Volley(三)—— ImageRequest & Request简介
Volley(三)—— ImageRequest & Request简介
上 篇文章我们讲 到了如何用volley进行简单的网络请求,我们可以很容易的接受到string、JsonObjec类型的返回结果,之前的例子仅仅是一次请求,这里需 要说明volley本身就是适合高并发的,所以它可以运行你用volley在短时间内进行多次请求,并且不用去手动管理线程数。仅仅是请求文字过于基础 了,本篇将讲述如何用volley从网络下载图片。
一、用ImageRequest来请求图片
ImageRequest是一个图片请求对象,它继承自Request<Bitmap>,所以请求得到的结果是一个bitmap。
1.1 使用步骤
ImageRequest仍旧是一个request对象,所以使用方式和StringRequest、JsonObjectRequest、JsonArrayRequest十分相似。
步骤:
- 建立一个RequestQueue对象
- 建立一个ImageRequest对象
- 将ImageRequest添加到RequestQueue中
第一步、第三步我们在上篇文章中已经做好了,如果不清楚的话可以去上一篇文章查看。
1.2 分析构造函数
源码中的构造函数是这样定义的:
public ImageRequest(String url, Response.Listener<Bitmap> listener, int maxWidth, int maxHeight,
Config decodeConfig, Response.ErrorListener errorListener) {
super(Method.GET, url, errorListener);
setRetryPolicy(
new DefaultRetryPolicy(IMAGE_TIMEOUT_MS, IMAGE_MAX_RETRIES, IMAGE_BACKOFF_MULT));
mListener = listener;
mDecodeConfig = decodeConfig;
mMaxWidth = maxWidth;
mMaxHeight = maxHeight;
}
默认的请求方式是GET,初始化方法需要传入:图片的url,一个响应结果监听器,图片的最大宽度,图片的最大高度,图片的颜色属性,出错响应的监听器。
说明:图片的颜色属性,Bitmap.Config下的几个常量都可以在这里使用,其中ARGB_8888可以展示最好的颜色属性,每个图片像素占据4个字节的大小,而RGB_565则表示每个图片像素占据2个字节大小
ALPHA_8 | |
ARGB_4444 | 由于质量低,已经被弃用,推荐用ARGB_8888 |
ARGB_8888 | 每个像素用4byte存储 |
RGB_565 | 每个像素用2byte存储,红色占5位,绿色占6位,蓝色占5位 |
/** Socket timeout in milliseconds for image requests */
private static final int IMAGE_TIMEOUT_MS = 1000;
/** Default number of retries for image requests */
private static final int IMAGE_MAX_RETRIES = 2;
/** Default backoff multiplier for image requests */
private static final float IMAGE_BACKOFF_MULT = 2f;
- 设定超时时间:1000ms;
- 最大的请求次数:2次;
- 发生冲突时的重传延迟增加数:2f(这个应该和TCP协议有关,冲突时需要退避一段时间,然后再次请求);
1.3 解释maxWidth,maxHeight参数
注释中详细说明了图片宽高的意义和作用,为了便于理解我再详细说一下。
/**
* Creates a new image request, decoding to a maximum specified width and
* height. If both width and height are zero, the image will be decoded to
* its natural size. If one of the two is nonzero, that dimension will be
* clamped and the other one will be set to preserve the image's aspect
* ratio. If both width and height are nonzero, the image will be decoded to
* be fit in the rectangle of dimensions width x height while keeping its
* aspect ratio.
*
* @param url URL of the image
* @param listener Listener to receive the decoded bitmap
* @param maxWidth Maximum width to decode this bitmap to, or zero for none
* @param maxHeight Maximum height to decode this bitmap to, or zero for
* none
* @param decodeConfig Format to decode the bitmap to
* @param errorListener Error listener, or null to ignore errors
*/
先来完整解释下注释的意思:
- 建立一个请求对象,按照最大宽高进行解码 。
- 如果设定的宽和高都是0,那么下载到的图片将会按照实际的大小进行解码,也就是不压缩。
- 如果宽和高中的一个或两个值不为0,那么图片的宽/高(取决于你设定了宽还是高)会压缩至设定好的值,而另一个宽/高将会按原始比例改变。
- 如果宽和高都不是0,那么得到的图片将会“按比例”解码到你设定的宽高,也就是说最终得到的图片大小不一定是你最初设定的大小。
举个例子:
我的图片原本像素是:850x1200.
当maxWidth = 0,maxHeight = 0时,最终得到的bitmap的宽高是850x1200
当maxWidth = 0,maxHeight = 600时,得到的bitmap是425x600.这就说明它会按照一个不为0的边的值,将图片进行等比缩放。
当maxWidth = 100,maxHeight = 600时,我们得到的bitmap竟然是100x141,是按照100进行等比缩小后的图片,而不是100x600.
要弄清这个问题,我们还得看源码,源码中解析响应结果的方法叫做doParse(…)
/**
* The real guts of parseNetworkResponse. Broken out for readability.
*/
private Response<Bitmap> doParse(NetworkResponse response) {
byte[] data = response.data;
BitmapFactory.Options decodeOptions = new BitmapFactory.Options();
Bitmap bitmap = null;
if (mMaxWidth == 0 && mMaxHeight == 0) {
// 如果宽高都是0,那么就返回原始尺寸
decodeOptions.inPreferredConfig = mDecodeConfig;
bitmap = BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions);
} else {
// If we have to resize this image, first get the natural bounds.
// 如果我们已经重设了image的尺寸(宽高中有一个或两个不为0),那么先得到原始的大小
decodeOptions.inJustDecodeBounds = true; // 设置先不得到bitmap,仅仅获取bitmap的参数。
BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions); // 第一次解码,主要获得的是bitmap的实际宽、高
int actualWidth = decodeOptions.outWidth; // 得到bitmap的宽
int actualHeight = decodeOptions.outHeight; // 得到bitmap的高
// Then compute the dimensions we would ideally like to decode to.
// 然后计算我们想要得到的最终尺寸
int desiredWidth = getResizedDimension(mMaxWidth, mMaxHeight,
actualWidth, actualHeight);
int desiredHeight = getResizedDimension(mMaxHeight, mMaxWidth,
actualHeight, actualWidth);
// Decode to the nearest power of two scaling factor.
// 把图片解码到最接近2的幂次方的大小
decodeOptions.inJustDecodeBounds = false;
// TODO(ficus): Do we need this or is it okay since API 8 doesn't support it?
// decodeOptions.inPreferQualityOverSpeed = PREFER_QUALITY_OVER_SPEED;
decodeOptions.inSampleSize =
findBestSampleSize(actualWidth, actualHeight, desiredWidth, desiredHeight);
Bitmap tempBitmap =
BitmapFactory.decodeByteArray(data, 0, data.length, decodeOptions);
// If necessary, scale down to the maximal acceptable size.
// 如果有必要的话,把得到的bitmap的最大边进行压缩来适应尺寸
if (tempBitmap != null && (tempBitmap.getWidth() > desiredWidth ||
tempBitmap.getHeight() > desiredHeight)) {
// 通过createScaledBitmap来压缩到目标尺寸
bitmap = Bitmap.createScaledBitmap(tempBitmap,
desiredWidth, desiredHeight, true);
tempBitmap.recycle();
} else {
bitmap = tempBitmap;
}
}
if (bitmap == null) {
return Response.error(new ParseError(response));
} else {
return Response.success(bitmap, HttpHeaderParser.parseCacheHeaders(response));
}
}
/**
* Returns the largest power-of-two divisor for use in downscaling a bitmap
* that will not result in the scaling past the desired dimensions.
*
* @param actualWidth Actual width of the bitmap
* @param actualHeight Actual height of the bitmap
* @param desiredWidth Desired width of the bitmap
* @param desiredHeight Desired height of the bitmap
*/
// Visible for testing.
static int findBestSampleSize(
int actualWidth, int actualHeight, int desiredWidth, int desiredHeight) {
// 计算inSampleSize的方法,详细知识自行百度吧。最终原图会被压缩为inSampleSize分之一
// inSampleSize的值计算出来都是2的幂次方
double wr = (double) actualWidth / desiredWidth;
double hr = (double) actualHeight / desiredHeight;
double ratio = Math.min(wr, hr);
float n = 1.0f;
while ((n * 2) <= ratio) {
n *= 2;
}
return (int) n;
}
此时我们发现重要的方法是getResizedDimension,它最终确定了图片的最终尺寸。
/**
* Scales one side of a rectangle to fit aspect ratio.
*
* @param maxPrimary Maximum size of the primary dimension (i.e. width for
* max width), or zero to maintain aspect ratio with secondary
* dimension
* @param maxSecondary Maximum size of the secondary dimension, or zero to
* maintain aspect ratio with primary dimension
* @param actualPrimary Actual size of the primary dimension
* @param actualSecondary Actual size of the secondary dimension
*/
private static int getResizedDimension(int maxPrimary, int maxSecondary, int actualPrimary,
int actualSecondary) {
// If no dominant value at all, just return the actual.
if (maxPrimary == 0 && maxSecondary == 0) {
return actualPrimary;
}
// If primary is unspecified, scale primary to match secondary's scaling ratio.
if (maxPrimary == 0) {
double ratio = (double) maxSecondary / (double) actualSecondary;
return (int) (actualPrimary * ratio);
}
if (maxSecondary == 0) {
return maxPrimary;
}
double ratio = (double) actualSecondary / (double) actualPrimary;
int resized = maxPrimary;
if (resized * ratio > maxSecondary) {
resized = (int) (maxSecondary / ratio);
}
return resized;
}
在我们目标宽、高都不为0时会调用下面的代码段:
double ratio = (double) actualSecondary / (double) actualPrimary;
int resized = maxPrimary;
if (resized * ratio > maxSecondary) {
resized = (int) (maxSecondary / ratio);
}
它会计算一个ratio(比值),这就是为啥它会按比例缩小的原因。
1.4 初始化对象并使用
ImageRequest imageRequest = new ImageRequest(
"http://img5.duitang.com/uploads/item/201409/14/20140914162144_MBEmX.jpeg",
new ResponseListener(),
0, // 图片的宽度,如果是0,就不会进行压缩,否则会根据数值进行压缩
0, // 图片的高度,如果是0,就不进行压缩,否则会压缩
Config.ARGB_8888, // 图片的颜色属性
new ResponseErrorListener());
监听器:
private class ResponseListener implements Response.Listener<Bitmap> {
@Override
public void onResponse(Bitmap response) {
// Log.d("TAG", "-------------\n" + response.toString());
iv.setImageBitmap(response);
}
}
private class ResponseErrorListener implements Response.ErrorListener {
@Override
public void onErrorResponse(VolleyError error) {
Log.e("TAG", error.getMessage(), error);
}
}
最后将其添加到请求队列即可:
mQueue.add(imageRequest);
1.5 题外话
这 样我们就用volley获得了网络图片,代码也十分简单。你可能会说,有没有其 他的,更好的方式来获取图片呢?当然有的,比如volley还提供了ImageLoader、NetworkImageView这样的对象,它们可以更加 方便的获取图片。值得一提的是这两个对象的内部都是使用了ImageRequest进行操作的,也就是说imageRequest是本质,这也就是为啥我 专门写一篇来分析ImageRequest的原因。
说话要言之有理,所以贴上ImageLoader、NetworkImageView源码中部分片段来证明其内部确实是用了ImageRequest。
ImageLoader的源码片段:
public ImageContainer get(String requestUrl, ImageListener imageListener,
int maxWidth, int maxHeight) {
// ………// The request is not already in flight. Send the new request to the network and
// track it.
Request<Bitmap> newRequest = makeImageRequest(requestUrl, maxWidth, maxHeight, cacheKey);
newRequest.setShouldCache(mShouldCache);
mRequestQueue.add(newRequest);
mInFlightRequests.put(cacheKey,
new BatchedImageRequest(newRequest, imageContainer));
return imageContainer;
}
protected Request<Bitmap> makeImageRequest(String requestUrl, int maxWidth, int maxHeight, final String cacheKey) {
return new ImageRequest(requestUrl, new Listener<Bitmap>() {
@Override
public void onResponse(Bitmap response) {
onGetImageSuccess(cacheKey, response);
}
}, maxWidth, maxHeight,
Config.RGB_565, new ErrorListener() {
@Override
public void onErrorResponse(VolleyError error) {
onGetImageError(cacheKey, error);
}
});
}
在 ImageLoader重要的get()方法中,建立了一个newRequest对象,并将其放入请求队列中。这里的newRequest是通过 makeImageRequest()来产生的,而makeImageRequest()实际是返回了一个ImageRequest对象。所以用到了 ImageRequest对象。
NetworkImageView的源码片段:
public void setImageUrl(String url, ImageLoader imageLoader) {
mUrl = url;
mImageLoader = imageLoader;
// The URL has potentially changed. See if we need to load it.
loadImageIfNecessary(false);
}
它本身就调用的是ImageLoader对象,所以自然也是用到了ImageRequest。
二、Request简介
2.1 前言
Request是Volley中最最核心的类,之前讲到的对象都是它的子类。从字面意思看,这个对象是用来执行请求的,但通过之前的使用我们发现,它还做了很多别的事情。先贴一个Request的子类。
ImageRequest imageRequest = new ImageRequest(
"http://img5.duitang.com/uploads/item/201409/14/20140914162144_MBEmX.jpeg",
new ResponseListener(),
0, // 图片的宽度,如果是0,就不会进行压缩,否则会根据数值进行压缩
0, // 图片的高度,如果是0,就不进行压缩,否则会压缩
Config.ARGB_8888, // 图片的颜色属性
new ResponseErrorListener());
从中我们可以发现这个ImageRequest中传入了请求的url,毕竟是request嘛,请求的url是必须的,但我们还发现这个请求对象还处理了两个监听器,这就说明它不仅仅做了请求,同时对于响应的结果也做了分发处理。
2.2 部分API
getCacheKey()
Returns the cache key for this request. By default, this is the URL.
返回这个请求对象中缓存对象的key,默认返回的是请求的URL
getBodyContentType()
Returns the content type of the POST or PUT body.
返回POST或PUT请求内容的类型,我测试的结果是:application/x-www-form-urlencoded; charset=UTF-8
从源码就能看出,默认的编码方式是UTF-8:
/**
* Default encoding for POST or PUT parameters. See {@link #getParamsEncoding()}.
*/
private static final String DEFAULT_PARAMS_ENCODING = "UTF-8";
/**
* Returns the content type of the POST or PUT body.
*/
public String getBodyContentType() {
return "application/x-www-form-urlencoded; charset=" + getParamsEncoding();
}
getSequence()
Returns the sequence number of this request.
返回请求的序列数
getUrl()
Returns the URL of this request.
返回请求的URL
setShouldCache(boolean bl)
Set whether or not responses to this request should be cached.
设 置这个请求是否有缓存,这个缓存是磁盘缓存,和内存缓存没什么事情,默认是true,也就是说如果你不设置为false,这个请求就会在磁盘中进行缓存。 其实,之前讲的的StringRequest,JsonRequest,ImageRequest得到的数据都会被缓存,无论是Json数据,还是图片都 会自动的缓存起来。然而,一旦你设置setShouldCache(false),这些数据就不会被缓存了。
getBody()
Returns the raw POST or PUT body to be sent.
返回POST或PUT的请求体
deliverError()
分发错误信息,这个就是调用监听器的方法,贴源码就明白了。
/**
* Delivers error message to the ErrorListener that the Request was
* initialized with.
*
* @param error Error details
*/
public void deliverError(VolleyError error) {
if (mErrorListener != null) {
mErrorListener.onErrorResponse(error);
}
}
setRetryPolicy(RetryPolicy retryPolicy)
对一个request的重新请求策略的设置,不同的项目是否需要重新请求,重新请求几次,请求超时的时间,这些就在这设置到里面。
/**
* Sets the retry policy for this request.
*
* @return This Request object to allow for chaining.
*/
public Request<?> setRetryPolicy(RetryPolicy retryPolicy) {
mRetryPolicy = retryPolicy;
return this;
}
从上面的源码可以看出,这里需要传入一个RetryPlicy的子类,就是重新请求策略的子类,Volley会在构造Request时传一个默认的对象,叫做DefaultRetryPolicy。
/**
* Creates a new request with the given method (one of the values from {@link Method}),
* URL, and error listener. Note that the normal response listener is not provided here as
* delivery of responses is provided by subclasses, who have a better idea of how to deliver
* an already-parsed response.
*/
public Request(int method, String url, Response.ErrorListener listener) {
mMethod = method;
mUrl = url;
mErrorListener = listener;
setRetryPolicy(new DefaultRetryPolicy());
mDefaultTrafficStatsTag = findDefaultTrafficStatsTag(url);
}
如果你对于网络请求有具体的要求,可以实现RetryPolicy接口,进行自由的配置。下面贴一下DefaultRetryPolicy源码,方便参考。
/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.volley; /** * Default retry policy for requests. */ public class DefaultRetryPolicy implements RetryPolicy { /** The current timeout in milliseconds. */ private int mCurrentTimeoutMs; /** The current retry count. */ private int mCurrentRetryCount; /** The maximum number of attempts. */ private final int mMaxNumRetries; /** The backoff multiplier for the policy. */ private final float mBackoffMultiplier; /** The default socket timeout in milliseconds */ public static final int DEFAULT_TIMEOUT_MS = 2500; /** The default number of retries */ public static final int DEFAULT_MAX_RETRIES = 1; /** The default backoff multiplier */ public static final float DEFAULT_BACKOFF_MULT = 1f; /** * Constructs a new retry policy using the default timeouts. */ public DefaultRetryPolicy() { this(DEFAULT_TIMEOUT_MS, DEFAULT_MAX_RETRIES, DEFAULT_BACKOFF_MULT); } /** * Constructs a new retry policy. * @param initialTimeoutMs The initial timeout for the policy. * @param maxNumRetries The maximum number of retries. * @param backoffMultiplier Backoff multiplier for the policy. */ public DefaultRetryPolicy(int initialTimeoutMs, int maxNumRetries, float backoffMultiplier) { mCurrentTimeoutMs = initialTimeoutMs; mMaxNumRetries = maxNumRetries; mBackoffMultiplier = backoffMultiplier; } /** * Returns the current timeout. */ @Override public int getCurrentTimeout() { return mCurrentTimeoutMs; } /** * Returns the current retry count. */ @Override public int getCurrentRetryCount() { return mCurrentRetryCount; } /** * Returns the backoff multiplier for the policy. */ public float getBackoffMultiplier() { return mBackoffMultiplier; } /** * Prepares for the next retry by applying a backoff to the timeout. * @param error The error code of the last attempt. */ @Override public void retry(VolleyError error) throws VolleyError { mCurrentRetryCount++; mCurrentTimeoutMs += (mCurrentTimeoutMs * mBackoffMultiplier); if (!hasAttemptRemaining()) { throw error; } } /** * Returns true if this policy has attempts remaining, false otherwise. */ protected boolean hasAttemptRemaining() { return mCurrentRetryCount <= mMaxNumRetries; } }
2.3 产生Request对象
虽然我们在代码中都会初始化一个Request对象,但是我们要在把他添加到响应队列中后才能得到它的完整体。
public <T> Request<T> add(Request<T> request) {
举例:
com.android.volley.Request<Bitmap> bitmapRequest = mQueue.add(imageRequest);
说明:如果你要设定这个request是不需要进行磁盘缓存的,那么请在把它添加到响应队列之前就进行设置,否则会得到不想要的效果。原因:源码在添加队列时会判断是否需要缓存。
/**
* Adds a Request to the dispatch queue.
* @param request The request to service
* @return The passed-in request
*/
public <T> Request<T> add(Request<T> request) {
// Tag the request as belonging to this queue and add it to the set of current requests.
request.setRequestQueue(this);
synchronized (mCurrentRequests) {
mCurrentRequests.add(request);
}
// Process requests in the order they are added.
request.setSequence(getSequenceNumber());
request.addMarker("add-to-queue");
// If the request is uncacheable, skip the cache queue and go straight to the network.
if (!request.shouldCache()) {
mNetworkQueue.add(request);
return request; // 如果不需要缓存,直接返回request对象,不会执行下面的代码
}
// Insert request into stage if there's already a request with the same cache key in flight.
synchronized (mWaitingRequests) {
String cacheKey = request.getCacheKey();
if (mWaitingRequests.containsKey(cacheKey)) {
// There is already a request in flight. Queue up.
Queue<Request<?>> stagedRequests = mWaitingRequests.get(cacheKey);
if (stagedRequests == null) {
stagedRequests = new LinkedList<Request<?>>();
}
stagedRequests.add(request);
mWaitingRequests.put(cacheKey, stagedRequests);
if (VolleyLog.DEBUG) {
VolleyLog.v("Request for cacheKey=%s is in flight, putting on hold.", cacheKey);
}
} else {
// Insert 'null' queue for this cacheKey, indicating there is now a request in
// flight.
mWaitingRequests.put(cacheKey, null);
mCacheQueue.add(request);
}
return request;
}
}
作者: 一点点征服
出处:http://www.cnblogs.com/ldq2016/
本文版权归作者所有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文链接,否则保留追究法律责任的权利