canvas刮奖游戏
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>canvas刮奖游戏</title> <style> * { margin: 0; padding: 0; } .prize { position: absolute; width: 300px; height: 150px; text-align: center; line-height: 150px; font-size: 30px; color: red; } #canvas { border: 1px solid #000; position: absolute; z-index: 2; } </style> </head> <body> <canvas id="canvas" width="300" height="150"></canvas> <div class="prize">谢谢惠顾</div> <script> var flag = false; //是否在拖动中 var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); //绘制图形 //画一个矩形 ctx.beginPath(); //开始路径 ctx.rect(0, 0, 300, 150); //绘制矩形 fillRect 实心 strokeRect空心 ,只有边框 ctx.fillStyle = '#c0c0c0';//填充颜色 ctx.fill(); //填充 ctx.closePath(); //关闭路径 //按下事件 canvas.onmousedown = function (event) { //event对象 事件的状态 e.target flag = true; }; //移动事件 canvas.onmousemove = function (event) { if (!flag) { return; } var x = event.clientX; //与X轴的距离 var y = event.clientY; //与Y轴的距离 //清除绘制 ctx.clearRect(x, y, 20, 20); } //松开事件 canvas.onmouseup = function (event) { //event对象 事件的状态 e.target flag = false; }; //中奖信息 var arr = ['一个亿', '海景别墅', '一等奖', '二等奖', '100元话费', '10G流量', '谢谢惠顾']; var i = Math.floor(Math.random() * arr.length); //随机数 parseInt console.log(i); document.querySelector(".prize").innerText = arr[i]; //0-5 </script> </body> </html>