摘要:
1 [ExecuteInEditMode] 2 public class WipeOutDepthPass : MonoBehaviour { 3 4 [MenuItem("Happi/wipte out all depth pass")] 5 private static void Execute() 6 { 7 UIPanel[] panels = GameObject.FindObjectsOfType(typeof(UIPanel)) as UIPanel[]; 8 foreach(UIPanel panel in pane... 阅读全文