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原地址:http://blog.sina.com.cn/s/blog_6b11cdda0101fe27.html例如:gluPerspective( 45.0, (GLfloat)width/(GLfloat)height, 0.1, 100.0 );转换为:GLfloat zNear = 0.1;GLfloat zFar = 100.0;GLfloat aspect = (GLfloat)width/(GLfloat)height;GLfloat fH = tan(GLfloat(90.0/360.0*3.14159))*zNear;GLfloat fW = fH * aspect;glFr 阅读全文