Unity3D 表对象分类中的实现(C#)

// Sort by distance in descending order
private void SortTargetsByDistance () {
targets.Sort(delegate(Transform t1, Transform t2) {
return Vector3.Distance(t1.position, myTransform.position).CompareTo(Vector3.Distance(t2.position, myTransform.position));
});
}
posted @   lcchuguo  阅读(220)  评论(0编辑  收藏  举报
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