MAC配置Xcode的Cocos2d-x环境

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1.Mac配置环境变量,即编辑命令: open -e .bash_profile

2.添加

export COCOS2DX_ROOT=/opt/cocos2d-2.0-x-2.0.3
export ANDROID_SDK_ROOT=/opt/android-sdk-macosx
export ANDROID_NDK_ROOT=/opt/android-ndk-r8b
export NDK_ROOT=/opt/android-ndk-r8b
export PATH=$PATH:$ANDROID_NDK_ROOT

export PATH=$PATH:$ANDROID_SDK_ROOT

 

export PATH=${PATH}:/Users/mac/android-sdk/tools:/Users/mac/android-sdk/platform-tools

export PATH=${PATH}:/Users/mac/android-ndk-r8e/

export ANDROID_NDK_ROOT=/Users/mac/android-ndk-r8e/

export NDK_ROOT=/Users/mac/android-ndk-r8e/

export COCOS2DX_ROOT=/Users/mac/cocos2d-2.1rc0-x-2.1.3/

 

3.创建Android项目,

cd /Users/mac/cocos2d-2.1rc0-x-2.1.3

 

./create-android-project.sh
Input package path. For example: org.cocos2dx.example

编译默认的C++资源

cd /Users/mac/cocos2d-2.1rc0-x-2.1.3/Cocos2xDemo/proj.android

 

./build_native.sh
在Android中重新运行.
/Users/mac/cocos2d-2.1rc0-x-2.1.3/Cocos2xDemo/proj.android/build_native.sh 
posted @ 2013-09-16 10:19  LeeHonGee  阅读(640)  评论(0编辑  收藏  举报