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2013年5月15日

摘要: Developers often think of themselves as the only sane person in the room. This, as you may know, is also a trait of the clinically insane.Left unchecked, certain developer personality types can sink your project -- or, worse, make themselves no fun to work with. In my long and storied career, I' 阅读全文
posted @ 2013-05-15 10:23 Len3d 阅读(227) 评论(0) 推荐(0) 编辑

2013年3月25日

摘要: rand(1) returns one pseudo random number between 0 and 1 correct? (I don't know matlab myself but I know what you can do with the random number)Use the Box-Muller transform.This transform says isU1andU2are two independent uniform random variables on 0, 1, i.e., Ui ~ U(0,1), thenz1 = sqrt(-2 * lo 阅读全文
posted @ 2013-03-25 15:08 Len3d 阅读(369) 评论(3) 推荐(0) 编辑

2013年2月25日

摘要: Here is a list of links and references used when building theVRayFastSSS2material.[1] H. C. Hege, T. Hollerer, and D. Stalling,Volume Rendering: Mathematical Models and Algorithmic aspectsAn online version can be found athttp://www.cs.ucsb.edu/~holl/publications.htmlDefines the basic quantities invo 阅读全文
posted @ 2013-02-25 17:54 Len3d 阅读(323) 评论(6) 推荐(0) 编辑

2013年2月21日

摘要: http://www.creativecrash.com/forums/renderman-renderers-and-plug-ins/topics/shave-sdk-postedhttp://www.joealter.com/zips/SHAVESDK.zip 阅读全文
posted @ 2013-02-21 17:09 Len3d 阅读(236) 评论(0) 推荐(0) 编辑

2013年2月14日

摘要: * Tracing rays is fast, shading is slow* normalize is slow and should be avoided as much as possible* C is not faster than C++, correct use of C++ features can improve performance* SSE is not always faster, should be used without load and store from FPU* Taking branch is slower, computation is faste 阅读全文
posted @ 2013-02-14 15:09 Len3d 阅读(251) 评论(0) 推荐(0) 编辑

2013年2月1日

摘要: trace depth rays per second per core 6 220000 5 230000 4 250000 3 270000 2 310000why rays per second per core is dropping so fast with trace depth? 阅读全文
posted @ 2013-02-01 10:12 Len3d 阅读(231) 评论(0) 推荐(0) 编辑

2013年1月13日

摘要: Chaos Group:http://www.indeed.com/cmp/Chaos-Group-LLCRevenue: $17.5 MillionEmployees: 51-200mental images:http://we.pcinlife.com/thread-887111-1-1.htmlRevenue (quarter, 2008): less than $1 MillionAcquisition: $70 Million, see http://www.123jump.com/earnings-calls/NVIDIA-Fourth-Quarter-Earnings-Call/ 阅读全文
posted @ 2013-01-13 14:26 Len3d 阅读(321) 评论(0) 推荐(0) 编辑

2012年12月13日

摘要: 今天在AU没通过Autodesk 3ds Max初级认证,可耻的失败了。。。。 阅读全文
posted @ 2012-12-13 22:45 Len3d 阅读(294) 评论(0) 推荐(0) 编辑

2012年12月3日

摘要: In ray tracing with BVH, one can typically use either distance-based sorting or axis-based sorting for determining the traversal order of child nodes.I tested both methods, it's observed that axis-based sorting is slightly faster than distance-based sorting, interesting. We only compare the numb 阅读全文
posted @ 2012-12-03 23:29 Len3d 阅读(215) 评论(0) 推荐(0) 编辑

2012年11月15日

摘要: I always assume that 'static const' is faster than 'const', while it's actually not the case.From the assembly code generated by VS 2008, 'static const' will generate a dynamic branch to make sure the variable is only initialized once. However, 'const' will genera 阅读全文
posted @ 2012-11-15 16:46 Len3d 阅读(181) 评论(0) 推荐(0) 编辑

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