Unity3D 表对象分类中的实现(C#)

// Sort by distance in descending order
private void SortTargetsByDistance () {
targets.Sort(delegate(Transform t1, Transform t2) {
return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position));
});
}
posted @ 2015-10-10 16:49  lcchuguo  阅读(219)  评论(0编辑  收藏  举报