iOS-实现高斯模糊效果(swift)
给UIImage
添加分类
extension UIImage {
/// 高斯模糊
func gaussianBlur(var blurAmount:CGFloat) -> UIImage {
//高斯模糊参数(0-1)之间,超出范围强行转成0.5
if (blurAmount < 0.0 || blurAmount > 1.0) {
blurAmount = 0.5
}
var boxSize = Int(blurAmount * 40)
boxSize = boxSize - (boxSize % 2) + 1
let img = self.CGImage
var inBuffer = vImage_Buffer()
var outBuffer = vImage_Buffer()
let inProvider = CGImageGetDataProvider(img)
let inBitmapData = CGDataProviderCopyData(inProvider)
inBuffer.width = vImagePixelCount(CGImageGetWidth(img))
inBuffer.height = vImagePixelCount(CGImageGetHeight(img))
inBuffer.rowBytes = CGImageGetBytesPerRow(img)
inBuffer.data = UnsafeMutablePointer<Void>(CFDataGetBytePtr(inBitmapData))
//手动申请内存
let pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img))
outBuffer.width = vImagePixelCount(CGImageGetWidth(img))
outBuffer.height = vImagePixelCount(CGImageGetHeight(img))
outBuffer.rowBytes = CGImageGetBytesPerRow(img)
outBuffer.data = pixelBuffer
var error = vImageBoxConvolve_ARGB8888(&inBuffer,
&outBuffer, nil, vImagePixelCount(0), vImagePixelCount(0),
UInt32(boxSize), UInt32(boxSize), nil, vImage_Flags(kvImageEdgeExtend))
if (kvImageNoError != error)
{
error = vImageBoxConvolve_ARGB8888(&inBuffer,
&outBuffer, nil, vImagePixelCount(0), vImagePixelCount(0),
UInt32(boxSize), UInt32(boxSize), nil, vImage_Flags(kvImageEdgeExtend))
if (kvImageNoError != error)
{
error = vImageBoxConvolve_ARGB8888(&inBuffer,
&outBuffer, nil, vImagePixelCount(0), vImagePixelCount(0),
UInt32(boxSize), UInt32(boxSize), nil, vImage_Flags(kvImageEdgeExtend))
}
}
let colorSpace = CGColorSpaceCreateDeviceRGB()
let ctx = CGBitmapContextCreate(outBuffer.data,
Int(outBuffer.width),
Int(outBuffer.height),
8,
outBuffer.rowBytes,
colorSpace,
CGImageAlphaInfo.PremultipliedLast.rawValue)
let imageRef = CGBitmapContextCreateImage(ctx)
//手动申请内存
free(pixelBuffer)
return UIImage(CGImage: imageRef!)
}
}