React入口详解

在使用React进行构建应用时,我们总会有一个步骤将组建或者虚拟DOM元素渲染到真实的DOM上,将任务交给浏览器,进而进行layout和paint等步骤,这个函数就是React.render()。首先看下该函数的接口定义:

ReactComponent render( ReactElement element, DOMElement container, [function callback] )

接收2-3个参数,并返回ReactComponent类型的对象,当组件被添加到DOM中后,执行回调。在这里涉及到了两个React类型--ReactComponent和ReactElement,着重分析。

ReactElement类型解读

ReactElement类型通过函数React.createElement()创建,接口定义如下:

ReactElement createElement( string/ReactClass type, [object props], [children ...] )

第一个参数可以接受字符串(如“p”,“div”等HTML的tag)或ReactClass,第二个参数为传递的参数,第三个为子元素,可以为字符串和ReactElement。

下面着重分析createElement的具体实现:

  

ReactElement.createElement = function(type, config, children) {
	var propName; // Reserved names are extractedvar
	props = {};
	var key = null;
	var ref = null;
	if (config != null) {
		ref = config.ref === undefined ? null : config.ref;
		key = config.key === undefined ? null : '' + config.key;
		// Remaining properties are added to a new props object
		for (propName in config) {
			if (config.hasOwnProperty(propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {
				props[propName] = config[propName];
			}
		}
	}
	// Children can be more than one argument, and those are transferred onto
	// // the newly allocated props object.
	var childrenLength = arguments.length - 2;
	if (childrenLength === 1) {
		props.children = children;
	} else if (childrenLength > 1) {
		var childArray = Array(childrenLength);
		for (var i = 0; i < childrenLength; i++) {
			childArray[i] = arguments[i + 2];
		}
		props.children = childArray;
	}
	// Resolve default props
	if (type && type.defaultProps) {
		var defaultProps = type.defaultProps;
		for (propName in defaultProps) {
			if (typeof props[propName] === 'undefined') {
				props[propName] = defaultProps[propName];
			}
		}
	}
	return new ReactElement(type, key, ref, ReactCurrentOwner.current, ReactContext.current, props);
};
var ReactElement = function(type, key, ref, owner, context, props) {
	// Built-in properties that belong on the element
	this.type = type;
	this.key = key;
	this.ref = ref;
	// Record the component responsible for creating this element.
	this._owner = owner;
	// TODO: Deprecate withContext, and then the context becomes accessible
	// through the owner.
	this._context = context;
	if ("production" !== process.env.NODE_ENV) {
		// The validation flag and props are currently mutative. We put them on
		// an external backing store so that we can freeze the whole object.
		// This can be replaced with a WeakMap once they are implemented in
		// commonly used development environments.
		this._store = {
			props: props,
			originalProps: assign({}, props)
		};
		// To make comparing ReactElements easier for testing purposes, we make
		// the validation flag non-enumerable (where possible, which should
		// include every environment we run tests in), so the test framework
		// ignores it.
		try {
			Object.defineProperty(this._store, 'validated', {
				configurable: false,
				enumerable: false,
				writable: true
			});
		} catch (x) {}
		this._store.validated = false;
		// We're not allowed to set props directly on the object so we early
		// return and rely on the prototype membrane to forward to the backing store.
		if (useMutationMembrane) {
			Object.freeze(this);
			return;
		}
	}
	this.props = props;
};

在ReactElement.js中实现了该方法,首先保存传入的参数,其中ref和key这两个参数比较特别,ref用于父组件引用子组件的真实DOM,key用于调和算法,判断该组件是否update或remove;保存children到props中,并根据type是否有defaultProps属性对props进行mixin;最后创建ReactElement实例。其中reactElement有个实例属性_owner,用于保存所属的组件。

ReactElement的原型对象只有一个简单的方法用于判断是否是ReactElement对象,没有额外的方法。

综上,我们可以看出ReactElement有4个属性:type,ref,key,props,并且轻量,没有状态,是一个虚拟化的DOM元素。

ReactClass类型解读

React的核心是ReactElement类型,但是精髓确实ReactComponent,即组件。但是组件的创建却并不简单,我们通过React.createClass创建ReactClass类,它是ReactComponent的构造函数,不同于正常的对象创建,组件的创建由React接管,即我们无须对其实例化(new MyComponent())。相对于ReactElement的无状态,ReactComponent是有状态的,先看接口定义:

ReactClass createClass(object specification)

传入的spec参数必须包含render方法,用于渲染虚拟DOM,render返回ReactElement类型;另外还有一些getInitialState和生命周期方法,可以根据需要定义。

下面根据createClass的实现来深入分析:

createClass: function(spec) {
		var Constructor = function(props, context) {
			// Wire up auto-binding
			if (this.__reactAutoBindMap) {
				bindAutoBindMethods(this);
			}
			this.props = props;
			this.context = context;
			this.state = null;
			// ReactClasses doesn't have constructors. Instead, they use the
			// getInitialState and componentWillMount methods for initialization.
			var initialState = this.getInitialState ? this.getInitialState() : null;
			this.state = initialState;
		};
		Constructor.prototype = new ReactClassComponent();
		Constructor.prototype.constructor = Constructor;
		injectedMixins.forEach(mixSpecIntoComponent.bind(null, Constructor));
		mixSpecIntoComponent(Constructor, spec);
		// Initialize the defaultProps property after all mixins have been merged
		if (Constructor.getDefaultProps) {
			Constructor.defaultProps = Constructor.getDefaultProps();
		}
		// Reduce time spent doing lookups by setting these on the prototype.
		for (var methodName in ReactClassInterface) {
			if (!Constructor.prototype[methodName]) {
				Constructor.prototype[methodName] = null;
			}
		}
		// Legacy hookConstructor.
		type = Constructor;
		return Constructor;
	} // Constructor的原型
var ReactClassComponent = function() {};
// assign类似于mixinassign(ReactClassComponent.prototype,ReactComponent.prototype,ReactClassMixin);
// mixin到Constructor的原型上
function mixSpecIntoComponent(Constructor, spec) {
	if (!spec) {
		return;
	}
	var proto = Constructor.prototype;
	// By handling mixins before any other properties, we ensure the same
	// chaining order is applied to methods with DEFINE_MANY policy, whether
	// mixins are listed before or after these methods in the spec.
	if (spec.hasOwnProperty(MIXINS_KEY)) {
		RESERVED_SPEC_KEYS.mixins(Constructor, spec.mixins);
	}
	for (var name in spec) {
		if (!spec.hasOwnProperty(name)) {
			continue;
		}
		if (name === MIXINS_KEY) {
			// We have already handled mixins in a special case abovecontinue;}
			var property = spec[name];
			validateMethodOverride(proto, name);
			if (RESERVED_SPEC_KEYS.hasOwnProperty(name)) {
				RESERVED_SPEC_KEYS[name](Constructor, property);
			} else {
				// Setup methods on prototype:
				// The following member methods should not be automatically bound:
				// 1. Expected ReactClass methods (in the "interface").
				// 2. Overridden methods (that were mixed in).
				var isReactClassMethod = ReactClassInterface.hasOwnProperty(name);
				var isAlreadyDefined = proto.hasOwnProperty(name);
				var markedDontBind = property && property.__reactDontBind;
				var isFunction = typeof property === 'function';
				var shouldAutoBind = isFunction && !isReactClassMethod && !isAlreadyDefined && !markedDontBind;
				if (shouldAutoBind) {
					if (!proto.__reactAutoBindMap) {
						proto.__reactAutoBindMap = {};
					}
					proto.__reactAutoBindMap[name] = property;
					proto[name] = property;
				} else {
					if (isAlreadyDefined) {
						var specPolicy = ReactClassInterface[name];
						// For methods which are defined more than once, call the existing
						// methods before calling the new property, merging if appropriate.
						if (specPolicy === SpecPolicy.DEFINE_MANY_MERGED) {
							proto[name] = createMergedResultFunction(proto[name], property);
						} else if (specPolicy === SpecPolicy.DEFINE_MANY) {
							proto[name] = createChainedFunction(proto[name], property);
						}
					} else {
						proto[name] = property;
						if ("production" !== process.env.NODE_ENV) {
							// Add verbose displayName to the function, which helps when looking
							// at profiling tools.
							if (typeof property === 'function' && spec.displayName) {
								proto[name].displayName = spec.displayName + '_' + name;
							}
						}
					}
				}
			}
		}
	}

  

createClass返回一个Constructor构造函数,它的原型是newReactClassComponent()对象,该对象有mixin的组件的方法(在spec对象中的mixins属性的对象的方法)和ReactComponent的方法(setState和forceUpdate),并且在mixSpecIntoComponent(Constructor, spec)方法中将spec中实现的方法绑定到Constructor的原型上,在这里对于非React提供的方法(即个人实现的一些功能函数或者事件处理函数)保存在原型的__reactAutoBindMap的属性上。最后再设置Constructor的defaultProps和type(Constructor.type = Constructor)。

在上节中提到了createElement的第一个参数可以是ReactClass,因此在Constructor实现上赋予了type和defaultProps属性。

React的入口—React.render()

React.render的实现是在ReactMount中,我们通过源码进行进一步的分析。

  

render: function(nextElement, container, callback) {
    var prevComponent = instancesByReactRootID[getReactRootID(container)];
    if (prevComponent) {
        var prevElement = prevComponent._currentElement;
        if (shouldUpdateReactComponent(prevElement, nextElement)) {
            return ReactMount._updateRootComponent(prevComponent, nextElement, container, callback).getPublicInstance();
        } else {
            ReactMount.unmountComponentAtNode(container);
        }
    }
    var reactRootElement = getReactRootElementInContainer(container);
    var containerHasReactMarkup = reactRootElement && ReactMount.isRenderedByReact(reactRootElement);
    var shouldReuseMarkup = containerHasReactMarkup && !prevComponent;
    var component = ReactMount._renderNewRootComponent(nextElement, container, shouldReuseMarkup).getPublicInstance();
    if (callback) {
        callback.call(component);
    }
    return component;
}

如果是第一次挂载该ReactElement,直接添加即可;如果之前已挂载过,则通过instancesByReactRootID获取渲染之前container的旧组件,即prevComponent,具体通过获取container的firstChild,并根据缓存获取该对象对应的id,并根据id得到prevComponent。每个component对象都有对应的虚拟DOM,即ReactElement,通过shouldUpdateReactComponent(prevElement, nextElement)进行判断对组件进行update还是delete。

具体shouldUpdateReactComponent的比较算法是:如果prevElement类型为string或者number,那么nextElement类型为string或number时为true;如果prevElement和nextElement为object,并且key和type属性相同,则prevElement._owner == nextElement._owner相等时为true,否则为false。

如果需要更新,则调用ReactMount.._updateRootComponent函数进行Reconciliation,并返回该组件;否则删除该组件,具体操作则是删除container的所有子元素。然后判断shouldReuseMarkup,对于初次挂载的ReactElement而言,该标记为false。最后通过调用_renderNewRootComponent方法将ReactElement渲染到DOM上,并获取对应的ReactComponent对象,最后执行回调并返回组件对象。

对于_renderNewRootComponent方法,通过调用instantiateReactComponent(nextElement, null)来实例化组件,并在ReactMount的缓存中注册组件,批量执行更新ReactUpdates.batchedUpdates,最终通过_mountImageIntoNode方法将虚拟节点插入到DOM中。

posted on 2015-10-26 10:18  木公2014  阅读(1728)  评论(0编辑  收藏  举报