len3d

  博客园  :: 首页  :: 新随笔  :: 联系 :: 订阅 订阅  :: 管理

2013年2月14日

摘要: * Tracing rays is fast, shading is slow* normalize is slow and should be avoided as much as possible* C is not faster than C++, correct use of C++ features can improve performance* SSE is not always faster, should be used without load and store from FPU* Taking branch is slower, computation is faste 阅读全文
posted @ 2013-02-14 15:09 Len3d 阅读(253) 评论(0) 推荐(0) 编辑