviced: " << recvbuf << endl; cout << "sending$:" ; cin >> sendbuf; //向客户端发送信息 send(sockCli, sendbuf, sizeof(sendbuf), 0); cout << "send success!" << endl; } } cout << "send faild!" << endl; } closesocket(sockSer); closesocket(sockCli); system("pause"); return 0; }
基于UDP
基本思路:
服务端:
1、加载socket库(WSADATA wsdata;)
2、创建socket套接字(socket函数)
3、分配IP地址和端口号(bind函数)
4、开始传输数据(recvfrom/sendto函数)
5、关闭套接字(closesock函数)客户端:
1、加载socket库(WSADATA wsdata;)
2、创建socket套接字(socket函数)
3、只初始化服务端的地址包
4、开始传输数据(send/recv函数)
5、关闭套接字(closesock函数)
server.cpp
#include<stdio.h> #include<stdlib.h> #include<iostream> #include<cstring> #include<WinSock2.h> //链接ws2_32_lib库文件到此项目中 #pragma comment(lib,"ws2_32.lib") using namespace std; //===============全局变量=================== //设置缓冲区 const int BUF_SIZE = 2048; SOCKET sockSer; SOCKADDR_IN addrSer,addrCli; int naddr = sizeof(SOCKADDR_IN); char sendbuf[BUF_SIZE]; char recvbuf[BUF_SIZE]; //===============函数声明=================== int main() { cout << "service starting..." << endl; //加载socket库 WSADATA wsadata; if (WSAStartup(MAKEWORD(2, 2), &wsadata) != 0) { cout << "Load socket database faild." << endl; system("pause"); return 0; } else { cout << "Load socket database success." << endl; } //创建socket套接字 sockSer = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); //描述协议族,INET属于ipv4 //SOCK_STREAM创建套接字类型:tcp //SOCK_DGRAM创建套接字类型:udp //0不指定协议,常用的就是tcp,udp //IPPROTO_UDP,指定UDP //初始化地址包 addrSer.sin_addr.s_addr = INADDR_ANY; addrSer.sin_family = AF_INET; addrSer.sin_port = htons(1111); //分配IP地址与端口号--绑定 bind(sockSer, (SOCKADDR*)&addrSer, sizeof(SOCKADDR)); //强制将SOCKADDR_IN转化为SOCKADDR while (true) { cout << "sending$:" ; cin >> sendbuf; int len = sizeof(SOCKADDR); //向客户端发送信息 sendto(sockSer, sendbuf, sizeof(sendbuf), 0,(SOCKADDR*)&addrCli,sizeof(SOCKADDR)); //接收客户端信息 recvfrom(sockSer, recvbuf, sizeof(recvbuf), 0,(SOCKADDR*)&addrCli, &len); cout << "receviced: " << recvbuf << endl; } cout << "connect faild!!" << endl; closesocket(sockSer); // closesocket(sockCli); system("pause"); return 0; }
client.cpp
#include<stdio.h> #include<stdlib.h> #include<iostream> #include<cstring> #include<WinSock2.h> //链接ws2_32_lib库文件到此项目中 #pragma comment(lib,"ws2_32.lib") using namespace std; //===============全局变量=================== //设置缓冲区 const int BUF_SIZE = 2048; SOCKET sockCli; SOCKADDR_IN addrSer, addrCli; int naddr = sizeof(SOCKADDR_IN); char sendbuf[BUF_SIZE]; char recvbuf[BUF_SIZE]; //===============函数声明=================== int main() { cout << "client starting..." << endl; //加载socket库 WSADATA wsadata; if (WSAStartup(MAKEWORD(2, 2), &wsadata) != 0) { cout << "Load socket database faild." << endl; system("pause"); return 0; } else { cout << "Load socket database success." << endl; } //创建socket套接字 sockCli = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); //描述协议族,INET属于ipv4 //SOCK_STREAM创建套接字类型:tcp //SOCK_DGRAM创建套接字类型:udp //0不指定协议,常用的就是tcp,udp //IPPROTO_UDP,指定UDP //初始化服务器地址 addrSer.sin_addr.s_addr = inet_addr("127.0.0.1"); addrSer.sin_family = AF_INET; addrSer.sin_port = htons(1111); while (true) { int len = sizeof(SOCKADDR); recvfrom(sockCli, recvbuf, sizeof(recvbuf), 0, (SOCKADDR*)&addrSer, &len); cout << "receviced: " << recvbuf << endl; cout << "sending$:" ; cin >> sendbuf; //向客户端发送信息 sendto(sockCli, sendbuf, sizeof(sendbuf), 0, (SOCKADDR*)&addrSer, sizeof(SOCKADDR)); cout << "send success!" << endl; } cout << "send faild!" << endl; // closesocket(sockSer); closesocket(sockCli); system("pause"); return 0; }
每一个不曾起舞的日子,都是对生命的辜负。
But it is the same with man as with the tree. The more he seeks to rise into the height and light, the more vigorously do his roots struggle earthward, downward, into the dark, the deep - into evil.
其实人跟树是一样的,越是向往高处的阳光,它的根就越要伸向黑暗的地底。----尼采
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