flutter 基础 —— CustomPaint 解析
基础介绍
实现自定义组件大致有三种方式,第一种是组合现有的组件;第二种是直接构建 RenderObject,比如 ColoredBox 组件;第三种就是下面介绍的,CustomPaint,它与第二种类似,都是通过 canvas 去绘制图形。
坐标
(注意Y轴正方向是向下,数学中是向上)
CustomPaint
三层结构
1 2 3 4 5 6 7 8 9 10 | CustomPaint( // 事件区域,如 GestureDetector 事件只能作用在 size 范围内 size: Size.infinite, // 背景层 painter: MyPainter(), // 中间层 child: Text( "hello" ), // 前景层 foregroundPainter: null , ) |
核心方法
1 2 3 4 5 6 7 8 9 10 11 | class MyPainter extends CustomPainter { /// [size] 为 [CustomPaint] 构造方法传入的 size @override void paint(Canvas canvas, Size size) { } @override bool shouldRepaint(MyPainter oldDelegate) => this != oldDelegate; } |
各类图形的绘制
声明引入的包
1 2 3 4 5 | import 'dart:math' ; import 'dart:ui' as ui; import 'package:flutter/material.dart' ; import 'package:flutter/services.dart' ; |
绘制点
示例:
代码
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 | class HomePage extends StatefulWidget { const HomePage({Key? key}) : super (key: key); @override _HomePageState createState() => _HomePageState(); } class _HomePageState extends State<HomePage> { @override Widget build(BuildContext context) { return SafeArea( child: Scaffold( appBar: AppBar( title: Text( "Custom Paint" ), ), body: SingleChildScrollView( child: Column( crossAxisAlignment: CrossAxisAlignment.start, children: [ Container( height: 30 , color: Colors.green, ), CustomPaint( // 事件区域,如 GestureDetector 事件只能作用在 size 范围内 size: Size( 100 , 70 ), // 背景层 painter: BasePainter(context), ), ], ), )), ); } } class BasePainter extends CustomPainter { BasePainter( this .context); final BuildContext context; /// [size] 为 [CustomPaint] 构造方法传入的 size @override void paint(Canvas canvas, Size size) { var points1 = [ Offset(size.width / 2 , size.height / 2 ), Offset(size.width, size.height), Offset(size.width * 2 , size.height * 2 ), ]; //画点 canvas.drawPoints( ui.PointMode.points, points1, Paint() ..strokeWidth = 5 ..color = Colors.red); //点连成线(只有前2个点会连,后面的点不连) canvas.drawPoints( ui.PointMode.lines, points1, Paint() ..strokeWidth = 5 ..color = Colors.blue); //多点连成线 canvas.drawPoints(ui.PointMode.polygon, points1, Paint()..strokeWidth = 2 ); //默认画笔 Paint _paint = Paint()..strokeWidth = 1 ; //分割线 var separate1 = [ Offset( 0 , 150 ), Offset(MediaQuery.of(context).size.width, 150 ), ]; _paint.color = Colors.black; canvas.drawPoints(ui.PointMode.lines, separate1, _paint); } @override bool shouldRepaint(BasePainter oldDelegate) => this != oldDelegate; } |
绘制形状
绘制圆与椭圆
示例:
代码
1 2 3 4 | //圆 canvas.drawCircle(Offset( 150 , 200 ), 20 , _paint..style = ui.PaintingStyle.fill); //椭圆(左上与右下,2个点确定) canvas.drawOval(Rect.fromLTRB( 200 , 170 , 300 , 220 ), _paint); |
绘制矩形
示例:
代码
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | //确定矩形的几种方式: //中心点 + 宽高 // Rect.fromCenter(center: Offset(60, 200), width: 80, height: 100); //中心点+ 半径(正方形) // Rect.fromCircle(center: Offset(60, 250), radius: 40); //左上 + 右下 // Rect.fromLTRB(20, 200, 100, 300); //左上 + 右下 // Rect.fromPoints(Offset(20, 200), Offset(100, 300)); //左上 + 宽高 // Rect.fromLTWH(20, 200, 80, 100); //左上 + 宽高 Rect rect = Offset( 20 , 240 ) & Size( 180 , 100 ); canvas.drawRect( rect, Paint() ..strokeWidth = 2 ..color = Colors.orange ..style = PaintingStyle.stroke); |
绘制圆角矩形
示例:
代码
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | // 圆角矩形几种方式 // fromLTRBR/fromRectAndRadius:最后一个参数是圆角半径 // RRect rRect = RRect.fromLTRBR(120, 230, 160, 300, Radius.circular(10)); // RRect rRect = RRect.fromRectAndRadius(Rect.fromLTRB(120, 230, 160, 300), Radius.circular(10)); // fromLTRBAndCorners:可以分别设置四个角的半径 // RRect rRect = RRect.fromLTRBAndCorners(120, 230, 160, 300, topLeft: Radius.circular(10),); // fromLTRBXY:最后两个参数XY确定的是椭圆弧度,不是半径相同的圆弧 // RRect rRect = RRect.fromLTRBXY(120, 230, 160, 300, 20, 10); var rRect = RRect.fromRectAndRadius(rect, Radius.elliptical( 20 , 10 )); canvas.drawRRect( rRect, Paint() ..strokeWidth = 2 ..color = Colors.blue ..style = PaintingStyle.stroke); |
绘制圆弧
示例:
代码
1 2 3 4 5 6 7 | // 绘制圆弧 // drawArc(Rect rect, double startAngle, double sweepAngle, bool useCenter, Paint paint) // rect:跟椭圆一样,以矩形中心为原点画圆弧,其中 startAngle 开始角度,sweepAngle 为绘制多少角度,useCenter:是否和中心相连 canvas.drawArc(rect, pi / 2 , pi / 2 , false , Paint()..color = Colors.blue); canvas.drawArc(rect, pi / 2 , -pi / 2 , false , Paint()..color = Colors.red); canvas.drawArc(rect, -pi / 2 , -pi / 2 , false , Paint()..color = Colors.yellow); canvas.drawArc(rect, -pi / 2 , pi / 2 , true , Paint()..color = Colors.green); |
绘制图片
示例:
代码
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | class _HomePageState extends State<HomePage> { ui.Image? _image; @override void initState() { super .initState(); //图片 loadImage( "images/test1.jpg" ).then((img) { setState(() { _image = img; }); }); } Future<ui.Image> loadImage(String path) async { ByteData data = await rootBundle.load(path); ui.Codec codec = await ui.instantiateImageCodec(data.buffer.asUint8List()); ui.FrameInfo fi = await codec.getNextFrame(); return fi.image; } @override Widget build(BuildContext context) { return SafeArea( child: Scaffold( appBar: AppBar( title: Text( "Custom Paint" ), ), body: SingleChildScrollView( child: Column( crossAxisAlignment: CrossAxisAlignment.start, children: [ Container( height: 30 , color: Colors.green, ), CustomPaint( // 事件区域,如 GestureDetector 事件只能作用在 size 范围内 size: Size( 100 , 70 ), // 背景层 painter: BasePainter(context, _image), ), ], ), )), ); } } //绘制图片 if (image != null ) { canvas.drawImage(image!, Offset( 220 , 240 ), _paint); } |
绘制路径
示例:
3阶贝赛尔曲线
代码
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | //绘制路径 var path = Path() ..moveTo( 30 , 350 ) ..lineTo( 80 , 400 ) ..lineTo( 30 , 400 ) ..close(); canvas.drawPath( path, Paint() ..strokeWidth = 2 ..style = PaintingStyle.stroke); path.reset(); //二阶贝赛尔曲线 arcTo(跟圆弧类似) //arcTo(Rect rect, double startAngle, double sweepAngle, bool forceMoveTo) //移动到点 path.moveTo( 100 , 380 ); var rect1 = Rect.fromCircle(center: Offset( 80 , 450 ), radius: 60 ); //由上点移动到圆弧,并连起来 path.arcTo(rect1, 0 , pi, false ); var rect2 = Rect.fromCircle(center: Offset( 80 , 450 ), radius: 30 ); //画一个圆,且不与上面的路径相连 path.arcTo(rect2, 0 , 3.14 * 2 , true ); canvas.drawPath( path, Paint() ..strokeWidth = 2 ..style = PaintingStyle.stroke); path.reset(); //三阶贝塞尔曲线 cubicTo //cubicTo(double x1, double y1, double x2, double y2, double x3, double y3) path.reset(); //确定桃心顶部中间点 path.moveTo( 200 , 400 ); //画桃心左半边 path.cubicTo( 150 , 370 , 150 , 430 , 200 , 450 ); //回到桃心顶部中间点 path.moveTo( 200 , 400 ); //画桃心右半边 path.cubicTo( 250 , 370 , 250 , 430 , 200 , 450 ); //上色填充 _paint.style = PaintingStyle.fill; _paint.color = Colors.red; canvas.drawPath(path, _paint); |
完整版(包括动画层)
示例:
代码
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 | import 'dart:math' ; import 'dart:ui' as ui; import 'package:flutter/material.dart' ; import 'package:flutter/services.dart' ; void main() { runApp( const MyApp()); } class MyApp extends StatelessWidget { const MyApp({Key? key}) : super (key: key); // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( theme: ThemeData( primaryColor: Colors.blue, ), home: HomePage(), ); } } class HomePage extends StatefulWidget { const HomePage({Key? key}) : super (key: key); @override _HomePageState createState() => _HomePageState(); } class _HomePageState extends State<HomePage> with SingleTickerProviderStateMixin { ui.Image? _image; late AnimationController _controller; late Offset _center; late double _radius; bool _inner = false ; @override void initState() { //圆心 _center = Offset( 100 , 250 ); //半径 _radius = 40 ; //动画 _controller = AnimationController(vsync: this , duration: Duration(seconds: 1 )); _controller.repeat(); //图片 loadImage( "images/test1.jpg" ).then((img) { setState(() { _image = img; }); }); super .initState(); } @override void dispose() { _controller.dispose(); super .dispose(); } Future<ui.Image> loadImage(String path) async { ByteData data = await rootBundle.load(path); ui.Codec codec = await ui.instantiateImageCodec(data.buffer.asUint8List()); ui.FrameInfo fi = await codec.getNextFrame(); return fi.image; } @override Widget build(BuildContext context) { print( "${MediaQuery.of(context).size}" ); return SafeArea( child: Scaffold( appBar: AppBar( title: Text( "Custom Paint" ), ), body: Column( crossAxisAlignment: CrossAxisAlignment.start, children: [ Container( height: 30 , color: Colors.green, ), Expanded( child: AnimatedBuilder( animation: _controller, builder: (context, child) { return Stack( children: [ //由于 CustomPaint 的事件作用域只限于 Size 框选的区域,所以不能把 GestureDetector 直接包在 CustomPaint 上 //而是通过 Stack 进行包装 GestureDetector( behavior: HitTestBehavior.translucent, onPanDown: (DragDownDetails details) { //判断手指点击位置是否在圆内,在圆内即可拖动 var range = sqrt(pow(details.localPosition.dx - _center.dx, 2 ) + pow(details.localPosition.dy - _center.dy, 2 )); if (range <= _radius) { _inner = true ; } }, onPanUpdate: (DragUpdateDetails details) { if (_inner) { setState(() { _center = details.localPosition; }); } }, onPanEnd: (DragEndDetails details) { _inner = false ; }, ), CustomPaint( // 事件区域,如 GestureDetector 事件只能作用在 size 范围内 size: Size( 100 , 70 ), // 背景层 painter: BasePainter(context, _image), foregroundPainter: CirclePainter(_controller.value, _center, _radius), child: Container( width: 200 , height: 200 , decoration: BoxDecoration( border: Border.all(width: 2 , color: Colors.blue), // shape: BoxShape.circle, borderRadius: BorderRadius.circular( 200 ), color: Colors.transparent, ), ), ) ], ); })), ], )), ); } } class BasePainter extends CustomPainter { BasePainter( this .context, this .image); final BuildContext context; final ui.Image? image; /// [size] 为 [CustomPaint] 构造方法传入的 size @override void paint(Canvas canvas, Size size) { var points1 = [ Offset(size.width / 2 , size.height / 2 ), Offset(size.width, size.height), Offset(size.width * 2 , size.height * 2 ), ]; //画点 canvas.drawPoints( ui.PointMode.points, points1, Paint() ..strokeWidth = 5 ..color = Colors.red); //点连成线(只有前2个点会连,后面的点不连) canvas.drawPoints( ui.PointMode.lines, points1, Paint() ..strokeWidth = 5 ..color = Colors.blue); //多点连成线 canvas.drawPoints(ui.PointMode.polygon, points1, Paint()..strokeWidth = 2 ); //默认画笔 Paint _paint = Paint()..strokeWidth = 1 ; //分割线 var separate1 = [ Offset( 0 , 150 ), Offset(MediaQuery.of(context).size.width, 150 ), ]; _paint.color = Colors.black; canvas.drawPoints(ui.PointMode.lines, separate1, _paint); //圆 canvas.drawCircle(Offset( 150 , 200 ), 20 , _paint..style = ui.PaintingStyle.fill); //椭圆(左上与右下,2个点确定) canvas.drawOval(Rect.fromLTRB( 200 , 170 , 300 , 220 ), _paint); //确定矩形的几种方式: //中心点 + 宽高 // Rect.fromCenter(center: Offset(60, 200), width: 80, height: 100); //中心点+ 半径(正方形) // Rect.fromCircle(center: Offset(60, 250), radius: 40); //左上 + 右下 // Rect.fromLTRB(20, 200, 100, 300); //左上 + 右下 // Rect.fromPoints(Offset(20, 200), Offset(100, 300)); //左上 + 宽高 // Rect.fromLTWH(20, 200, 80, 100); //左上 + 宽高 Rect rect = Offset( 20 , 240 ) & Size( 180 , 100 ); canvas.drawRect( rect, Paint() ..strokeWidth = 2 ..color = Colors.orange ..style = PaintingStyle.stroke); // 圆角矩形几种方式 // fromLTRBR/fromRectAndRadius:最后一个参数是圆角半径 // RRect rRect = RRect.fromLTRBR(120, 230, 160, 300, Radius.circular(10)); // RRect rRect = RRect.fromRectAndRadius(Rect.fromLTRB(120, 230, 160, 300), Radius.circular(10)); // fromLTRBAndCorners:可以分别设置四个角的半径 // RRect rRect = RRect.fromLTRBAndCorners(120, 230, 160, 300, topLeft: Radius.circular(10),); // fromLTRBXY:最后两个参数XY确定的是椭圆弧度,不是半径相同的圆弧 // RRect rRect = RRect.fromLTRBXY(120, 230, 160, 300, 20, 10); var rRect = RRect.fromRectAndRadius(rect, Radius.elliptical( 20 , 10 )); canvas.drawRRect( rRect, Paint() ..strokeWidth = 2 ..color = Colors.blue ..style = PaintingStyle.stroke); // 绘制圆弧 // drawArc(Rect rect, double startAngle, double sweepAngle, bool useCenter, Paint paint) // rect:跟椭圆一样,以矩形中心为原点画圆弧,其中 startAngle 开始角度,sweepAngle 为绘制多少角度,useCenter:是否和中心相连 canvas.drawArc(rect, pi / 2 , pi / 2 , false , Paint()..color = Colors.blue); canvas.drawArc(rect, pi / 2 , -pi / 2 , false , Paint()..color = Colors.red); canvas.drawArc(rect, -pi / 2 , -pi / 2 , false , Paint()..color = Colors.yellow); canvas.drawArc(rect, -pi / 2 , pi / 2 , true , Paint()..color = Colors.green); //绘制图片 if (image != null ) { canvas.drawImage(image!, Offset( 220 , 240 ), _paint); } //绘制路径 var path = Path() ..moveTo( 30 , 350 ) ..lineTo( 80 , 400 ) ..lineTo( 30 , 400 ) ..close(); canvas.drawPath( path, Paint() ..strokeWidth = 2 ..style = PaintingStyle.stroke); path.reset(); //二阶贝赛尔曲线 arcTo(跟圆弧类似) //arcTo(Rect rect, double startAngle, double sweepAngle, bool forceMoveTo) //移动到点 path.moveTo( 100 , 380 ); var rect1 = Rect.fromCircle(center: Offset( 80 , 450 ), radius: 60 ); //由上点移动到圆弧,并连起来 path.arcTo(rect1, 0 , pi, false ); var rect2 = Rect.fromCircle(center: Offset( 80 , 450 ), radius: 30 ); //画一个圆,且不与上面的路径相连 path.arcTo(rect2, 0 , 3.14 * 2 , true ); canvas.drawPath( path, Paint() ..strokeWidth = 2 ..style = PaintingStyle.stroke); path.reset(); //三阶贝塞尔曲线 cubicTo //cubicTo(double x1, double y1, double x2, double y2, double x3, double y3) path.reset(); //确定桃心顶部中间点 path.moveTo( 200 , 400 ); //画桃心左半边 path.cubicTo( 150 , 370 , 150 , 430 , 200 , 450 ); //回到桃心顶部中间点 path.moveTo( 200 , 400 ); //画桃心右半边 path.cubicTo( 250 , 370 , 250 , 430 , 200 , 450 ); //上色填充 _paint.style = PaintingStyle.fill; _paint.color = Colors.red; canvas.drawPath(path, _paint); } @override bool shouldRepaint(BasePainter oldDelegate) => this != oldDelegate; } class CirclePainter extends CustomPainter { CirclePainter( this ._controller, this ._center, this ._radius); final double _controller; final Offset _center; final double _radius; Paint _paint = Paint() ..color = Colors.red ..strokeWidth = 3 ..style = PaintingStyle.stroke; @override void paint(Canvas canvas, Size size) { var rect = Rect.fromCircle(center: _center, radius: _radius); canvas.drawArc(rect, . 0 , _controller * 2 * pi, false , _paint); } @override bool shouldRepaint(CirclePainter oldDelegate) => this != oldDelegate; } |
233
参考文章
https://blog.csdn.net/Gold_brick/article/details/117370461
【推荐】国内首个AI IDE,深度理解中文开发场景,立即下载体验Trae
【推荐】编程新体验,更懂你的AI,立即体验豆包MarsCode编程助手
【推荐】抖音旗下AI助手豆包,你的智能百科全书,全免费不限次数
【推荐】轻量又高性能的 SSH 工具 IShell:AI 加持,快人一步
· Manus重磅发布:全球首款通用AI代理技术深度解析与实战指南
· 被坑几百块钱后,我竟然真的恢复了删除的微信聊天记录!
· 没有Manus邀请码?试试免邀请码的MGX或者开源的OpenManus吧
· 园子的第一款AI主题卫衣上架——"HELLO! HOW CAN I ASSIST YOU TODAY
· 【自荐】一款简洁、开源的在线白板工具 Drawnix
2020-01-12 关于使用 docker 打包 maven 项目