源码0306-手势解锁

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//  VCView.h
//  06-手势解锁
 
#import <UIKit/UIKit.h>
 
@interface VCView : UIView
 
@end
 
//  VCView.m
//  06-手势解锁
 
#import "VCView.h"
 
@implementation VCView
- (void)drawRect:(CGRect)rect
{
    // 绘图图像
   UIImage *image = [UIImage imageNamed:@"Home_refresh_bg"];
    
    [image drawInRect:rect];
    
}
 
@end
 
 
//  LockView.h
//  06-手势解锁
#import <UIKit/UIKit.h>
 
@interface LockView : UIView
 
@end
 
//  LockView.m
//  06-手势解锁
 
#import "LockView.h"
 
@implementation LockView
 
 
// 加载完xib的时候调用
- (void)awakeFromNib
{
    // 创建9个按钮
    for ( int i = 0; i < 9; i++) {
        UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
        
        [btn setImage:[UIImage imageNamed:@"gesture_node_normal"] forState:UIControlStateNormal];
        
        [btn setImage:[UIImage imageNamed:@"gesture_node_highlighted"] forState:UIControlStateSelected];
        
        [self addSubview:btn];
    }
}
 
 
// 为什么要在这个方法布局子控件,因为只要一调用这个方法,就表示父控件的尺寸确定
- (void)layoutSubviews
{
    [super layoutSubviews];
    
    NSUInteger count = self.subviews.count;
    int cols = 3;
    CGFloat x = 0;
    CGFloat y = 0;
    CGFloat w = 74;
    CGFloat h = 74;
    CGFloat margin = (self.bounds.size.width - cols * w) / (cols + 1);
    
    CGFloat col = 0;
    CGFloat row = 0;
    for (NSUInteger i = 0; i < count; i++) {
        UIButton *btn = self.subviews[i];
        // 获取当前按钮的列数
        col = i % cols;
        row = i / cols;
        x = margin + col * (margin + w);
        y = row * (margin + w);
        
        btn.frame = CGRectMake(x, y, w, h);
        
    }
    
}
 
@end
 
 
 
 

07-手势解锁(按钮选中和连线)

//  VCView.m
//  06-手势解锁
#import "VCView.h"

@implementation VCView
- (void)drawRect:(CGRect)rect
{
    // 绘图图像
   UIImage *image = [UIImage imageNamed:@"Home_refresh_bg"];
    
    [image drawInRect:rect];
    
}

@end
//  LockView.m
//  06-手势解锁
#import "LockView.h"

@interface LockView ()

@property (nonatomic, strong) NSMutableArray *selectedsBtn;

@property (nonatomic, assign) CGPoint curP;

@end

@implementation LockView

- (NSMutableArray *)selectedsBtn
{
    if (_selectedsBtn == nil) {
        _selectedsBtn = [NSMutableArray array];
    }
    
    return _selectedsBtn;
}

- (IBAction)pan:(UIPanGestureRecognizer *)pan
{
    // 获取触摸点
    _curP = [pan locationInView:self];
    
    // 判断触摸点在不在按钮上
    for (UIButton *btn in self.subviews) {
        // 点在不在某个范围内,并且按钮没有被选中
        if (CGRectContainsPoint(btn.frame, _curP) && btn.selected == NO) {
            // 点在按钮上
            btn.selected = YES;
            
            // 保存到数组中
            [self.selectedsBtn addObject:btn];
            
        }
        
    }
    
    // 重绘
    [self setNeedsDisplay];
    
    
    if (pan.state == UIGestureRecognizerStateEnded) {
        
        // 创建可变字符串
        NSMutableString *strM = [NSMutableString string];
         // 保存输入密码
        for (UIButton *btn in self.selectedsBtn) {
            
            [strM appendFormat:@"%ld",btn.tag];
            
        }
        NSLog(@"%@",strM);
        
        // 还原界面
        
        // 取消所有按钮的选中
        [self.selectedsBtn makeObjectsPerformSelector:@selector(setSelected:) withObject:@(NO)];
        
        // 清除画线,把选中按钮清空
        [self.selectedsBtn removeAllObjects];
    }
    
}
// 加载完xib的时候调用
- (void)awakeFromNib
{
    
    
    // 创建9个按钮
    for ( int i = 0; i < 9; i++) {
        UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
        
        // 不允许用户交互,按钮就不能点击,也就不能达到高亮状态
        btn.userInteractionEnabled = NO;
        
        [btn setImage:[UIImage imageNamed:@"gesture_node_normal"] forState:UIControlStateNormal];
        
        [btn setImage:[UIImage imageNamed:@"gesture_node_highlighted"] forState:UIControlStateSelected];
        
        btn.tag = i;
        
        [self addSubview:btn];
    }
}


// 为什么要在这个方法布局子控件,因为只要一调用这个方法,就表示父控件的尺寸确定
- (void)layoutSubviews
{
    [super layoutSubviews];
    
    NSUInteger count = self.subviews.count;
    int cols = 3;
    
    CGFloat x = 0;
    CGFloat y = 0;
    CGFloat w = 74;
    CGFloat h = 74;
    CGFloat margin = (self.bounds.size.width - cols * w) / (cols + 1);
    
    CGFloat col = 0;
    CGFloat row = 0;
    for (NSUInteger i = 0; i < count; i++) {
        UIButton *btn = self.subviews[i];
        // 获取当前按钮的列数
        col = i % cols;
        row = i / cols;
        x = margin + col * (margin + w);
        y = row * (margin + w);
        
        btn.frame = CGRectMake(x, y, w, h);
        
    }
    
}

// 只要调用这个方法,就会把之前绘制的东西全部清掉,重新绘制
- (void)drawRect:(CGRect)rect
{
    // 没有选中按钮,不需要连线
    if (self.selectedsBtn.count == 0) return;
    
    // 把所有选中按钮中心点连线
    UIBezierPath *path = [UIBezierPath bezierPath];
    
    
    NSUInteger count = self.selectedsBtn.count;
    // 把所有选中按钮之间都连好线
    for (int i = 0; i < count; i++) {
        UIButton *btn = self.selectedsBtn[i];
        if (i == 0) {
            // 设置起点
            [path moveToPoint:btn.center];
        }else{
            [path addLineToPoint:btn.center];
        }
        
    }
    
    // 连线到手指的触摸点
    [path addLineToPoint:_curP];
    
    
    [[UIColor greenColor] set];
    path.lineWidth = 10;
    path.lineJoinStyle = kCGLineJoinRound;
    [path stroke];
    
    
}

@end

 

 

posted @ 2017-04-07 12:40  laugh  阅读(191)  评论(0编辑  收藏  举报