贪吃蛇小游戏
贪吃蛇
B站:狂神说Java
帧,如果时间片足够小,就是动画,一秒30帧,60帧。 连起来是动画,拆开就是静态的图片!
键盘监听
定时器Timer
StartGame类
package com.mike.snake; import javax.swing.*; //游戏的主启动类 public class StartGame { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setTitle("贪吃蛇"); frame.setBounds(10,10,900,720); frame.setResizable(false);//窗口大小不可变 frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); //正常游戏界面都应该在面上! frame.add(new GamePanel()); frame.setVisible(true); } }
Data类
package com.mike.snake; import sun.net.www.content.image.png; import javax.swing.*; import java.net.URL; //数据中心 public class Data { public static URL headerURL = Data.class.getResource("statics/header05.png"); public static ImageIcon header = new ImageIcon(headerURL); public static URL upURL = Data.class.getResource("statics/up.png"); public static URL downURL = Data.class.getResource("statics/down.png"); public static URL leftURL = Data.class.getResource("statics/left.png"); public static URL rightURL = Data.class.getResource("statics/right.png"); public static ImageIcon up = new ImageIcon(upURL); public static ImageIcon down = new ImageIcon(downURL); public static ImageIcon left = new ImageIcon(leftURL); public static ImageIcon right = new ImageIcon(rightURL); public static URL bodyURL = Data.class.getResource("statics/body.png"); public static ImageIcon body = new ImageIcon(bodyURL); public static URL foodURL = Data.class.getResource("statics/food.png"); public static ImageIcon food = new ImageIcon(foodURL); }
GamePanel类
package com.mike.snake; import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Random; //游戏的面板 public class GamePanel extends JPanel implements KeyListener, ActionListener { //========================================================================================= //定义蛇的数据结构 int length;//蛇的长度 int[] snakeX = new int[600];//蛇的X坐标 25*25 int[] snakeY = new int[500];//蛇的Y坐标 25*25 //蛇的方向 String fx; //食物的坐标 int foodx; int foody; //产生随机数 Random random = new Random(); //积分数据 int score;//成绩 //游戏当前的状态:开始,停止 boolean isStart = false;//默认是不开始! //游戏初始默认是不失败 boolean isFail =false; //定时器 以ms为单位1000ms = 1s(设置的太大,蛇就会跑的越快) Timer timer =new Timer(100,this);//100毫秒刷新(执行)一次 //========================================================================================= //构造器 public GamePanel() { init(); //获得焦点和键盘事件 this.setFocusable(true);//获得焦点事件 this.addKeyListener(this);//获得键盘监听事件 timer.start();//游戏一开始定时器就启动 } //========================================================================================= //初始化方法 public void init(){ //初始蛇的数据 length = 3; snakeX[0] = 100;snakeY[0] = 100;//脑袋的坐标 snakeX[1] = 75;snakeY[1] = 100;//第一个身体的坐标 snakeX[2] = 50;snakeY[2] = 100;//第二个身体的坐标 fx = "R";//初始方向向右 //把食物随机分布到34*24的界面上! foodx = 25 + 25*random.nextInt(34); foody = 75 + 25*random.nextInt(24); //初始分数为0 score = 0; } //========================================================================================= //绘制面板,我们游戏中的所有东西,都是用这个画笔来画 @Override protected void paintComponent(Graphics g) { super.paintComponent(g);//清屏的作用 //绘制静态的面板 this.setBackground(Color.WHITE); //========================================================================================= //画顶部广告栏 Data.header.paintIcon(this,g,25,8);//头部广告栏画上去 g.fillRect(25,75,850,600);//默认的游戏界面 //========================================================================================= //画积分 g.setColor(Color.PINK); g.setFont(new Font("微软雅黑",Font.BOLD,19)); g.drawString("长度:"+length,750,40); g.drawString("分数:"+score,750,60); //========================================================================================= //画食物 Data.food.paintIcon(this,g,foodx,foody); //========================================================================================= //把小蛇画上去 if (fx.equals("R")){ Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判制 }else if (fx.equals("L")){ Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判制 }else if (fx.equals("U")){ Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判制 }else if (fx.equals("D")){ Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判制 } for (int i = 1; i < length; i++) { Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);//第一个身体的坐标 } //========================================================================================= //画初始的游戏状态,按下空格开始游戏 if (isStart==false){ g.setColor(Color.WHITE); g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体 g.drawString("按下空格开始游戏",300,400); } if (isFail){ g.setColor(Color.RED); g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体 g.drawString("游戏失败,按下空格重新开始",200,400); } } //========================================================================================= //键盘监听事件,键盘监听器 @Override public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode();//获得键盘按键是哪一个 if (keyCode == KeyEvent.VK_SPACE){//如果按下的是空格键,就让蛇动起来 if (isFail){ //重新开始 isFail = false; init(); }else { isStart = !isStart;//取反 } repaint(); } //小蛇移动 if (keyCode==KeyEvent.VK_UP){ fx = "U"; }else if (keyCode==KeyEvent.VK_DOWN){ fx = "D"; }else if (keyCode==KeyEvent.VK_LEFT){ fx = "L"; }else if (keyCode==KeyEvent.VK_RIGHT){ fx = "R"; } } //========================================================================================= //事件监听--需要通过固定的时间来刷新,1秒10次 @Override public void actionPerformed(ActionEvent e) { if (isStart && isFail ==false){//如果游戏是开始状态,就让小蛇动起来! //吃食物 if (snakeX[0] == foodx && snakeY[0] ==foody){ //长度+1 length++; //分数吃一个就加10 score = score + 10; //再次随机食物 foodx = 25 + 25*random.nextInt(34); foody = 75 + 25*random.nextInt(24); } //移动 for (int i = length-1; i >0 ; i--) {//后一节移到前一节的位置 snakeX[1] = snakeX[0] snakeX[i] = snakeX[i-1];//向前移一节(格) snakeY[i] = snakeY[i-1]; } //走向 if (fx.equals("R")){ snakeX[0] = snakeX[0]+25; //边界判断 if (snakeX[0]>850){ snakeX[0] = 25; } } else if (fx.equals("L")){ snakeX[0] = snakeX[0]-25; //边界判断 if (snakeX[0]<25){ snakeX[0] = 850; } }else if (fx.equals("U")){ snakeY[0] = snakeY[0]-25; //边界判断 if (snakeY[0]<75){ snakeY[0] = 650; } }else if (fx.equals("D")){ snakeY[0] = snakeY[0]+25; //边界判断 if (snakeY[0]>650){ snakeY[0] = 75; } } //失败判断的事件,撞到自己就算失败 for (int i = 1; i < length; i++) { if (snakeX[0] == snakeX[i] && snakeY[0] == snakeY[i]){ isFail = true; } } repaint();//重画页面 } timer.start();//定时器开启 } //下面两个用不到就折叠起来不去管它 @Override public void keyReleased(KeyEvent e) { } @Override public void keyTyped(KeyEvent e) { } }
运行截图

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