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经过两年的开发,elvish ray 原型开发工作终于完成了! 下面进入正式开发的设计阶段! 正式开发阶段的主要任务,就是参考原型现有的技术,设计全新的架构,并且重写一个优雅的实现! elvish ray 原型的SVN: http://code.google.com/p/elvishray 阅读全文
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经过两年的开发,elvish ray 原型开发工作终于完成了! 下面进入正式开发的设计阶段! 正式开发阶段的主要任务,就是参考原型现有的技术,设计全新的架构,并且重写一个优雅的实现! elvish ray 原型的SVN: http://code.google.com/p/elvishray 阅读全文
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http://www.gamedev.net/reference/articles/article1212.asp http://www.gamedev.net/reference/articles/article1088.asp http://gpwiki.org/index.php/3D:Backface_Culling http://www.cs.unc.edu/~zha... 阅读全文
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http://www.gamasutra.com/features/20020715/mollerhaines_01.htm http://www.gamasutra.com/features/20020715/mollerhaines_02.htm 阅读全文
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z is the z component of a vector in eye space perspective correct interpolation will linearly interpolate attribute s1, s2, s3 using s1/z1, s2/z2, s3/z3 then divide the result by 1/z whe... 阅读全文
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elvish ray is a scanline(actually REYES) + raytrace renderer now! cheers! 阅读全文
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Please click the following link to download: http://www.cnblogs.com/Files/len3d/Single%20Album%20Open%20The%20Door.rar Hope you enjoy it! 阅读全文
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i just need some time to summarize all the techniques. 阅读全文
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#include class BaseQueue { public: virtual void push( void *newItem ) = 0; }; class e_Object { public: // attributes: float max_displace; }; class GeoPrim { public... 阅读全文
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My new painting, using Photoshop+mouse(i can do much better if i have a tablet). after watching the "Practical Colors and Lightings" tutorial, i feel much easier with digital painting, esp in color ch... 阅读全文
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