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before e_Renderer::render, 400MB memoy was taken...so...problems not in the core...which is, somehow, a piece of good news:)

another more significant hotspot of memory allocation is in bsp construction, of course, it's the temporarial memory usage...

 

PS: the performance problem about approximation is IO and lock, because half of the threads are always waiting for the lock...

posted on   Len3d  阅读(194)  评论(0编辑  收藏  举报
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