len3d

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09 2012 档案

摘要:Kollig and Keller, Efficient Multidimensional Samplingwww.uni-kl.de/AG-Heinrich/EMS.pdfMonte Carlo Light Tracing With Direct Computation Of Pixel Intensitieshttp://graphics.cs.kuleuven.be/publications/MCLTWDCOPI/Strictly Deterministic Sampling Methods in Computer Graphicshttp://citeseerx.ist.psu.edu 阅读全文
posted @ 2012-09-18 09:39 Len3d 阅读(353) 评论(0) 推荐(0) 编辑

摘要:Possible ways for distributed rendering:Condor - free open-source distribution systemGoogle Protocol BuffersBitTorrent (P2P) 阅读全文
posted @ 2012-09-07 14:07 Len3d 阅读(196) 评论(0) 推荐(0) 编辑

摘要:1. Distribute photons more evenly, which means each photon carries approximately the same power.2. Use disc(ellipsoid) instead of sphere to locate nearest photons, to reduce false photons in corners.3. Use differential checking to stop adding photons when the estimate is either constantly increasing 阅读全文
posted @ 2012-09-06 23:28 Len3d 阅读(187) 评论(0) 推荐(0) 编辑

摘要:http://www.fxguide.com/featured/the-art-of-rendering/Really classic. my favorite for coffee time:) 阅读全文
posted @ 2012-09-04 14:02 Len3d 阅读(206) 评论(0) 推荐(0) 编辑

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