OpenCV2马拉松第9圈——再谈对照度(对照度拉伸,直方图均衡化)
收入囊中
- lookup table
- 对照度拉伸
- 直方图均衡化
葵花宝典
lookup table是什么东西呢?
举个样例,假设你想把图像颠倒一下,f[i] = 255-f[i],你会怎么做?
for( int i = 0; i < I.rows; ++i)
for( int j = 0; j < I.cols; ++j )
I.at<uchar>(i,j) = 255 - I.at<uchar>(i,j);
大部分人应该都会这么做.或者:for( i = 0; i < nRows; ++i){
p = I.ptr<uchar>(i);
for ( j = 0; j < nCols; ++j){
p[j] = 255 - p[j];
}
}
或者使用迭代器MatIterator_<uchar> it, end;
for( it = I.begin<uchar>(), end = I.end<uchar>(); it != end; ++it)
*it = 255 - *it;
OpenCV提供了一个更快的方法。例如以下代码
LUT函数接收src,table和output
table是一个1*256的mat,将相应关系已经map好了
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
using namespace cv;
Mat applyLookUp(const cv::Mat& image,const cv::Mat& lookup) {
Mat result;
cv::LUT(image,lookup,result);
return result;
}
int main( int, char** argv )
{
Mat image,gray;
image = imread( argv[1], 1 );
if( !image.data )
return -1;
cvtColor(image, gray, CV_BGR2GRAY);
Mat lut(1,256,CV_8U);
for (int i=0; i<256; i++) {
lut.at<uchar>(i)= 255-i;
}
Mat out = applyLookUp(gray,lut);
namedWindow("sample");
imshow("sample",out);
waitKey(0);
return 0;
}
另外一种:Efficient Way79.4717 milliseconds
第三种:Iterator83.7201 milliseconds
第四种:LUT function32.5759 milliseconds
对照度拉伸又是什么?先来直观地看张图片。
右边是原始图,能够发现,低灰度没有像素。可是左边就比較好,低灰度也有,这就是对照度的拉伸。
公式非常easy:f[i] = 255.0*(i-imin)/(imax-imin)+0.5);
当灰度 < imin , f[i] = 0;
当灰度 > imax, f[i] = 255;
imin < f[i] < imax,就线性映射.
有人就会问了,imin和imax要怎么确定呢?imin取10还是20还是30呢?
我们能够确定一个阀值minvalue,当灰度的个数>这个阀值minvalue时,就确定下来了。
看以下这个确定的过程:
histSize[0]就是256
Mat hist= getHistogram(image);
int imin= 0;
for( ; imin < histSize[0]; imin++ )
if (hist.at<float>(imin) > minValue)
break;
int imax= histSize[0]-1;
for( ; imax >= 0; imax-- )
if (hist.at<float>(imax) > minValue)
break;
Mat lookup(1, 256, CV_8U);
for (int i=0; i<256; i++) {
if (i < imin) lookup.at<uchar>(i)= 0;
else if (i > imax) lookup.at<uchar>(i)= 255;
else lookup.at<uchar>(i)= static_cast<uchar>(255.0*(i-imin)/(imax-imin)+0.5);
}
这也是一个老生长谈的问题了
我再赘述一下
直方图均衡化的思想就是这种。
假设我有灰度级255的图像,可是都是属于[100,110]的灰度,图像对照度就非常低。我应该尽可能拉到整个[0。255]
以下是直方图均衡化的代码。有个累积函数的概念。事实上非常easy。
我先计算出每一个灰度级g(0),g(1)......g(255)点的个数,sum为图像width*height
那么累计函数c(0) = g(0)/sum
c(1) = (g(0)+g(1))/sum
......
c(255) = 1
以下是JAVA代码,改C++非常easy的
public int[][] Histogram_Equalization(int[][] oldmat)
{
int[][] new_mat = new int[height][width];
int[] tmp = new int[256];
for(int i = 0;i < width;i++){
for(int j = 0;j < height;j++){
//System.out.println(oldmat[j][i]);
int index = oldmat[j][i];
tmp[index]++;
}
}
float[] C = new float[256];
int total = width*height;
//计算累积函数
for(int i = 0;i < 256 ; i++){
if(i == 0)
C[i] = 1.0f * tmp[i] / total;
else
C[i] = C[i-1] + 1.0f * tmp[i] / total;
}
for(int i = 0;i < width;i++){
for(int j = 0;j < height;j++){
new_mat[j][i] = (int)(C[oldmat[j][i]] * 255);
new_mat[j][i] = new_mat[j][i] + (new_mat[j][i] << 8) + (new_mat[j][i] << 16);
//System.out.println(new_mat[j][i]);
}
}
return new_mat;
}
这是效果图。能够看到原来的图像被拉伸了
自适应直方图均衡化
AHE算法通过计算图像的局部直方图,然后又一次分布亮度来来改变图像对照度。
因此,该算法更适合于改进图像的局部对照度以及获得很多其它的图像细节。
想像以下一幅图像,左上角是黑乎乎的一团。可是其它区域非常正常,假设仅仅用HE,那么黑乎乎的那团是没法有多大改进的。
于是。你能够把那黑乎乎的一团当作一张图片,对那一部分进行HE,事实上这就是AHE了。就是把图片分片处理,8*8是经常使用的选择。
然后。你就能够写一个循环来操作。算法和HE是一模一样的,当然能够工作,仅仅是速度比較慢。
正如我以下代码所写的。利用双线性插值。
我曾经写CLAHE时候看的博客找不到了T_T http://m.blog.csdn.net/blog/gududeyhc/8997009这里有可是远远没我曾经看的那篇讲的清楚,假设你去看Pizer的论文预计要花非常多的时间。以下是我用Java写的CLAHE.
CLAHE比AHE多了裁剪补偿的操作
/*
* CLAHE
* 自适应直方图均衡化
*/
public int[][] AHE(int[][] oldmat,int pblock)
{
int block = pblock;
//将图像均匀分成等矩形大小,8行8列64个块是经常使用的选择
int width_block = width/block;
int height_block = height/block;
//存储各个直方图
int[][] tmp = new int[block*block][256];
//存储累积函数
float[][] C = new float[block*block][256];
//计算累积函数
for(int i = 0 ; i < block ; i ++)
{
for(int j = 0 ; j < block ; j++)
{
int start_x = i * width_block;
int end_x = start_x + width_block;
int start_y = j * height_block;
int end_y = start_y + height_block;
int num = i+block*j;
int total = width_block * height_block;
for(int ii = start_x ; ii < end_x ; ii++)
{
for(int jj = start_y ; jj < end_y ; jj++)
{
int index = oldmat[jj][ii];
tmp[num][index]++;
}
}
//裁剪操作
int average = width_block * height_block / 255;
int LIMIT = 4 * average;
int steal = 0;
for(int k = 0 ; k < 256 ; k++)
{
if(tmp[num][k] > LIMIT){
steal += tmp[num][k] - LIMIT;
tmp[num][k] = LIMIT;
}
}
int bonus = steal/256;
//hand out the steals averagely
for(int k = 0 ; k < 256 ; k++)
{
tmp[num][k] += bonus;
}
//计算累积分布直方图
for(int k = 0 ; k < 256 ; k++)
{
if( k == 0)
C[num][k] = 1.0f * tmp[num][k] / total;
else
C[num][k] = C[num][k-1] + 1.0f * tmp[num][k] / total;
}
}
}
int[][] new_mat = new int[height][width];
//计算变换后的像素值
//依据像素点的位置,选择不同的计算方法
for(int i = 0 ; i < width; i++)
{
for(int j = 0 ; j < height; j++)
{
//four coners
if(i <= width_block/2 && j <= height_block/2)
{
int num = 0;
new_mat[j][i] = (int)(C[num][oldmat[j][i]] * 255);
}else if(i <= width_block/2 && j >= ((block-1)*height_block + height_block/2)){
int num = block*(block-1);
new_mat[j][i] = (int)(C[num][oldmat[j][i]] * 255);
}else if(i >= ((block-1)*width_block+width_block/2) && j <= height_block/2){
int num = block-1;
new_mat[j][i] = (int)(C[num][oldmat[j][i]] * 255);
}else if(i >= ((block-1)*width_block+width_block/2) && j >= ((block-1)*height_block + height_block/2)){
int num = block*block-1;
new_mat[j][i] = (int)(C[num][oldmat[j][i]] * 255);
}
//four edges except coners
else if( i <= width_block/2 )
{
//线性插值
int num_i = 0;
int num_j = (j - height_block/2)/height_block;
int num1 = num_j*block + num_i;
int num2 = num1 + block;
float p = (j - (num_j*height_block+height_block/2))/(1.0f*height_block);
float q = 1-p;
new_mat[j][i] = (int)((q*C[num1][oldmat[j][i]]+ p*C[num2][oldmat[j][i]])* 255);
}else if( i >= ((block-1)*width_block+width_block/2)){
//线性插值
int num_i = block-1;
int num_j = (j - height_block/2)/height_block;
int num1 = num_j*block + num_i;
int num2 = num1 + block;
float p = (j - (num_j*height_block+height_block/2))/(1.0f*height_block);
float q = 1-p;
new_mat[j][i] = (int)((q*C[num1][oldmat[j][i]]+ p*C[num2][oldmat[j][i]])* 255);
}else if( j <= height_block/2 ){
//线性插值
int num_i = (i - width_block/2)/width_block;
int num_j = 0;
int num1 = num_j*block + num_i;
int num2 = num1 + 1;
float p = (i - (num_i*width_block+width_block/2))/(1.0f*width_block);
float q = 1-p;
new_mat[j][i] = (int)((q*C[num1][oldmat[j][i]]+ p*C[num2][oldmat[j][i]])* 255);
}else if( j >= ((block-1)*height_block + height_block/2) ){
//线性插值
int num_i = (i - width_block/2)/width_block;
int num_j = block-1;
int num1 = num_j*block + num_i;
int num2 = num1 + 1;
float p = (i - (num_i*width_block+width_block/2))/(1.0f*width_block);
float q = 1-p;
new_mat[j][i] = (int)((q*C[num1][oldmat[j][i]]+ p*C[num2][oldmat[j][i]])* 255);
}
//inner area
else{
int num_i = (i - width_block/2)/width_block;
int num_j = (j - height_block/2)/height_block;
int num1 = num_j*block + num_i;
int num2 = num1 + 1;
int num3 = num1 + block;
int num4 = num2 + block;
float u = (i - (num_i*width_block+width_block/2))/(1.0f*width_block);
float v = (j - (num_j*height_block+height_block/2))/(1.0f*height_block);
new_mat[j][i] = (int)((u*v*C[num4][oldmat[j][i]] +
(1-v)*(1-u)*C[num1][oldmat[j][i]] +
u*(1-v)*C[num2][oldmat[j][i]] +
v*(1-u)*C[num3][oldmat[j][i]]) * 255);
}
new_mat[j][i] = new_mat[j][i] + (new_mat[j][i] << 8) + (new_mat[j][i] << 16);
}
}
return new_mat;
}
难道直方图均衡化的代码要让我们自己写?当然不是,以下就是API
初识API
- C++: void equalizeHist(InputArray src, OutputArray dst)
-
- src – Source 8-bit single channel image.
- dst – Destination image of the same size and type as src .
内部好像不是用自适应直方图均衡化来做
荷枪实弹
先给出对照度拉伸的源码
有一个我们上次用过的直方图类,加了一个拉伸的方法
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
using namespace cv;
Mat applyLookUp(const cv::Mat& image,const cv::Mat& lookup) {
Mat result;
cv::LUT(image,lookup,result);
return result;
}
class Histogram1D {
private:
int histSize[1]; // number of bins
float hranges[2]; // min and max pixel value
const float* ranges[1];
int channels[1];
public:
Histogram1D() {
histSize[0]= 256;
hranges[0]= 0.0;
hranges[1]= 255.0;
ranges[0]= hranges;
channels[0]= 0; // by default, we look at channel 0
}
Mat getHistogram(const cv::Mat &image) {
Mat hist;
calcHist(&image,1,channels,Mat(),hist,1,histSize,ranges);
return hist;
}
Mat getHistogramImage(const cv::Mat &image){
Mat hist= getHistogram(image);
double maxVal=0;
double minVal=0;
minMaxLoc(hist, &minVal, &maxVal, 0, 0);
Mat histImg(histSize[0], histSize[0],CV_8U,Scalar(255));
int hpt = static_cast<int>(0.9*histSize[0]);
for( int h = 0; h < histSize[0]; h++ ) {
float binVal = hist.at<float>(h);
int intensity = static_cast<int>(binVal*hpt/maxVal);
line(histImg,Point(h,histSize[0]),
Point(h,histSize[0]-intensity),
Scalar::all(0));
}
return histImg;
}
Mat stretch(const cv::Mat &image, int minValue=0) {
Mat hist= getHistogram(image);
int imin= 0;
for( ; imin < histSize[0]; imin++ )
if (hist.at<float>(imin) > minValue)
break;
int imax= histSize[0]-1;
for( ; imax >= 0; imax-- )
if (hist.at<float>(imax) > minValue)
break;
Mat lookup(1, 256, CV_8U);
for (int i=0; i<256; i++) {
if (i < imin) lookup.at<uchar>(i)= 0;
else if (i > imax) lookup.at<uchar>(i)= 255;
else lookup.at<uchar>(i)= static_cast<uchar>(255.0*(i-imin)/(imax-imin)+0.5);
}
Mat result;
result= applyLookUp(image,lookup);
return result;
}
};
int main( int, char** argv )
{
Mat image,gray;
image = imread( argv[1], 1 );
if( !image.data )
return -1;
cvtColor(image, gray, CV_BGR2GRAY);
namedWindow("original");
imshow("original",gray);
Histogram1D h;
Mat streteched = h.stretch(gray,100);
namedWindow("sample");
imshow("sample",streteched);
namedWindow("histogram1");
imshow("histogram1",h.getHistogramImage(gray));
namedWindow("histogram2");
imshow("histogram2",h.getHistogramImage(streteched));
waitKey(0);
return 0;
}
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
#include <iostream>
#include <stdio.h>
using namespace cv;
using namespace std;
int main( int, char** argv )
{
Mat src, dst;
const char* source_window = "Source image";
const char* equalized_window = "Equalized Image";
/// Load image
src = imread( argv[1], 1 );
if( !src.data )
{ cout<<"Usage: ./Histogram_Demo <path_to_image>"<<endl;
return -1;
}
/// Convert to grayscale
cvtColor( src, src, CV_BGR2GRAY );
/// Apply Histogram Equalization
equalizeHist( src, dst );
/// Display results
namedWindow( source_window, CV_WINDOW_AUTOSIZE );
namedWindow( equalized_window, CV_WINDOW_AUTOSIZE );
imshow( source_window, src );
imshow( equalized_window, dst );
/// Wait until user exits the program
waitKey(0);
return 0;
举一反三
我在上面给出了CLAHE的JAVA代码
这是一个非常好的学习材料,双线性插值加速,附带剪裁补偿
假设你有时间,应该认真去看看。这是当初花了一天的时间写的TAT
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