http://www.360doc.com/content/16/0829/14/12282510_586760119.shtml unity使用左手坐标系,另外在做旋转的时候必须弄清楚旋转坐标轴和旋转顺序。 一:edit中Transform组件 脚本重置: 绕父节点坐标轴旋转,旋转顺序z-x-y; Read More
public class Geometry { public Geometry(string name, Data data, Hashtable hash) { Debug.Log("解析type为Geometry的模型---开始"); GameObject gameobject = new GameObject(); gameo... Read More
然后设置transform组件: "matrix": [0.015579,0,0.999879,0,0,1,0,0,-0.999879,0,0.015579,0,-30.749359,4.370426,0,1]用的; private void SetTransform(GameObject game Read More