绕空间任意轴旋转矩阵
其中,(u,v,w)为单位旋转轴,(a,b,c)为旋转轴上一点坐标
//绕空间任意轴旋转矩阵 public static double[] GetRotateMatrix(XDPOINT p,XDVector axis,double angleRad) { axis = axis.Unit(); double[] M = LCMetroKernel.IdentityMatrix4x4(); double a = p.x; double b = p.y; double c = p.z; double u = axis.I; double v = axis.J; double w = axis.K; double Cos = Math.Cos(angleRad); double Sin = Math.Sin(angleRad); M[0] = u * u + (v * v + w * w) * Cos; M[1] = u * v * (1 - Cos) - w * Sin; M[2] = u * w * (1 - Cos) + v * Sin; M[3] = (a * (v * v + w * w) - u * (b * v + c * w)) * (1 - Cos) + (b * w - c * v) * Sin; M[4] = u * v * (1 - Cos) + w * Sin; M[5] = v * v + (u * u + w * w) * Cos; M[6] = v * w * (1 - Cos) - u * Sin; M[7] = (b * (u * u + w * w) - v * (a * u + c * w)) * (1 - Cos) + (c * u - a * w) * Sin; M[8] = u * w * (1 - Cos) - v * Sin; M[9] = v * w * (1 - Cos) + u * Sin; M[10] = w * w + (u * u + v * v) * Cos; M[11] = (c * (u * u + v * v) - w * (a * u + b * v)) * (1 - Cos) + (a * v - b * u) * Sin; return M; }