拖放 UI 布局中的对象

UI
<UserControl x:Class="DragAndDropSimple.Page"
xmlns
="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml"
Width
="400" Height="300">
<Canvas x:Name="rootCanvas"
Width
="640"
Height
="480"
Background
="Gray"
>
<!-- You can drag this rectangle around the canvas. -->
<Rectangle
MouseLeftButtonDown
="Handle_MouseDown"
MouseMove
="Handle_MouseMove"
MouseLeftButtonUp
="Handle_MouseUp"
Canvas.Left
="30" Canvas.Top="30" Fill="Red"
Width
="50" Height="50" />
</Canvas>

</UserControl>
Behide Code
// Global variables used to keep track of the
// mouse position and whether the object is captured
// by the mouse.
bool isMouseCaptured;
double mouseVerticalPosition;
double mouseHorizontalPosition;

public void Handle_MouseDown (object sender, MouseEventArgs args)
{
Rectangle item
= sender as Rectangle;
mouseVerticalPosition
= args.GetPosition(null).Y;
mouseHorizontalPosition
= args.GetPosition(null).X;
isMouseCaptured
= true;
item.CaptureMouse();
}

public void Handle_MouseMove(object sender, MouseEventArgs args)
{
Rectangle item
= sender as Rectangle;
if (isMouseCaptured)
{

// Calculate the current position of the object.
double deltaV = args.GetPosition(null).Y - mouseVerticalPosition;
double deltaH = args.GetPosition(null).X - mouseHorizontalPosition;
double newTop = deltaV + (double)item.GetValue(Canvas.TopProperty);
double newLeft = deltaH + (double)item.GetValue(Canvas.LeftProperty);

// Set new position of object.
item.SetValue(Canvas.TopProperty, newTop);
item.SetValue(Canvas.LeftProperty, newLeft);

// Update position global variables.
mouseVerticalPosition = args.GetPosition(null).Y;
mouseHorizontalPosition
= args.GetPosition(null).X;
}
}

public void Handle_MouseUp(object sender, MouseEventArgs args)
{
Rectangle item
= sender as Rectangle;
isMouseCaptured
= false;
item.ReleaseMouseCapture();
mouseVerticalPosition
= -1;
mouseHorizontalPosition
= -1;
}

posted @ 2011-03-15 15:18  南宫元耘  阅读(154)  评论(0编辑  收藏  举报