Unity鼠标抓取gameobject(类似碰撞检测)
创建一个cube的go 绑定一个脚本代码:
using UnityEngine; using System.Collections; public class Mouse : MonoBehaviour { Ray ray; RaycastHit hit; void Update() { if (Input.GetMouseButton(0)) { ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) Debug.Log(hit.collider.gameObject.name); } } }